I'm writing a webbased flash application to upload big files (up to 750MB) on a server using PHP (Version 4). For small files it will work, but for large one the upload process seems to freeze. The upload "freeze" at different times and loaded MegaBytes.
I'm going to implement a file uploading application using flex 3.5 and php. In the flex code I need to read the content of the uploaded file without calling the FileReference.load() method (Since it is a big issue when uploading large files). I checked many online articles and didn't find a way to do this in flex.access the content of this file without using FileReference.load() method?
I was wondering if it is possible to use files the user selected through browse() in flash, without actually uploading them. For example displaying a local image after the user selected it from their computer.
i am currently creating a software, i need to upload images form my HDD to server. i can do this with FileReference Object. with this code i can select file.
var f:FileReference; f.browse(); // for selecting file (object)
and after that i will send that FileReference object to a PHP file and i upload via that PHP file.
but i want to upload file without using FileReference Class i am using File Class on Air 1.0 on Flash, and that class can provide full url of image from my HDD like: D:My Documentsimage01.jpg
there is any way to upload this file on my HDD to server without using browse() class for selecting file on Flash with PHP?
or is there one way to convert File Class (AIR) to FileReference?
I need to upload a picture to the server. I found from Adobe's website a PHP script that will receive the POST data. I tried to put the link to the script but this forum won't allow due to my limited amount of posts. You can find the web site by putting these exact keywords in Google: "Adobe Flash Platform * Using the FileReference class".It will be too messy to post the entire code but the most essential code should be this one:
Code: var fileTest:FileReference = new FileReference; fileTest.addEventListener(Event.SELECT, fileSelect);
Is there any way to have a function which connects to a server and uploads a local file without calling FileReference.browse?I have an application at a kiosk which is recording a short webcam movie of a guest. Once completed, I'd like for the video to be put on a server and a link send to the guest. I've got the link part working, but am not sure how to get the file up to the server automagically.
My users upload a certain kind of text file that sometimeshas references to images stored locally on their hard drive. I needto check this file either on the server or within a flash app tosee if it has these references and then grab those images in aflash app to upload to my server.So I can use FileReference easily enough to have users uploadlocal images. But FileReference requires users to select their files with a dialog box. I can't have that. Myusers wouldn't know where to look and there are typically way toomany files, sometimes with the same name but in differentdirectories.
I can also just use URLLoader with a local URL, I guess I canprobably just use Loader too? That works great. The problem here isI can't communicate with both the server and the local filesystemin the same flash application due to Flash's security sandboxrestrictions. So I can get out of those security restrictions byplacing or editing a trust file in designated locations on variousOSes. I then need to install this trust file which is more invasiveand confusing to users then I want to be...Java's method of accessing local files from a web applet bysimply signing the applet with a certificate and having a dialogbox popup where the users grants access is ideal. Is there anything
When I upload a file to "Up_Test.php" via a regular HTTP form, the image ends up in the destination folder and the test file wasHere.txt is created as well.
When uploading with the AS3 function above, only the wasHere.txt file is created, i. e. the AS3 connected to the PHP script, but it did not send the file.
I made my own Flash CMS where I can upload files to a server via a php-script.It works fine on PC, but stalls on Mac. Well, on Mac it actually upload the file, but somehow don't tell Flash that it's finished uploading the file so the complete-listener never gets the message.
What are, nowadays, the best practices for uploading a large file (which may cause a timeout) with ASP.NET Web Forms and/or MVC? Increase Server.ScriptTimeout (only for the specific POST request); Use some flash client-side uploader like swfupload ([URL]) or plupload ([URL]), but Flash uploads have some issues with proxies; Use some gmail-like javascript (like [URL]
I'm working on an application where client may upload any folder which may contain sub folders along with files. Is it possible to upload a folder instead of a file?
I am developing a facebook application which sits in an application tab.The app is developed in flash and as such must use fb:swf to embed the swf.Therefore it sets allowScriptAccess = never on the swf.There are 3 things that I will need to do, and I am not sure if it will be possible.1) Load external SWF files into the parent swf2) Load dynamic XML from the server3) Upload files to the serverI am using flash 10.
As known, each subsequent time that the FileReferenceList.browse() method is called, the FileReferenceList.fileList property is reset to the file(s) that the user selects in the dialog box. And my question is:
How to manage to "remember" all previously selected files, each subsequent time that the FileReferenceList.browse() method is called? so that to append new ones and upload them all later on.
I'm building an app that needs to upload multiple files to my server. Ask of these files are in one folder. I was told I carnot directly tell a fileReference which files to upload, they would have to be selected manually through browse ().
I wish users to be able to email me files. I know AS3 you can upload files (PDFs up to 25Mb). Is the best way to:1. Upload the file in flash, and get PHP to then directly email it to me2. Upload the file in flash, get PHP to save the file on a server, then email it to me3. Upload the file in flash, get PHP to save the file on a server, then email a link to me for me to download If it saves the file on the server (options 2 and 3), what happens about deleting the files as after a while they will take up lots of space.
IS there a way to upload files using the FileReference Class without using the browse() function? I would like to just tell Flash what classes to upload without the browse box popping up.
I have been working on a flex uploader, where the user can select multiple files.It works fine when the files are uploaded in a queue (one at a time), however as soon as I try to have it upload 2 files at once I run into issues.
It seems that files will often lock up, and either stay at 1% until every other file is uploaded, or just not complete at all. There is never more than one file uploading at a time.Is there some issue with calling .upload on multiple files at once in Flex?
Using an unobtrusive technology (HTML5, Flash, Java Applet) which runs in the browser, is it possible to handle compressing of files before being uploaded to the server? I'm building software which will be consumed by a lot of slow connections and by non-computer-savvy users and circumventing an application install would be very beneficial for them.
I am uploading files, jpgs, pngs, gifs, using filereference ... no problems.
my concern is the validity of the files that a user might upload.
for instance, I took a .txt file, changed it's extension to .jpg, and filereference was able to upload it to my server ( furthermore my php script was able to create a copy of it, resize the copy, and save it also ).
I've been saving plain text files to the hard drive using FileReference.save and everything is working fine. However, instead of overwriting a file with the same name (as the dialogue box says it is going to), the new text is simply added to the end of the text file! I've even tried using a Byte array, but the same thing happens. Perhaps a Mac OS Flash Player bug?
I've built an audio player that is fed via an xml file. Users can use a 'previous' or 'next' button to select which track to listen to and then play it and this is all fine and works as it should. The problem I have is with the file reference class. I want users to be able to have the option of downloading the track. I can get this function to work once but once you download a track, choose another, then click the download button again I get the error message below:
I coded a multiple file uploader using the FileReferenceList and PHP. It works great for me all the time on my Fios internet connection, which is by far faster then DSL, etc... So my issue kinda went unnoticed until I got on a DSL connection. Now, many of the files I was uploading seem to be timing out, but there is no indication of this. No errors, etc... just stops its progress and NEVER finishes. Tried bumping up the script execution time on the server
Once the first file is successfully uploaded and the data is returned from server (onUploadCompleteData), I begin to upload the second file from FileList. Here comes the funny - listeners onOpen, onProgress, onComplete are successfully invoked in Flash, the filereference is indeed the filereference of the second file, size matches. But the onUploadCompleteData is never invoked. I checked in IE HTTP Analyzer and there is a simply no outgoing data (0 bytes), even tho the request is made. So the file "finishes" uploading like nothing would have happened but actually it didn't upload at all.
I tried to add a 30 seconds delay between uploads and that works flawless till now. So I tried, 1 sec, 3, 5, 10... didn't work. I simply cannot let a 30 seconds delay between uploads.
ActionScript Code: public function upload(file:FileReference){ //IntervalManager.clearInterval(this, "uploadInterval"); <- added interval for testing, works with 30 secs
I used the transition for dynamic files tutorial and it works great.I only have a problem..ause it is dynamic i'm not able to use normal text, bgcolor and scrollable textfields in the external swf's and I want to
I'm trying to load a local file using FileReference load(). It will load small files just fine, but when I try to load a file of around 4-80 megabytes the flash player will crash. I read the load method officially supports up to 100 megabytes.
Here is the exact class I'm using to test: ActionScript Code: import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.net.FileReference; import flash.net.FileFilter [Code] .....
Can I develop a Flash AS3 download swf that will let a user select a location on their hard drive to download files to and then start the download of multiple files (in the same way I can do with upload)? Or should I zip all the multiple files first and download zipped files to local disk. My users will want to download potentially hundreds of images from a server to local disk so I dont want them to have to click save for each one. Will AS3 let me pass an array of filenames and store the location that the user originally chooses? I ask because this sounds like it would have been not allowed for security reasons.