ActionScript 2.0 :: Stop() Does Not Work

Jan 18, 2007

I am making a web site on flash. Im trying to do much of it with AS.Only on 2 movieClips I have more then 1 Frame and on the first frames both have them stop(); command, however both those stop(); commands do NOT work upon site load.

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I have some bombs like this :

var sjunkBomb:Array = new Array;
for (var i:int = 0; i < sjunkBombMaxAntal; i++) {
var bomb = new sjunkbomb;[code]....

Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?

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ActionScript 3.0 :: Getting A Stop Action To Work?

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I can't even get a stop action to work.Ok I have a simple little tween of a box moving across stage. The instance name of the box is "box_mc" the tween ends on frame 25 on frame 25 on an actions layer I have the following actionScript3 written:

ActionScript Code:
import flash.display.MovieClip;
box_mc.stop();

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ActionScript 3.0 :: Mc.stop Doesn't Work?

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[Code]...

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I have a stop(); action on the last frame of my main timeline, but it's not working. The movie just keeps on looping.

I've tried:

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I checked out a lot of sites but can't figure out how to do this. without the mask my animation of a button growing bigger works well, the stop command is respected. But i want an image inside the form of the button that grows larger, so i took a picture on a layer below it, and made the button into a mask. visually, it works fine, but it loops, since the layer in mask mode doesn't respect the stop ();

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ActionScript 3.0 :: Can't Get Play And Stop Button To Work

Jan 3, 2010

I follow this tutorial to T and try look on google but can't answer to this one all want button do play movie and stop when click on the button .here my actionsript 3.0 code can you please tell me what i'm doing wrong.

Quote:

go.addEventListener(MouseEvent.CLICK, startplaying);
function startplaying(event:MouseEvent):void {

[code]...

here error getting in flash cs4 when try test movie

1120: Access of undefined property Puase 1120: source Puase.addEventListener(MouseEvent.CLICK, stopplaying);

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ActionScript 3.0 :: Buttons After Stop(); Wont Work?

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Buttons after stop code (vidPlayer.stop();) wont work.
 
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[Code]...
 
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music_scale.fla

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When I work on my Air Project, I used stop(); to stay in a frame(which is my menu), I built the .air for testing purposes and the frames keep looping, as in, it plays all the frames, and it won't stop as it's instructed to. I'm building my Application in Flash CS5, not Flex.

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My site has a thumbnail gallery that loads larger images that then jump to sections containing flash video. Everything works great when I test my movie and all buttons work. But after clicking on one certain button (my "about" button in the header), all of a sudden the large image buttons stop working and won't jump to the sections. Although they do still display correctly when over, down,ect.

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ActionScript 2.0 :: Stop Animation, But Still Have Buttons Work?

Mar 8, 2008

I'm making a main page for my website in Flash 8, and I need to know how to stop the animation on my web page from looping, but not have the stop command affect the ability to use the buttons.

The web page: [URL]

The stop command hits after the flower-links finish blooming, but the same stop command also nullifies the ability to click on the flowers. While some of the stuff is running from movie clips, the animation on the flowers and title are in the main movie, and it would be too complicated and out of the question to make them all into movie clips..

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ActionScript 3.0 :: Stop Function Doesn't Work

Oct 2, 2010

I am trying to stop a function in as3, I tried: delete.functionName - but it didn't work, I tried to achieve the same things using addEventListener and then removeEventListener, but that is not what I need that function has caurina tweener inside it and it has multiple tweens with multiple delays seconds, so all of the tweens are started and the seconds continue to tween but what I want is to simply stop that by stopping the function which holds the tweener so it should stop everything what is inside that function for example it could stop that function when it is mouse hovered on any object

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Movie.stop(); Makes Timeline Buttons Not Work?

Jul 8, 2009

I use eventListeners to jump between frames.One of my frames displays a video. I imported the video as a component using the 'import video' function.It plays fine.When navigating away from the video I use the myVideo.stop(); command in AS3 to stop the video from continuing to play.or some reason, when I do this the buttons on my main page stop working.The code I use on the movie frame is:

cr_back_btn.addEventListener(MouseEvent.CLICK, onCRBackClick);
function onCRBackClick(e:MouseEvent):void
{

[code].....

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ActionScript 3.0 :: Stop() Doesn't Work When Saved To A USB Drive

Oct 28, 2009

Demonstarting basic AS3 to my Flash class tonight I discovered a strange anomoly. I created a scene with multiple frames and added a stop(); action on the first frame. Simple! But when i save the fla file to a USB drive and test the movie or even publish it to an exe, the stop command no longer functions. Save the fla to the hard drive and test/publish, it works fine. I tried this on multiple computers using CS4 with different USB drives and even different fla files created from scratch. The problem is consistent. gotoAndStop( ) also ceases functioning when the fla file is saved to the USB drive and then tested/published. (BTW, I also tried to do it with AS2 and the stop() command functions correctly on both the USB and hard drive).

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ActionScript 3.0 :: Stop(); Doesn't Work On Master Timeline?

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I've used the stop(); function on my actions frame, top layer, on all of my frames. I've tried using it on keyframes for all of the frames, and on one "master" actionscript frame (spans the movie).

stop(); won't stop my master timeline. I've traced it, and it isn't being activated--so that tells me that for some reason, the actions on the frames (not in the document class file) aren't being triggered.

Is it related to the fact that I have a custom document class? I can't think of anything in there that would cause this to happen, and I even put a stop(); in the beginning of the constructor function. (Didn't work so I took it out.)

This isn't a looping movie clip inside of my timeline, it is the master timeline itself.

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Jan 5, 2009

I am using CS3 actionscript 2. I am having trouble with the preloader. It works, but it is causing the stop commands throughout the rest of the movie to not work. I know it is the preloader because when I remove it, it works. It is just a basic preloader. index12.fla has it with the preloader and index13.fla doesn't.[URL]...

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I am looking for a code or method to stop a SWF decompiler from taking my work. Is there anything I can do to protect my files from a decompiler? I searched but could not find any info on how to protect my SWF.

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I am trying to get a play/stop function to work in one button. I know how to stop the play head and start it again with two separate buttons but can't do it with one button that toggles between the two states.

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ActionScript 3.0 :: Buttons Stop Working - How To Make Them Work

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I have a container mc called lightBoxCont that I load a class into

Code:
lbx.initLightBox(12, Number(slideIndex), urls, titleText);
lightBoxCont.addChild(lbx);

when the user clicks on a thumbnail the user can close the lightbox by clicking on a button like this

Code:
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This all works (or seems to). If the user then clicks on another thumbnail the light box appears again, but the buttons don't work. These were added in the class lightbox.

Interestingly if I trace teh number of children that lbx has I find that each time the user presses on a thumbnail it goes up. First time its about 30, next time its about 60, next time its 90 and so on.I think this is causing the problem with the buttons not working.

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ActionScript 2.0 :: Play And Stop Button Won't Work In IE Or Other Browsers?

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I created 3 movieclips each are loaded externally.

videoHolder1.loadMovie(movie1.swf);
videoHolder2.loadMovie(movie2.swf);
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I have a play and a stop button. So when user clicks on the stop button all 3 movie will pause and play will resume the movie.

playBtn.onRelease = function(){
videoHolder1.play();
videoHolder2.play();[code]....

What happens is, the play and stop button works fine when running on the Flash Player. However, when I used IE to open the swf file, the movie and everything appears and working, just that the play and stop button won't work in IE or other browsers.

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ActionScript 3.0 :: Adding Stop() At Frame 1 Make Buttons Not Work?

Jan 19, 2011

I just started using flash and Im hoping someone with more experience can help me out.  When I add the stop code to frame one to stop the timeline on my homepage, the buttons Ive set up in my navigation bar do not work.  But, if I do not have the stop code in the timeline, the buttons will work correctly.  Without the stop code, though, obviously the whole timeline plays through and doesn't stop on the homepage, which is not desirable.  So how do I stop the timeline on the homepage and still have my buttons work?

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Actionscript :: Flash Stop(); Doesn't Seem To Work After Exporting Movieclip As SWC

Sep 16, 2011

i have a Flash CS 5.5 fla with a basic timeline animation. at the very last frame i put a keyframe with the only code being

stop();

nevertheless this movieclip doesnt stop at the end but loops infinitely.

the movie is exported as an SWC which is then loaded into another flash movie. however this does not call any functions in the movie nor does it interact with it, other than embedding it.

i have already tested this with the debug version of flashplayer to see if there are any exceptions, but no errors occur.

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ActionScript 2.0 :: [FlashCS4 ] GotoAndPlay / Stop Link Doesn't Seem To Work ?

Nov 21, 2008

XML text to be used as a link within my flash site.What I mean by this is I have a XML file with a list of shows and at the end of each title and short description and I would like to have a link to the show's dedicated page.I know how to do a URL link but a gotoAndPlay / Stop link doesn't seem to work the same way.. Here is an example of what I mean:

Show Name 1:
Short description
link to dedicated 'page'[code]....

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ActionScript 3.0 :: MyTimer.stop(); In The Fuction The Listener Called (to Stop It) It Dosent Stop?

Jun 12, 2009

I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again

......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?

myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........

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ActionScript 2.0 :: Does ClearInterval Not Work When Called Inside A SetInterval / Why Does ClearInterval Not Stop The Interval

Mar 25, 2004

I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:

[Code]...

Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?

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ActionScript 2.0 :: Stop() Or _root.stop() Doesn't Stop?

Aug 26, 2009

I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr

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ActionScript 3.0 :: "stop" Inside Frame Doesn't Work When Loaded Inside Swf?

Mar 1, 2011

I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
 
Here is the loading code..

var context:LoaderContext = new LoaderContext(); 
if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain };
var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);

[Code]...

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ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

Feb 1, 2008

I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.

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ActionScript 3.0 :: Stop Class File From Automatically Starting And How To Stop It After It Starts?

Oct 13, 2011

How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.

ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........

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