ActionScript 2.0 :: Using NodeName To Get Node Position?
Jun 15, 2004
I have a rather large XML file (though it's pretty simple in it's structure). My flash program is using most, but not all of the data in this file, and I am currently setting a variety of flash variables by looking at specific node numbers (i.e. firstChild.childNodes[4].attributes...). This all works fine.
However, this XML does have the big potential of changing or being added to, and what I want to do it read through the XML, look at the nodeNames and return the nodes position. This way, I can set some basic variables to equal the node positions and not have to hardcode everything.
I currently have a simple loop that is grabbing the nodenames and storing them in an array. What I can't figure out how to do is use this to get node position, and then set a basic "name = nodepositionX". Then I can use "firstChild.childNodes[name].attributes..." I don't think this is terribly complicated, but I'm a designer learning all this programming stuff on the fly here.
This loop works great:
Code:
_root.xmlNodeNames = new Array();
for (var x=0; x<expertXML.firstChild.childNodes.length; x++) {
_root.xmlNodeNames[x] = expertXML.firstChild.childNodes[x].nodeName;
I've tried many different ways of accessing the name of an attribute, but just can't get it working.The current Function:
protected function applyProperties(_axml:XML):void { var list:XMLList = _axml.properties;[code]...........
I have tried the name, I've tried searching it as an Object, I looked for solutions on stackoverflow.. nothing has worked for me so far. Originally I had the properties node as such: fearing that Flash was interpretting incorrectly.
edit: It seems like the XML was interpretted rather than printed out..
I am currently migrating to as3 with e4x xml. I am trying to migrate a controller class I have in as2 that iterates through an xml tree and builds a controller object that controls apperance and content of a flash application. In my as2 class i would use the "nodeName" to retrieve an elements name therefore the script was completely dynamic to any xml file and would build the contents of the controller object relative to nodeNames. I am trying to decifer a way of doing this with e4x but am struggling to find the syntax. I have tried using a for each iteration using the new "elements () " function but e4x doesn't seem to recognise the nodeName function.
I have a movie clip in my library linked as aboutUsMenuBtn. And I as get the childNodes.nodeName from the XML file, I want them to be assigned to a dynamic text field "btn_txt" inside of the aboutUsMenuBtn. With each node, a button is going to be attached to the aboutUs stage (I'm working using a Flash Form Application).
I have an AdvancedDataGrid tree with a ArrayCollection as its dataprovider. Now, for instance, i drag a leaf from one node to another node. To catch the event I'm adding a Listener to dragComplete.
[Code]...
My Problem: I want to know the new node where the leaf was dropped. Actually i would have expected that in the event there is a property like dropParent. This is not the case.
I thought this was going to be easy! I would like to search an XML file for a particular data set i.e. set of nodes depending on a passed variable. However, storing a subset of my XML file via Code:var gallery = this.firstChild; and then searching 'gallery' as you would an array-using a for()-doesn't work since this.firstChild isn't returning an array
I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.
I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:
Code: // Add the symbols to stage var Menu_mc = new Menu_MC(); addChild(Menu_mc);
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?
I have simple image gallery, where images are placed one next to another and the mask is revealing only one of them. Now I want to tween position of the images, but when I do that the mask is "traveling" alongside with the images..
So I'm trying my hands on some full browser flash and after reading a couple of tuts I wrote this
Code: #include "mc_tween2.as" Stage.scaleMode = "noScale"; stageListener = new Object();[code]...
The trace's are because it didn't work like I thought it would.Etc the middle movieclip didn't center itself but rather positioned itself seemingly how it pleased so I traced its x position and the var stageXcenter position and like suspected it shows different values.
I have a ScrollPane and I want to get and set the scroll bars position (pixel position). For example, if the user changes the scroll bars position and then refreshes the page, we need to take the user at the same point where he was before refresh. For this I need to get the respective scroll bars positions before refresh and then set it to the saved position after load. I have got the positions by hPostion and vPosition but now when I try to save the values back to the same properties after refresh it doent work.
var manTimer:Timer = new Timer(1000,14); manTimer.addEventListener(TimerEvent.TIMER, moveMan); function moveMan(e:TimerEvent):void {[code]....
I just need to make the tween's position relative to it's current position, as opposed to starting at the stage's 0 position then moving the the stage's -40 position. It needs to start at its current position the move -40 from that position.
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
I've run into a new problem, this time with positioning. I've narrowed down the line that's causing it--"block.y = block.y + block.height;" in SetOfBlocks.shiftDown. When I take it out, no problem. But with it in, instead of just dropping each block down by a block height, the affected blocks sometimes move up, and also often move about randomly within the X axis--although their new positions always keep them lined up with the 'grid', which is to say, within multiples of the block height and widths.
I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
What I want to accomplish is that when the user clicks the stage the sprite tweens to where the mouse was clicked but I don't know what x and y position to send to the sprite. ( since stage 200,200 is something like 400,400 for the sprite depending on z value)
I tried Utils3D.projectVector using Matrix3D of the perspectiveProjection of the stage without success. (i.e. I get Vector3D(Infinity, Infinity, NaN))
I could fallback to scalex/scaley but sprites.z gives me the correct scale, perspective projection, paralax scrolling since I have sprites on different z level all for free. I would have to recode all that.
lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)
The problem is the y position and x position is not at the left top of my monitor. it is varying when I change the dimension of the file. I also tried with stage.stageHeight and stage.stageWidth etc. but no reaction.
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
Movie loads fine in the right position but as soon as window gets resized everything moves out of its place even the main movie in which i have loaded this new movie . What can do here to make movie stay's in its place once the window is resized?
Also i have several buttons in this main movie to load several different external swf movies and all of them load right and stay in right position once window gets resized except on one which is video gallery. I am using flvPlayerpro to play my flv videos so i think the problem is with this video gallery not in my main movie as all other external movies stay in its position once i resize window...