ActionScript 2.0 :: Creating A Thumbnails Loaded Via Xml+ OnRelease Fonction For Each Thumb?
Oct 10, 2009
Im trying to create via xml and a for() loop a thumbnails wiewer and each thumbnail have a simple onrelease function.....Im getting headake with my scriptMaybe someone can help me with this one ?here is my code:
I am trying to load a group of thuimbnails using Moviecliploader within a class function. Only the last image is loaded onto the stage. can anyone point me in the right direction, I have been wrestling with this for a couple of days.
I'm wondering if there is a way to tweak the tutorial for the thumbnails slider (link below) to allow for thumbnails of various widths: [URL] Currently the script creates the spacing between the thumbs by taking the width of the first thumbnail loaded and adding a value of 5 to it. However, in my instance the first thumb is the widest, so this creates odd spacing (This is for a product selector that runs from largest thumb to smallest).
i'm using a XML file fromwhich i load thumbnails and images into Photo Gallery.[code]The problem is all thumbnails acting as buttons even the empty thumb which hasn't image_path in XML?!
Using a bunch of the tutorials on this great site, I've been teaching myself AS, and inparticular the XML parse, etc. with the loop commands to load an ideterminate number of images, etc. attributed in an XML file.I've got the attached code to work before - and it works well here too, loading all the thumbnails in their correct location, and as per the XML file. BUT now it's part of this page, the 'current_thumb' seems stuck on the last thumbnail, and a rollOver of any thumbnail will cause only the last one to action. In addition, when I put the trace command in on the onRollOut function (trace(current_thumb_mc) I get "_level0.menu_mc.item3_mc" no matter which of the four tumbnails I rollOver.
//Initial P Value p = 0; //Project Information //Assigning Information[code]..........
I have completed the xml thumbnail gallery and it works standalone. I want to load it into another swf which is part of my main movie. The only problem is that when i do this the XML doesnt seem to load. If anyone could shed some light on this, that would be great. U can dl the FLA's below. Completed Gal here. Loaded into another clip here.
After reviewing the code for the photo gallery post I have problems with the onRelease functions. I broke this problem out of the original post because I feel it doesn't pertain to the original as much as being able to stand on it's on.I am able to load and resize an image in a created MC but I cannot assign any onRelease function to it. Here's the code I'm trying to get to work.
How can I create a simple sliding viewer that horizontally scrolls through thumbnail images without using XML? I read thru the Kirupa tutorial for loading the thumbnails, and it worked perfectly. However, when you click on a thumbnail, I need it to launch an HTML page in a separate window. (This is a bit more complicated than if it only needed to load an enlarged version of the thumbnail in a separate movie clip.)
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
I am creating an image gallery with thumbnails on the right inside a symbol so that they can all fade in at the same time, and the bigger images on the left that also fade in. I can only fit 8 thumbnail images at a time, and want to have more than that. So I'll add an arrow below the thumbs so that when you click on it, you can see the other thumbs. I have the first 8 thumbs on the first frame of a symbol and the rest on the second frame.
My problem is that the symbol that contains the thumbs is a graphic symbol, so that the thumbs in it, that are button symbols can be clicked on. I tried using button and movie clip symbols for the thumbnails container but then the buttons (thumbs) can't be clicked any more. That was not a problem till I had to add more than 8 thumbs, cause i need to give the container an instance name, and graphic symbols can't have one.
Here is the link to download the .fla [URL] In case I didn't make my self clear, what I need is to know if there's a way to have a movie clip or button symbol that can have buttons in it that can be clicked on.
I have a menu list, and I want that when I click on an item, an instance of a movie clip from the library is loaded in the stage and that a specific title and content (dynamically loaded text from a .txt file) are loaded into that instance.I found out how to do the first part of the process, but I still don't know how to get the dynamic text, and then put it in its place... here's my code:
I have created a gallery with thumbnails (using various tutorials) howver the thumbnails all load on one line.. I would like to able to brake up the thumbnails so that after say 4 tbm load the next 4 will go below I have tried various methods. Here is my script
images = new Array (); xml_file = ("Gallery/Range/images.xml"); //xml_file = "images.xml"; xmlload = new XML ();
I have a .fla which loads thumb nails and when clicked shows the large image. It all works fine. I would like to have a reflection for each thumb how would I go about doing this, or how would amend my code to add the reflection.
Code: var holder:thumbNail = new thumbNail(); var thumb:Loader; var container:MovieClip = new MovieClip();
The easiest thing is if you look at my swf: [URL] Ive built a dynamic photo gallery which works from an XML database. The database contains the various gallery titles, the photo image paths and their captions.
The first page of the gallery is a thumbnail index page (lots of small preview images of the photos). The thumbnails load up one by one, they are only 1kb each but there are hundreds so takes some time. If a user clicks on one, the thumbnail movieclip is hidden with (._visible) and the photo page is shown, also with (._visible).
The problem is, the thumbnails are still being loaded in the background, so the chosen photo is not downloaded+shown until all the thumbnails have loaded. What kind of code do I need to place on the thumbnail's "onRelease" function to cancel the parent "make thumbnails" function ive made?
I have made a gallery with xml, and my problem is that when the thumbnails are loaded they move on the Y axis and doesn't want to be in their original placed position. I am attaching a zip with my problematic sample to see what i mean. Attachments: another_problem.zip (147.0 K)
I'm working on a portfolio site that I'm pretty much done with, but I'm having trouble with the loading order of the thumbnails on the site. The work in the portfolio is grouped into clients, and within each client, there are thumbnails that display the selected work. This will probably make more sense if you can see what I'm talking about: [URL]. (Only the first two clients are enabled at the moment). Specifically, when the page is first loaded (from a web server) the thumbnails show up in the wrong order. When the page is refreshed, the thumbnails are displayed in the correct order.
The thumbnails always display in the correct order when being viewed locally, or in the Flash Test Movie environment. I'm pulling in the data from an xml file into an array, and iterating through the elements of the array with a for...next loop, I'm loading the thumbnail images with a MovieClipLoader instance. Using the onLoadInit event, I then set the horizontal position of each thumbnail clip. As much as I'm looking for reasons why the order could be switching. I suspect it has to do with which thumbnail image finishes loading first - in which case, how to force the images to load in the correct order. Maybe I should use if...then and load the next thumbnail only when onLoadComplete fires?
This question has probably been asked a number of times in this forum. I searched and searched, read every reply, but there is nothing satisfactory posted till now. I tried out all solutions posted, but almost every implementation was incomplete. So, here is my question: In the xml photogallery tutorial, if I want to have a border around a thumbnail (which is dynamically loaded), how do I do that?
how you properly organize dynamically loaded thumbnails from an xml file, into a grid.What I'd like is for the number of columns and rows to be set in the xml file also, and for the flash file to auotmatically fill out the rows / columns based on how many thumbs are in the xml file.
I've found examples of this type of thing in both as3 and as2, but I can't seem to get my as2 version working properly... how to create a thumbnail grid in as2...I don't really want the thumbs to link to a bigger version fo the image...
Via a PHP script content coming from a mysql database is loaded in to Flash. Im using the following script to reach that:
[Code]....
What i try to reach is to open a certain detail page when one of the loaded thumbnails is pressed or released see the t.onRelease = function(){ But that isn't working. Both detail pages are opening up automaticaly. What am i doing wrong.
Haven't been here for a while and I'm really rusty using Flash. I looking for a tutorial or some information on how to scroll thumbnails by scrolling the mouse left or right over the thumbnails.
I used the tutorial "Adding Thumbnails" to build a fotoshow. Adding another xml-file I have the problem,that I cannot reload(?) the thumbnails correctly.[code]Then I do not see any thumbnails,if(!) the new thumbnail list contains fewer elements than the old one and if the old thumbnail list was scrolled over the hit_right field before.It is seemingly necessary to reset the internal state of the movieclip. But how can I accompish that?
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
I'm creating / adapting a horizontally XML dynamically loaded menu. Load the text for each menu item from XML, and then I place this text in an array. Then later in my script I run loop through the array to add the menu items / text to the menu.I want the horizontal menu just to be a line of text so like:Menu item | Menu item two | Menu Item threeEach one gets put in a dynamic text box. I want to find out what the width of menu item one is so I can set the x position of the next menu item.I was thinking I could as I loop through and create each menu item, add the widths (using TextField.textWidth property) to an array and then use info in there to set the x position of the next menu item.
I have loaded several images into the swf with XML and they are placed automatically. How do I make buttons out of them? I want to scale them about 20% bigger.
I followed a youtube tutorial on how to create a fancy Image Gallery but when I got to run it I keep getting the following error : interface 'flash.events.MouseEvent' could not be loaded.
Code: stop() btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{ gotoAndStop("img1"); }btn2.addEventListener(MouseEvent.CLICK,play2); [Code] .....