ActionScript 2.0 :: Uploading Files Using FileReference Tutorial?

Feb 6, 2007

I've done the tutorial "Uploading Files using FileReference" he actionscript is this:

import flash.net.FileReference;
var progressBar:MovieClip;
var reference:FileReference = new FileReference();

[code].....

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I'm writing a webbased flash application to upload big files (up to 750MB) on a server using PHP (Version 4). For small files it will work, but for large one the upload process seems to freeze. The upload "freeze" at different times and loaded MegaBytes.

[Code]...

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I was wondering if it is possible to use files the user selected through browse() in flash, without actually uploading them. For example displaying a local image after the user selected it from their computer.

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ActionScript 3.0 :: Uploading Image With Flash 9 And PHP - Without Using FileReference

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i am currently creating a software, i need to upload images form my HDD to server. i can do this with FileReference Object. with this code i can select file.

var f:FileReference;
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and after that i will send that FileReference object to a PHP file and i upload via that PHP file.

but i want to upload file without using FileReference Class i am using File Class on Air 1.0 on Flash, and that class can provide full url of image from my HDD like: D:My Documentsimage01.jpg

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or is there one way to convert File Class (AIR) to FileReference?

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ActionScript 3.0 :: Uploading A Picture Using FileReference And Adobe's PHP Script?

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I need to upload a picture to the server. I found from Adobe's website a PHP script that will receive the POST data. I tried to put the link to the script but this forum won't allow due to my limited amount of posts. You can find the web site by putting these exact keywords in Google: "Adobe Flash Platform * Using the FileReference class".It will be too messy to post the entire code but the most essential code should be this one:

Code:
var fileTest:FileReference = new FileReference;
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[code]....

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Is there any way to have a function which connects to a server and uploads a local file without calling FileReference.browse?I have an application at a kiosk which is recording a short webcam movie of a guest. Once completed, I'd like for the video to be put on a server and a link send to the guest. I've got the link part working, but am not sure how to get the file up to the server automagically.

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ActionScript 3.0 :: Uploading Local Files Without Requiring User To Select Files?

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My users upload a certain kind of text file that sometimeshas references to images stored locally on their hard drive. I needto check this file either on the server or within a flash app tosee if it has these references and then grab those images in aflash app to upload to my server.So I can use FileReference easily enough to have users uploadlocal images. But FileReference requires users to select their files with a dialog box. I can't have that. Myusers wouldn't know where to look and there are typically way toomany files, sometimes with the same name but in differentdirectories.

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ActionScript 3.0 :: Uploading Files To PHP?

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Flash Builder 4.5
SDK 4.5.1

The PHP (the // Test part is to check if a script actually reached the php file):

Code:
<?php
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[Code]....

When I upload a file to "Up_Test.php" via a regular HTTP form, the image ends up in the destination folder and the test file wasHere.txt is created as well.

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As known, each subsequent time that the FileReferenceList.browse() method is called, the FileReferenceList.fileList property is reset to the file(s) that the user selects in the dialog box. And my question is:

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IS there a way to upload files using the FileReference Class without using the browse() function? I would like to just tell Flash what classes to upload without the browse box popping up.

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I am uploading files, jpgs, pngs, gifs, using filereference ... no problems.

my concern is the validity of the files that a user might upload.

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[Code]...

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I've built an audio player that is fed via an xml file. Users can use a 'previous' or 'next' button to select which track to listen to and then play it and this is all fine and works as it should. The problem I have is with the file reference class. I want users to be able to have the option of downloading the track. I can get this function to work once but once you download a track, choose another, then click the download button again I get the error message below:

[Code]....

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I coded a multiple file uploader using the FileReferenceList and PHP. It works great for me all the time on my Fios internet connection, which is by far faster then DSL, etc... So my issue kinda went unnoticed until I got on a DSL connection. Now, many of the files I was uploading seem to be timing out, but there is no indication of this. No errors, etc... just stops its progress and NEVER finishes. Tried bumping up the script execution time on the server

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Once the first file is successfully uploaded and the data is returned from server (onUploadCompleteData), I begin to upload the second file from FileList. Here comes the funny - listeners onOpen, onProgress, onComplete are successfully invoked in Flash, the filereference is indeed the filereference of the second file, size matches. But the onUploadCompleteData is never invoked. I checked in IE HTTP Analyzer and there is a simply no outgoing data (0 bytes), even tho the request is made. So the file "finishes" uploading like nothing would have happened but actually it didn't upload at all.

I tried to add a 30 seconds delay between uploads and that works flawless till now. So I tried, 1 sec, 3, 5, 10... didn't work. I simply cannot let a 30 seconds delay between uploads.

ActionScript Code:
public function upload(file:FileReference){
//IntervalManager.clearInterval(this, "uploadInterval"); <- added interval for testing, works with 30 secs

[Code].....

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ActionScript 2.0 :: FileReference.browse() - Restrict Image Files Only [OS X]?

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Adobe documentation says this should work:

ActionScript Code:
var fileRef = new FileReference();
fileRef.browse([{description: "Image files", extension: "*.jpg;*.gif;*.png", macType:

[code].....

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ActionScript 3.0 :: FileReference - Flash Player Crash Loading Large Files

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I'm trying to load a local file using FileReference load(). It will load small files just fine, but when I try to load a file of around 4-80 megabytes the flash player will crash. I read the load method officially supports up to 100 megabytes.

Here is the exact class I'm using to test:
ActionScript Code:
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.net.FileReference;
import flash.net.FileFilter
[Code] .....

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Actionscript 2 :: Flash - IO Error While Uploading Photo With Low Uploading Internet Speed?

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Actionscript:
System.security.allowDomain("http://" + _root.tdomain + "/");
import flash.net.FileReferenceList;

[code].....

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Flash :: Download Multiple Files From A Remote Location To A Users Hard Drive With FileReference?

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Can I develop a Flash AS3 download swf that will let a user select a location on their hard drive to download files to and then start the download of multiple files (in the same way I can do with upload)? Or should I zip all the multiple files first and download zipped files to local disk. My users will want to download potentially hundreds of images from a server to local disk so I dont want them to have to click save for each one. Will AS3 let me pass an array of filenames and store the location that the user originally chooses? I ask because this sounds like it would have been not allowed for security reasons.

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