ActionScript 2.0 :: XML .. Loaded Image OnRelease
Jun 21, 2008here's my xml code .. > Why won't my images activate the 'trace' function when I click them? The pictures load correctly, so everything else is ok ..
[Code]...
here's my xml code .. > Why won't my images activate the 'trace' function when I click them? The pictures load correctly, so everything else is ok ..
[Code]...
take a look at my code. It only displays a square.
Code:
testClass = new Object();
testClass.childClass = new Object();
[code].....
After reviewing the code for the photo gallery post I have problems with the onRelease functions. I broke this problem out of the original post because I feel it doesn't pertain to the original as much as being able to stand on it's on.I am able to load and resize an image in a created MC but I cannot assign any onRelease function to it. Here's the code I'm trying to get to work.
this.createEmptyMovieClip("clip1_mc", 1);
this.clip1_mc.loadMovie("pics/pic1.jpg");
this.clip1_mc._xscale = 15;
[code].....
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
this.onRelease = function() {
getURL("http://www.yourdomainhere.com");
}
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
I have a menu list, and I want that when I click on an item, an instance of a movie clip from the library is loaded in the stage and that a specific title and content (dynamically loaded text from a .txt file) are loaded into that instance.I found out how to do the first part of the process, but I still don't know how to get the dynamic text, and then put it in its place... here's my code:
mContatti.onRelease = function() {
_root.quadro.attachMovie("finestra", "finestra", 1, {_x:-300, _y:-300});
_root.quadro.finestra.testo.titolo.text = "Contatti";
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Im trying to create via xml and a for() loop a thumbnails wiewer and each thumbnail have a simple onrelease function.....Im getting headake with my scriptMaybe someone can help me with this one ?here is my code:
HTML Code:
//XML BANK
var x:XML = new XML();
[code].....
Im trying to create a xml gallery for her images. The slideshow is working but they want a button on the stage that when clicked, it will go to the last image in the xml file.
View 6 RepliesI have a gallery where if a thumbnail is selected it preloads, then fades out the current image and fades in the next.
If the user selects a thumbnail then selects a different thumbnail before the previous image has fully loaded (and faded to alpha=100) it is problematic. How could I code this so that a thumbnail could only be selected if there is an image displayed on screen?
My files are here [URL]
I also need to do exactly the same thing with the main menu buttons. I've attached the .fla + dummy .swfs
I am trying to load images into movie clips then add a .onRelease to then dynamically so that when a user clicks on one it will pop up a bigger image of what they clicked on in a box.The images load in just fine but when i click on them i get nothing. Here is the code:
Code:
var tdata:String;
var submitListener:Object = new Object();
submitListener.click = function(evt:Object) {
[code]...
Is there a way to ADD onRelease method on movieclip that already has a onRelease method? Without replacing the first one.
ActionScript Code:
mc.onRelease = function(){
trace('1');
}
I was thinking this, but it doesn't work
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How do I make this effect... to Drag a CD image, (about 300x300 pxls) to the right of the stage and at the same time, while dragging, making the cd to flip in position to get inside a CD drive or something? When released inside the drive, a music clip would play. If release outside, go back in initial position.
View 1 RepliesSome images I load dynamically are too big so I would like to scale them to fit the stage.
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this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
View 2 RepliesHow should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code:
//Creates new image loader
var imageLoader:Loader;
[code].....
want to get the loaded image path location,how to get the path
<mx:Image source="@Embed('assets/image001.png')" x="240" y="41" width="148" height="118" id="img"/>
i need to get this address source="@Embed('assets/image001.png')" how?
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
I've having a weird issue with images being cut off when i load them into flash... I'd like to load in a "strip" that i made in photoshop. This strip can be as long on a 3600+ pixels wide. I'm completely confused on this as i made a file successfully loading a strip image in and it works great. So, i COPY the file and change the image to a new on...and it gets cut off. Same code, same everything, but EVERY (including the one that successfully loads) gets cut off in any new file i make. I DON'T think it's the code as it's worked once, but something with settings maybe?
View 1 RepliesThe images only loads into the last MC, how to make it load into each MC?
private function imageHandler():void {
imageBox=new MovieClip();
imageBox.graphics.lineStyle(5, 0xFFFFFF);
imageBox.graphics.beginFill(0xFF0000);
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i know this has proberbly been covered before, but how do i do this:i want my script to run a function only after an image has loaded using loadMovie
is that possible?
I have loaded an external image into a movieclip (say mcA) using MovieClipLoader.
In AS3, we can use addChild to add a movieclip into another movieclip or sprite, but in AS2, we have to use attachMovie to attach the movieclip from the Library. Since this is an external file on server, I cannot use attachMovie.
I need to add the content of mcA, i.e. the image, to another movieclip (say mcB) so that both mcA and mcB contains the same image.
How can I do this in AS2 without loading again the image from the server?
I load many images simultaneously with different Loader class. When loaded I add content of loaders to the movieclips which are child of some other movieclip which is child other... I check that images are loaded addChild method is called, but loaded images cannot be seen on the screen.
Actually, sometimes images can be seen, but sometimes cannot be seen.
Do I need to rerender some DisplayObject? Something similar...
I'm loading images from xml file. I want the images to have standard width when they are displayed.
Here are the snippets of the code that do the image processing:
var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
allThumbs.width = 200;
allThumbs.height = 200;
[Code].....
this lines, where I wanted to resize the images before they show up in the ScrollPane.
I have created some movie clips dynamically using createEmptyMovieClip. Then I am loading images into the clips using the MovieClipLoader. In the onLoadComplete of the loader I am trying to position the clips based on the _width and _height.
I would think that since the clips are loaded as indicated by the OnLoadComplete firing they would have a _width, but it comes up as 0. What gives?
I have a simple gallery where I'm loading thumbnails from an XML file.
The thumbnails are loaded into a containing MC (thumbCon), I want to be able to space the thumbs using the width of the thumbs.
How do I capture the width of the loaded thumbs?[code]...
img_mc.loadMove("xxx.jpg",0); i want the pic auto fit to img_mc width an height how can i do using as2??
View 1 RepliesI need some help with the actionscript 2, needed to link my xml loaded image to url. This is what I have in my xml file, for the image I need to link to a url:
<image imageUrl="_sustainable_small_1.jpg" />
I am not sure how to add the link tag, in the xml, correctly. Also, I do not know the AS needed, for the .fla file.
I prepared a galley for my client that should load an external image, re-size it and appear while it fades in smoothly from alpha 0 to 100 (motion tween).
The thing is that it looks like the re-size interferes with the fade in action (motion tween from alpha 0 to 100) and as a result, it stuck in the middle of the fade in action. If I load it directly to a single key frame (without any motion) it works properly.
I have attached the code I am using below and attached the FLA so you can see it in your own eyes (change the fla.txt to fla.fla so you can open it with you flash app)
ActionScript Code:
//
//set stage for FBF
var loader2:MovieClipLoader = new MovieClipLoader();
[code]...
I am new to Flash and am trying to make a page that has a fullscreen image gallery with individual thumbs along the bottom. I can more or less figure this out using some templates,but I need to do this for over 50 different projects, each with anywhere from 1-100 images.Is it possible to make more of a container that dynamically loads from a folder of images rather than have to make each one by hand?
View 1 RepliesIs possible somohow use externaly loaded image in more than in one mc? I thik without loadMovie action again.
View 8 RepliesIs it possible to unCache a loaded image (ie. jpg, gif etc.) from the loadMovie function? Something similar to the following:
var sUrl
var sDate= new Date();
//Add cache remover...
sUrl= "http://MyServer/scripts/MyFile.asp?x=" + escape(sDate);
[Code]....