I have imported some info from an xml file into my movie. The info from this file is then displayed in dynamic text boxes. Three of these text boxes show a price which displays fine. However i need the contents of these text boxes to be added together in another dynamic text box called total. I need this total to update as the price fields change. I just cant figure it out.
Here is my code which is placed at frame 1 of my movie:
The last line of code is along the lines of how i think it should work
I'm a student web designer from Toronto, ON working on a flash interface for an art show.In our flash file (AS 2.0), I need a piece of code to constantly check a set of variables. If the variable reaches 2, I want it to unload the current movie, therefore I also have a set of buttons which each increase the current variable by +1 every time they are clicked. Therefore once 2 buttons were clicked, the movie would be unloaded.[code]
(Using AS3) I'm doing a simple grid layout of boxes (movieClips), i'm then trying to save their current position to each of the movieClips. So in AS2 i'd do something like ...
obj.origX = obj._x; obj.origY = obj._y;
but it's saying; 1119: Access of possibly undefined property targetX through a reference with static type flash.displayisplayObject. How can i add custom variables to movieClips?
Is there an easy way to add a variable into A HREF tag within as3?Example:var myVariable = "hello";<a href = 'event:myVariable' </a>Of course, that doesn't work, but how would I go about making it work? This is for a dynamic project, so I need to call upon variables within the A HREF in order for this to work.
I meant to call it "Convert a value to a variable". Using CS3, AS2: If I have a variable that's a string value = the name of another variable, can I extract the value and then look for the extracted value's matching variable name to get it's value?
Ex:
color = "blue" box = "color"
(Assuming I don't know the value of box) How would I get the value of "box" out so I could search for the value "color" as if it were a variable? I need to convert a value to a variable name is what i'm getting at... I think.
I meant to call it "Convert a value to a variable".Using CS3, AS2:If I have a variable that's a string value = the name of another variable, can I extract the value and then look for the extracted value's matching variable name to get it's value?[code](Assuming I don't know the value of box) How would I get the value of "box" out so I could search for the value "color" as if it were a variable? I need to convert a value to a variable name is what i'm getting at.
I've created and XML object that's working fine and I want the user to be able to add to the XML dynamically, using an input text field and appendChild() So, what is the syntax to use so that I can put in the text they enter as an attribute of a node of my current XML object? Here's what I've got for adding to the XML (stripped down obviously):
ActionScript Code: var xmlData:XML = new XML(); var clientToAdd:String = userInput.text; xmlData.appendChild(<project name=clientToAdd></project>);
How can I take the variable clientToAdd and make it the attribute "name" of the "project" node?
I've designed an as3 flash banner with 3 input fields. The user fills in these fields and clicks a button. The text from these fields are then stored as variables, which needs to be included in the target url - like this: websitestuff...?a=1&b=2&c=3 This is no problem. However, here's the issue: The banner needs to use clickTAG as it will be uploaded to Google Adwords. I can make the clickTAG part work, but have been unsuccessful in also adding the 3 variables after the url.
Having some issues with some variables not adding together to make a new number. Instead they are appending to each other as if adding characters onto a string rather than a number. Here is my code.
ActionScript Code: var dispenserPos:Object = {x1:"41", y1:"180", x2:"283", y2:"180", x3:"530", y3:"180", x4:"775", y4:"180"}; function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum; [Code] .....
It should be tracing out 388 instead of the numbers appended onto one another.
I've been building a web based order form and my client want the ability to add items (as many as you want) and for them to be totalled up. I've used Kirupas Scrollpane with Dynamic Mc's tutorial to add my products, but I can't seem to add them up! Each product adds up it's subtotal in the dynamically attached Mc and outputs the variable 'subtotal' In my root I have this function to call the subtotals, but I can't seem to get it to add up each of them to output a total...
I'm struggling with a project. I'll try and describe it. 10 mc are loaded randomly with one of two ext.swf's. Each time you click/drag on one, 1 of 6 questions are randomly loaded from an array into a text box on the main timeline. I need to count and add up how many of each of the 2 ext.swf's have loaded and whether they have an x pos < or > 300. My first problem is: The question shows up in the text box when the mc is clicked/dragged but when I trace it, the question that shows in the output doesn't match the one that's loaded into the text box?The second problem is a big one. I need to be steered in the right direction as to keep track of what is where on stage. I only have a vague sense of how to go about it, and combining all the bits is too much.
1. I need to trace the question2. I need to say if the question is 'blah' do this3. The 'do this' is pretty complicated. I need to add up the #1 movies that have an x pos of <300 and the #1 movies that have an x pos of >300 and then do the same for the #0 movies. Then I need to compare a users input answer to the correct one!!! The question AS is in the external swf. [AS]stop();
// Questions Array question = new Array(); { question[0] = "How many hedgehogs are in the bed?";
If I want to add or substract number variables, how can I name them to indicate they are numbers and how can I do basic math with them? If I try adding common variables like
_root.answer = _root.var1+_root.var2; and if var 1 is = 1 and var 2 is = 2
I have an application that reads a PHP script and populates the Flash applets using the following on frame 1:
[Code]...
A combobox (created with the returned data) is created on frame 61. When a selection is chosen in the combobox I need to add the value returned from the combobox to the variable catvar, add this variable to the LoadVars object and run the script again. It seems to set c.catvar initially but when I use the 'sendAndLoad command the second time c.catvar isn't included. Is it possible to add variables to a LoadVars object created on frame 1 from frame 61?
I'm building a Flash banner (as3) for AdWords, but I can't find in their documentation whether it is possible to add hash or querystring variables to appear in the eventual target url when u are using a clickTAG. Ideally I would like to use both. For example, my banner has four input fields and I would like to build my target url thusly:
var base:String= "http://www.example.com"; var qs:String= "?one=" + input1.text + "&two=" + input2.text; var hs:String= "#three=" + input3.text + "&four=" + input4.text; var targetUrl:String= base + qs + hs; flash.net.navigateToURL(new URLRequest(targetUrl), "_blank");
Is this possible with AdWords while using clickTAG?
Problem adding an external nav swf (bottom of attached code).1046: Type was not found or was not a compile-time constant: Loader. I used the loader code in another projectwithout problems.It was in my actions layer on the timeline however the loader x,y addChild were NOT in a function.
I have a list of buttons that each load an external SWF when pressed. When a button is pressed, the SWF loads into a movieclip on the main timeline, and the list dissappears (so only one is loaded at a time). The main timeline moves to a frame with a back button. When the back button is pressed, I'm trying to remove the loaded SWF and make the menu visible again to load another SWF.This all works, but when I get back to the menu and try to load a new SWF, I get the error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at CrystalBall/PL_LOADING()rystalBall being the first SWF I tried to load. The error fires like, four or five times too. I know it has something to do with the code trying to remove the loader before it loads it again, but I'm not sure how to fix it
I have a .txt file, and an input field. I'd like to be able to keep adding to the bottom of the text file.For instance, the text file would look like this:[code]
I was wondering if anyone had any ideas on how to give dynamic text a border around each letter (aka: stoke). It appears that it's being done on this site: [URL] But for the life of me, I can't figure out how to do it!
What I have: A scrolling thumbnail portfolio page that is linked to external xml file so the client can add pictures as needed by adding to the xml file. (actionscript from within Flash is enclosed just in a .txt document, along with the .xml file)
What I need: To add a description to each image, so when you click on the thumbnail, it loads the larger picture, along with the description. I have a mc called description_txt where I would like the description to load for each image, but don't know how to set it up to associate with each image. I have seen XML files that call to a different .txt document for each image, with the descriptions in it, but I'm not sure of the mechanics of it. . . how I should set up the .txt file, how I can call to it, and how to revise my actionscript to retrieve it.
I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.
I've started off by created a few classes: User, Background and Main. Main is the document class of course. In the document class I have a function "resetStage" that clears the display list of all children. This is because I have many layers of images making up the UI and they all show up at startup unless I remove them. Besides I want to see where the stuff is positioned in the Authoring tool so I don't want to just create movieclips and then delete them.
My issue is with my Background class. Basically what I want to do is create a new DisplayObjectConatiner called bgContainer or something and then put all the background stuff in it. (The main background image and a status bar image). Then add the bgContainer and its children to the stage. This should all happen when the object is constructed.
Main .as --------------------- package { public class Main extends MovieClip {
I'm trying to make a navigation system for my website where each nav item is loaded as an external .swf. I was able to get that functionality in place. The problem is I want to add a preloader for these external swfs as well.
The code I'm working with is this:
var loadedSWF:Loader = null; /** * Loads an SWF and adds it to container once complete * @param file The URL to the SWF to load
I have created a conversation/script class for a game, but I need help with one little thing. I'm loading the scripts from external XML files, and I want to insert variables like player name, item names etc to the XML, like this.
Code: <DIALOG SPEAKER="Brian"> <LINE>Are you sure, {playerName}?</LINE> </DIALOG>
I'm working with Flash MX 2004. I have a funtional monthly calendar that does not use external variables - all variables are contained within the timeline. I am now trying to control it with external variables using:
loadVariablesNum("visualControl.txt",0); The contents of the text file are: &InitialMonthVisable=dec&
So I'm loading a variable into my .swf from PHP (using loadVars) and adding two loaded variables together. However, when they are added they "add on" to eachother.
Example:
varOne = 1 varTwo = 3 varOne + VarTwo = 13 (????)
I was thinking the variable may think it's a string, but I don't know how to declare the variables sent in from PHP.
Say I have 3 fla files, each with it's own document class. I want to define some unique variables in each of those 3 files.Now once the variables (unique to each fla) are set, I want to call the same function - setting up the files. I want this function in a separate as file so i only have to make changes in one spot.How do I link the 1 .as file to each of the 3 doc class files and have it's function called in the constructor of each on
I have some MovieClip class that has eventListener, added from inside the constructor of the class (it's MouseEvent.MOUSE_DOWN). Now, I want to add the same listener externally, from parent class, for other purposes. Will these two interfere with each other or it's okay?