ActionScript 2.0 :: Testing CPU Speed Of User Computer
May 19, 2005
I've been searching for quite a while now on a few different sites for information on testing the cpu speed of users computers. I've done this search before about a month ago and remember fidning something about this. Problem is, now I can't seem to find anything. The reason I need to know is because I have an MC on my stage which is using actionscript to animate but on older computers with slow cpu's all the animation slows down terribly. I would like to be able to test cpu speed and redirect to a different page based on cpu speed.
I am developing an application running in Flash Player. The applicatiosn requestes access to the camera and/or microphone available on user computer.Is there a way in the application I prevent users from seeing this question? i.e. without having user to change his/her Adobe Flash Player setting?
In my Flash application, I would like a user to be able to import a picture from their hard drive. Basically, the app allows the user to customize an object. One of the steps of customization should be to add an image of their choice.
Is there a way in Flash to allow the user to pick a file from their hard drive, which is then read into memory and made accessible to an application? I would like to take the data and upload it to a server to store it for future sessions.
I've made a Flash project which uses a lot of animations based on Actionscript, and I've checked that in old computers those animations have a low framerate.So in order to optimize it, I thought to disable some of them depending on the capabilities of the user's computer, but the only thing I've found which could be useful is the property System.totalMemory
Is there any way to calculate the user's CPU performance in order to act in consequence?In these cases, would it be useful to replace some vector graphics with bitmaps? If I'm not wrong it would make use of more memory but would lower CPU charge, wouldn't it?
I want to save a jpg of dynamically loaded swf's to the user's computer. Everything works great, except the loaded swf's don't appear in the jpg (everything on the stage renders fine). Any thoughts?
how to allow the user to upload some image of his/her choice from his/her local computer, plus adding some control on size and dimension limit.
I've seen this performed for instance in webs where they sell sunglasses. The movie allows you to upload your own picture of yourself so that you can virtually try them on.
On the site [URL] there is a .swf that prevents users from opening multiple instances of the site at the same time on the same computer. If you open the site, and try to open it a second time in another window, it won't load. You can't open the site again until the first window is closed. How did they implement this?
From my analysis it is NOT:
1. Cookies - The block still takes place if you try opening it in IE and also try opening it in Firefox simultaneously.
2. Flash Cookies - The block still takes place if I disable flash cookies.
3. IP Based Block - You are not blocked if you open the site on two separate computers with the same outbound IP address. From my analysis, their server does not assist in the block at all.
It seems as if their .swf is creating some kind of global system-wide object that can be detected in other instances of the application on the same machine. How did they implement this?
On the site oldnavyweekly.com there is a .swf that prevents users from opening multiple instances of the site at the same time on the same computer. If you open the site, and try to open it a second time in another window, it won't load. You can't open the site again until the first window is closed. How did they implement this? From my analysis it is NOT:1. Cookies - The block still takes place if you try opening it in IE and also try opening it in Firefox simultaneously.2. Flash Cookies - The block still takes place if I disable flash cookies.3. IP Based Block - You are not blocked if you open the site on two separate computers with the same outbound IP address. From my analysis, their server does not assist in the block at all. It seems as if their .swf is creating some kind of global system-wide object that can be detected in other instances of the application on the same machine. How did they implement this?
I am using sifr 2.0.7 and here's the deal. The sifr is working (I can see it in the DOM) however, the font is wrong.It doesn't pick up my swf font (DIN) unless you have it installed on your computer?The css font style is: HelveticaNeue which is what the sifr seems to render if you don't have DIN installed.I see it on my computer but my friend see DIN.
What is the fastest way for a Adobe AIR program program to index all images on a users' computer? Using Open Source ActionScript-3, MXML Libs and classes.
Fastest - Same pc configuration, different time (seconds) To index - get a list of absolute links (like c://bla-bla/file ) and save them into file (index.txt) All images (like JPEGs, PNGs)
I'd like to know how to allow the user to upload some image of his/her choice from his/her local computer, plus adding some control on size and dimension limits, and to check that the file to be uploaded is actually a JPG/PNG/GIF and not another else.
I've seen this performed for instance in webs where they sell sunglasses. The movie allows you to upload your own picture of yourself so that you can virtually try them on.
At the moment I'm using Selenium-Flex to write functional tests for a video playback app.At the moment, I need to test that the app behaves appropriately when switched to fullscreen mode - make sure that the control bar is in a reasonable spot, the video resizes appropriately, etc., and of course to do that I need an automated way to make Flash Player go fullscreen.
For good reason, Flash's security features prevent being able to fullscreen except in response to user input. Actual user input, a javascript callback being called does not count.Is there any way to disable this security feature on my test rig, so I can actually run my automated tests on fullscreen mode? Barring that, is there any way to put Flash into fullscreen mode externally, so I can hack it up to work that way?
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
I have the following which produces a trace if the user does not type an email address when testing locally, but nothing when testing outside of Flash.
We have a custom flash video player. It uses streaming over a hosted FMS $50/month account.Some users are complaining that the video doesn't play at all.ith one of these users, we had them go to a speed test website and it was determined that they had a very slow connection which we are assuming is what is causing them to not be able view the video.So before we try to load the video we want to determine their connection speed. Then if they have a good enough connection we will play the video and if not then we will do something else like play a lower quality video or simply display a message and not play a video at all.
How can I change the speed of a moving car based on values input by user? Also, how can I make Flash calculate values of a function based on those input values?
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
I got a new computer several days ago and it doesn't have Flash 8 or Higher. how to transfer Flash 8 programs from my old computer to my new computer? where to find free downloads of Flash 8 or higher?
I basically need to scale an object up when the user rollsover the button which I have created dynamically already and I need to make sure the object is fully scaled up before I can allow the user to scale it back down again.Ive tried putting 2 tweens (x and yscale) into a function but not sure how to check if the tweens have finished. Im assuming if I check the function is complete it wont take into consideration the tweens may still be running.
I'm not really good with AS3 yet so maybe somebody can help meI found a pong game tutorial and it works fine.[code]Now I want that two computers play against eachother.So no player input only two computer that play.I tried a lot with the script but it doesn't work.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.