ActionScript 2.0 :: [FMX] Loaded Movie And .onRelease?
Mar 16, 2004
After reviewing the code for the photo gallery post I have problems with the onRelease functions. I broke this problem out of the original post because I feel it doesn't pertain to the original as much as being able to stand on it's on.I am able to load and resize an image in a created MC but I cannot assign any onRelease function to it. Here's the code I'm trying to get to work.
I am working in CS4, but using as2 as the publish setting since the swf I need to load in was previously done in as2.I have an interface that I am loading a logo.swf into. This logo has animation that works properly both in test and in the browser. There is, however, a function in the logo.swf that is not working.
When I test with the IDE this is clickable within the interface, but when I view via the webpage it is not. AllowScriptAccess was set to sameDomain, but I have also tried that set to always.
I have a menu list, and I want that when I click on an item, an instance of a movie clip from the library is loaded in the stage and that a specific title and content (dynamically loaded text from a .txt file) are loaded into that instance.I found out how to do the first part of the process, but I still don't know how to get the dynamic text, and then put it in its place... here's my code:
Im trying to create via xml and a for() loop a thumbnails wiewer and each thumbnail have a simple onrelease function.....Im getting headake with my scriptMaybe someone can help me with this one ?here is my code:
I have an image gallery where the enlarged image wont close. Its really frustrating! after clicking the thumb the larger image loads into fullImage_mc, and I would like to click the enlarged image and close it. What am I doing wrong? Please have a look at the source files and set me straight[code]...
I'm amended a AS2 movie, which is a rotating banner add movie. In this movie there is a button which is always visible throughout the movie. I need to add a onRelease behaviour onto this button, so that it can call a JavaScript function when clicked.
I'm new to Flash, I have done some Flex work, but no Flash. How can I add the onRelease behaviour to the button and have it available through out the movie. I know how to convert the button to a movie clip and add the onRelease behaviour but it only lasts one frame, how do I make available through out?
Now, the duplication works great, all books get placed well, BUT I'm having trouble with setting the variable id inside of the newly attached movieclip _root.shelf["book" +j] so I can later on use it on my onRelease function.
error in my movie clip. The code is working just fine. The effects are just what I needed. I have a set of 24 buttons, executing 24 URLs when clicked. buttons are responding on rollover, onRollout and onRelease states.But the problem is when I click the butoons randomly and very fast, multiple buttons remins in onRelease state (as if more than one button has been selected). I do not undetastand wheather this a problem with my coding or problem with my settinf in flash or a bug in flash itself (i'm too small to detect a bug in flash though!!). My setting are: actionscript 1. fps 30.
I am currently trying to make a photo gallery using flash. I have made a scrolling menu and want to incorperate it into the photo gallery, but, my photo gallery uses the onRelease function. My scrolling menu requires the movie clips to be inside another movie clip called panel. Is there a way to add the onRelease function to a movie clip INSIDE another movie clip? Here is the code for the scrolling menu:
i am trying to do a survey and i have 3 buttons, each one represent an answer each button is a movie and i am wondering how to call a movie from my library to a empty movie clip called container when onRelease is used
I'm trying to use the scroll pane component for the first time, and I've spent most of the day getting nowhere. Based on my experience with other components and with loading content into movie clips, I expected that I would point my scroll pane to its content and be off and running, but that hasn't happened.
I am making a flipping page book in flash and have had to create sections in different movies because it kept crashing when i tried to have all the pages in the same movie. I have 3 movies 'page flip4', 'pageflip4-2', and 'page flip 4-3' . I have used the code below to go (flip bacwards) from 'page flip4-2' to the frame label ''backflip'' in 'page flip4'..This works fine
Code: on (press) { loadMovieNum("page flip4.swf", 1); }
I'm not sure how to describe what I'm seeking, but basically I have a movie loaded in a clip and when the user clicks a button, I want the loaded movie to perform some kind of action (fade out or whatever) while the new movie is loaded.
I have an external swf (sub.swf) that loads into my main swf. The external swf has buttons of its own...that I would like to use to load additional external swf's in its place. I click on the buttons and nothings happens.
My current code is as follows:
All of the following code is in my main.swf ================================ //Location where the external SWFs will load var Xpos:Number=18; var Ypos:Number=10;
[Code]...
External swf has no code except for a stop action.
I pieced this current code based on various articles I've found on the net.
MainMove.swf is doing a loadmovie of SecondMovie.swfThe Button that loads SecondMovie.swf also disables other buttons in MainMovie.swfon (release) { _root.intro_btn.enabled = flase; loadMovieNum("SecondMovie.swf", 2);How do I Re enabled the Buttons in MainMovie.swf from a Button within SecondMovie.swf???
I have 2 EXTERNAL movies being loaded with initial load of my site into my main.swf, one of which (movingbg.swf) is being loaded with a preloader. The problem is that my other movie (menubar.swf) is loaded before my first movie. I think I should use the _visible property to solve this and here is what I have so far...
Greetings. I've been doing this tutorial. [URL] And worked pretty well. In order to adapt to my needs i made it a movie with a drag and drop parameter to be loaded in another movie (with loadMovie or loadMovieNum). The problem is than the movie loads, drags but doesnt drops. Even i tried with the example movie and nothing happens.
my problem is that i need to make a reisze, cause the screen resolution for other users. My main and news movie works perfect, but the others movies re-scale everything bigger. The problem of the external loaded movie is: this movie needs the funktion:
Stage.scaleMode = "noScale"; Stage.align = "TL";
If i dont have this code inside the movie is not going to resize fullscreen into the main movie. Inside this movie im scalling photos and some mc's You can take a look what i mean under: [URL]
If you take a look to the bar where the Number of pictures (30) are you will see that the lower bar and the pictures is not going to scale to fill the full screen if i delete the this code;
My _root movie is nothing more than a interface with navigation buttons. When someone clicks a button another swf is loaded into an empty movie clip on _root.
My Problem:I understand loaders and use them all the time, however, I still to this day have never gotten a loader to work with loading an external movie into a currently playing movie. (ie: in my _root movie you press the "Searching" button and searching.swf is loaded into _root.contents --> contents is the empty movie clip)So anyways... where does the loader go? The only results I've ever had is as SOON as the loadMovie method is called the movie hangs until the entire movie clip is loaded. Then the loader runs... thus making it totally useless.
say i have a main movie, into this movie is loaded another movie on level_1.
is there any actionscript that allows a button inside the loaded movie control the main movie? i.o.w. can a button inside the loaded movie tell the main movie to go to another scene?
+ i am looking for code for that same button to unload the movie it is in itself..
I have a movie that opens up full screen and load an external movie into it. No problem there but I want the loaded movie to keep its original size and not resize with the full screen movie. In the screenshot, you see how the yellow external movie loads into the fullscreen green movie. The white rectangle is only for size reference (photoshopped it in) and is not in the actual flash movies. The yellow movie is supposed to be 800x125 pixels but resizes with the fullscreen of the green movie.