ActionScript 2.0 :: Variables Not Adding Together To Make New Number
Feb 24, 2011
Having some issues with some variables not adding together to make a new number. Instead they are appending to each other as if adding characters onto a string rather than a number. Here is my code.
ActionScript Code:
var dispenserPos:Object = {x1:"41", y1:"180", x2:"283", y2:"180", x3:"530", y3:"180", x4:"775", y4:"180"};
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
[Code] .....
It should be tracing out 388 instead of the numbers appended onto one another.
If I want to add or substract number variables, how can I name them to indicate they are numbers and how can I do basic math with them? If I try adding common variables like
_root.answer = _root.var1+_root.var2; and if var 1 is = 1 and var 2 is = 2
So I'm loading a variable into my .swf from PHP (using loadVars) and adding two loaded variables together. However, when they are added they "add on" to eachother.
Example:
varOne = 1 varTwo = 3 varOne + VarTwo = 13 (????)
I was thinking the variable may think it's a string, but I don't know how to declare the variables sent in from PHP.
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
As you can see it equals a number, (This number is subject to change throughout the project.How can I add all of the digits in this number up into a new variable.The number is "1382" so the new number would be all the digits added together... 1+3+8+2, "14"
I have an array, strictly numbers, how could I add... say array[0](value=2)+array[1](value=1) to equal 3? What I come up with is an undefined error, or not a number...
I imagine this to be a simple question, but I don't seem to be able to figure it out being knee deep in code !!I have this variable :-var blackCredit = creditBlack.text;When I try to add or subtract 1 from the amount in the text box, like this :-blackCredit += 1;and then update the text box with the new value :-creditBlack.text = blackCredit;It's adding the 1 to the end. i.e. 16 becomes 161, instead of 17..
My name is Bryan i am 17 years old and i'm from the Netherlands. As i am trying to become a web design and developer i decided flash was a MUST to know, so i started trying flash and messing about. Now i'm trying to get into Action script 3.0 deeper. Currently i am trying to fix an externaly (XML) loaded image gallery for my self, except i'm a little stuck right now.Up to now all my code has worked. I've got 3 UILoaders set up for 2 jobs: Loading thumbnails (2 of them) and the other is for loading a 'full' version. I got that working. Except if i get huge images like a wallpaper etc. it screws up the size, so i set scaleContent to true.
- Set all the images dynamicly, with that i mean it loops trough all the thumbnails and gets the first 2, it dumps them into the UILoader wich is already the part i am failing at XD
- Check for the width and the height of the image (wich i either will include in the XML document or can i use something like: XMLData.image[ *number here* ].img_thumb.width (as a example)?
- Check if these are less than the UILoader's size and if they are less dissable scale content, if they are more enable it
So as i said im already failing at trying to dump the images in the thumbnails.I've got the following setup:
Root document has a MC: mc_content. Inside mc_content we have: loader_image (full size of the image loader) loader_thumb1 and loader_thumb2.
So what i want:
- Load the XML (works) - Set some limits using variables (works) - Start a for loop (works) - get the thumbnail for the current image number (wich is a variable set and maintained in the for loop) (works) - load the image into the loader_thumb *insert current image number here* (fails)
here is my current XML function:
ActionScript Code: // Function that is called upon loaded complete function xmlLoaded(event:Event):void{ // get the XML Data from the file
Right now it generates a random number from between -1022 and -16 (positions along the x axis).
However, sometimes the skyline movie clip only moves a few pixels and looks boring.
I added 200 pixels to the movement (Math.random() * (-1022 - -16) +200 ) and it looks better. However, sometimes this slides the movie clip past -1022 or -16 and off the stage.
How can I set the value to +200 without passing -1022 or -16?
I have addChild(ball); in a for loop creating many balls. I also have addChild(number); I want number to be placed in the ball mc. So ball.addChild(number);. However the whole thing freezes and takes longer than 15 seconds to load. Is there something wrong with adding number, a textfield, in ball?
I have a script to upload images to my server. I want to generate a random number to add to the users file name incase they upload an existing name and write over it. I have created a var called file nameAddOn and it gets a random number. When I trace the var nameAddOn I get the number, but when I upload the file it doesent sent the nameAddOn var with the file name. I cant see anything wrong with the code.:[code]....
just learning as3 for flex. i am trying to do this:
var someNumber:String = "10150125903517628"; //this is the actual number i noticed the issue with
var result:String = String(Number(someNumber) + 1);
I've tried different ways of putting the expression together and no matter what i seem to do the result is always equal to 10150125903517628 rather than 10150125903517629.
I have imported some info from an xml file into my movie. The info from this file is then displayed in dynamic text boxes. Three of these text boxes show a price which displays fine. However i need the contents of these text boxes to be added together in another dynamic text box called total. I need this total to update as the price fields change. I just cant figure it out.
Here is my code which is placed at frame 1 of my movie:
The last line of code is along the lines of how i think it should work
I have a common problem trying to obtain a Number from an xml file.I have found several people with the same problem but I didn't succeed in finding a real solutionThis is my code
The buttons are used to jump to a specific (root-)frame (based on a variable); they're all nested inside a moviclip, each on its own layer, and for every frame there's one button more showing (imagine a staircase). Now, is there a way for a script that works for all buttons without adding the specific frame number every time? I started working with
ActionScript Code: on (release) {_root.gotoAndStop(_root.VAR+3);} where VAR also defines, how many buttons are shown (eg. frame number of the button-MC). +3 is just for the frame number on root. That way, of course, all buttons eventually lead to the same frame, or more precise: only the last button shown will lead to the correct frame.
I'm a student web designer from Toronto, ON working on a flash interface for an art show.In our flash file (AS 2.0), I need a piece of code to constantly check a set of variables. If the variable reaches 2, I want it to unload the current movie, therefore I also have a set of buttons which each increase the current variable by +1 every time they are clicked. Therefore once 2 buttons were clicked, the movie would be unloaded.[code]
(Using AS3) I'm doing a simple grid layout of boxes (movieClips), i'm then trying to save their current position to each of the movieClips. So in AS2 i'd do something like ...
obj.origX = obj._x; obj.origY = obj._y;
but it's saying; 1119: Access of possibly undefined property targetX through a reference with static type flash.displayisplayObject. How can i add custom variables to movieClips?
Is there an easy way to add a variable into A HREF tag within as3?Example:var myVariable = "hello";<a href = 'event:myVariable' </a>Of course, that doesn't work, but how would I go about making it work? This is for a dynamic project, so I need to call upon variables within the A HREF in order for this to work.
I'm trying to import some variables set up in a .txt file. However the variables that I would like to behave like numbers are not doing so.
I have a variable in the text file called "&middleimg=1" when I pull this in and say do the following:
Code: var numvar:Number=0; numvar = _root.myvars.middleimg+1;
I get "11" rather then "2" as the result. I tried setting up my text file as such: "&middleimg:Number=1" but get an "undefined" result. Is there anyway to get imported variables to behave like a number instead of a string?
I'm trying to load a known number of variables. So I set up this code in flash[code]...
It recive "antal"which is how many variables there are. The variables name are named produkt_0 produkt_1 produkt_2 produkt_3 and so on..
So it collect the varibales correct i've checked this by set loader.data.produkt_load to loader.data.produkt_0. But since I don't know how many I just can't set loader.data.produkt_load to loader.data.produkt_0. Insted I want produkt_load be a variable like it is in my code, but it seems that loader.data.produkt_load became undefined, why this? Can't you set a variable that change in loader.data.hereismychangingvariable?
it's just some little white 'snowflakes' that fall from the upper end of the screen)
ActionScript Code: var timer:Timer = new Timer(30); timer.start(); timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code]....
Now, this of course gives a run time error (access of undefined property snowSpeedX) due to the fact that snowSpeedX is declared in the function onTimer. The reason it is declared their is because i want it to change everytime and so each snowflake that falls, moves in the x axis with a different speed. If i declared the snowSpeedX variable outside of the onTimer function, i wouldnt get a different value for every snowflake, i would just get one.
So, how do i get the snow flakes to have a varying range of speeds?