ActionScript 2.0 :: Sliders To Adjust MC / Tint Level?
Oct 19, 2004I am looking for sliders that let you adjust an MC (or graphic) through the interior hue specturm as well as another slider that will adjust tint level (brightness.)
View 1 RepliesI am looking for sliders that let you adjust an MC (or graphic) through the interior hue specturm as well as another slider that will adjust tint level (brightness.)
View 1 RepliesHow can I adjust this ?
See attachment.. the z level of the pictures behind is bigger than the picture in front.
How do I adjust the default zoom level for this google API? I want it zoomedout at the start.
import com.google.maps.*;
import com.google.maps.overlays.*;
import com.google.maps.controls.*;
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im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
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I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
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I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
View 7 Repliesi have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
Code:
on (release) {
loadMovie("level2.swf",2)
}
I've been trying to create a volume slider for about two hours now and it just doesn't work. I followed Ilyas' slider tute and Kirupa's volume control tute both to the letter and now no sound loads, the slider doesn't control anything and it sticks to the mouse when you let go i.e. it still drags left and right across the slider after you release the mouse button.I can't show you my code unfortunately as I just got really angry and wiped it.Could someone please either show me exactly how to load a sound and control it's volume in one tute (Kirupa uses a different method from the "load sounds using AS" tute to load his sound in the volume tute but he doesn't explain it. I don't want his source .fla+mp3.) or make me a .fla that loads a sound called "music" (linkage name) and controls it's volume.
View 3 RepliesI've created a slider control (using the excellent tute on kirupa) and am using two instances of it on my stage. I also have a lock that sets the variable locked to true or false. What I want to do is if locked == true have both sliders move simultaneously to the same values if either one of them is dragged...
View 1 RepliesI'm going to have the user choose how many robots he wants to generate. These robots are their own little movie clips, and they work on input variables like "speed" "path" "bump" etc. I want these variables to be controled by a bunch of sliders.
When someone clicks on a robot, I want that robot's control panel to come up, and show the settings for that robot. Then if I click a different one, I want it's own control panel to come up, with that robot's settings.
So, I'm wondering how to get these control panel MCs to retain their settings. Should I just use a bunch of _visible = true/false statements? How is this typically done?
I have 4 Sliders that I want to represent 100% of a total Number; Say the number is 100 and you start all the sliders off at 25. Each Slider has a Min of 0 and a Max of 100, to represent 0 to 100 percent of the Total number.So if one slider is all the way to 100% the rest of the 3 are at 0%;
Example: All Sliders are set to 25, and you slide the top slider to the right (increasing) say to 40%; The Sliders should say 40%, 20%,20%, and 20% since it would decrease the rest of the sliders accordingly, so they all add up to 100%;.
I have called main.swf into a container in index.swf.
myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.
I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)
I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.
When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.
on (release) {
Preloader_mc.gotoAndStop("home");
}
("home") is the label name where the preloader is for home.swf
how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
View 2 RepliesIs there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?
View 4 RepliesI'm trying to make 3 sliders that, depending on each other, changes the value of a text-box. Example:
If Slider A moves to 150, the value in the text-box changes to 150.
If you then move Slider B to 40, the value in the text-box changes to (150+40) 190.
Same thing for Slider C.
So basically I want the value of what you select in each Slider to be added together in real time like this: [URL]. Only this shows just one slider, and I want three, added together.
I have spent 2 1/2 days now looking for a way to make a movie of 16 pictures where the progress of the movie can be controlled by a slider. This is either not a very common use of flash, or a very advanced project to take on. I know nothing of action script, and am trying to learn how to make this happen. I have been able to do this with buttons to go forward and back a frame when pushed, but I can't get the slider component to corelate with frames.
View 2 RepliesI have three sliders and they are generating numbers. What I am trying to do is, liderOne.value is divided by sliderTwo.value. And that gives me a number named density... Everything is okay for now...ActionScript Code:var density:Number = sliderOne.value / sliderTwo.value ;But I want the third slider to change the alue density by itself. I mean, in the purpose of doing that, I tried;ActionScript Code:sliderThree.value = density;but by this way, sliderThree is showing me the values of density. Everytime I change the values of sliderOne or sliderTwo, sliderThree is changed as density changes. But when I test the movie and try to change the sliderThree , it was like a big rock and not even moving
View 2 RepliesI used to use flash years ago, and have only recently come back to it in my course in university so im very rusty.
What i am looking to do is in flash create two sliders where the user can slide along to their shoe size, and their weight, so that as they do that, the numbers in two other boxes will periodically change to help indicate what size snowboard they need to get.
eg. as user makes shoe size slider go along to larger sizes, at certain points the number in a box labelled board width will increase.
also as an added touch I would like a character to actually increase in size as the slider is used, I'd imagine for this I would need to have a movieclip of the character getting bigger and allow the slider to progress through the frames of this movieclip.
how to develop a featured content slider. The following web sites are examples of what I'd like to create:
[URL]
the following behaviors are desired - using nothing but pure ActionScript 3.0 and Flash CS3. I realize some of these use jQuery or JW Image Rotator - we are not looking to do that.Preloader for each slideAuto play for each slide with fade transitions to the next slide. Markers (highlighted) indicating which slide is currently playingNavigation (back, forward and the ability to select each marker)Display corresponding HTML content underneath the graphic [URL].
So i am working on a widget and I cant seem to get the volume and balance sliders to work right. Can someone take a look at my code and see if you know what going wrong. The web address of the widget is [URL] . The only slider that works is the first one for now. Till i figure out why this one wont work. and the action script is below.
View 6 RepliesI'm creating a group of sliders that control the opacity of several MCs in the .fla file. Right now they move straight up or down, along the y axis. However, I would like to be able to customize the angle that each moves at (e.g., tilt slider01 45 degrees, slider 02 50 degrees, etc.).
I'm assuming that I would have to create a custom math class to do this, but I have no idea what logic to go off.
The class for my sliders is below.
Code:
package
{
import flash.display.MovieClip;
import flash.display.*;
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I can't figure out how to create dynamic sliders like the ones in the attached.
For the sliders there are 100 points available. The three sliders can only have 100 points between them. For example, if slider 1 has 50 points. Slider 2 and 3 would only have 25 points between them.
I have an Image which should be color changed by sum kind of sliders.I tried several things (like quasimondos or gskinners stuff) but these demos are to heavy for me needs.
View 1 RepliesI want to be able to have a slider that loads movies. I am a newbie to Flash MX 2004 but I am a quick learn and have a very technical background in mathematics.
View 5 RepliesI am writing a little app, and have buttons and sliders on one frame 1 of the stage, and then a help screen on frame 2 of the stage. I have some event listeners attached to the objects of the first frame. When I move to the second frame, and then go back to the first frame, all the event listeners have gone out of scope, and no longer work. (at least that is what I think is happening). I think the best way would be to add something like add Event.ADDED_TO_STAGE listeners to each object, and have the listener function add the event listeners that I want for each item.
So I would have:
public function Document(){
super();
iSlider.addEventListener(Event.ADDED_TO_STAGE, added);
iSlider.removeEventListener(Event.REMOVED_FROM_STAGE, removed);
myButton.addEventListener(Event.ADDED_TO_STAGE, buttonAdded);
myButton.addEventListener(Event.REMOVED_FROM_STAGE, buttonRemoved);
}
In each of the listeners, I would add / remove the listeners that actually respond to the button / slider.
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag();
Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options.
Also, I need to be able to drag any sliders back down but not up once it has reached 100.
I want two sliders with the first I can controll the time line and with the second the alpha of an Video.
I tried this:
HTML Code:
gotoAndStop(slider.value);
video.alpha = (slider2.value / 10);
but it doesnt works.
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag(); Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options. Also, I need to be able to drag any sliders back down but not up once it has reached 100.
View 1 RepliesI added three sliders, but combining all 3 slider in html page two of it working, but while checking individually all three working.
<html>
<head>
<title></title>
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