ActionScript 2.0 :: Access The Text Field Via Actions Frame?
Jul 28, 2007
I have a movie clip instance on the stage called textContainer_mc.
On frame 25 in this mc I have a dynamic text field with an instance name of infoText_txt.
Im trying to access the text field via my actions frame on the root timeline like this;
HTML Code:
textContainer_mc.infoText_txt.text="welcome";
The problem is if I put the text field on frame 1 of the textContainer_mc the text field shows but if its on frame 25 it doesnt.
I need it on frame 25 because I want the text to show up after an animation has played.In other words I want the textfield to stall from showing until the animation inside textContainer_mc has finished playing which takes 25frames.
"Access of undefined property stage. Access of undefined property pressHandler Access of undefined property myTimer Access of undefined property timerHandler"
I didn't get these errors when I had the code in an actions frame.Just now that I have them in a seperate document class they come up.
I'm trying to pass text from an input text in frame 1 to a dynamic text field in frame 10. Thus when the user enters text and clicks the submit button it takes them to frame 10 and shows them what they typed. It's not working but I'm not getting any errors. Here's the link:
If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I'm trying to access a text field lying on the movie clip filmBar. I tried all kinds of things but nothing really happens, apart form the cursor turning into a text marker.This is how it looks at the moment:
ActionScript Code: for (var j:int = 0; j<4; j++) { var film_btn:FilmButton = new FilmButton;
Edit: I've come to realize the main problem I'm facing is that I want a text field that already exists in a movieclip or on the stage to take the string from a flashvar. For some reason it will not do that. How do I make a pre-existing text field change to match the flashvar text?
I'm trying to access a text input that I've already placed on the stage (inside a movie clip) but with no luck.I've defined an instance name for this dynamic text field which is currentUserCount.I've got something like this set up in the document class actionscript file:
I have what seems to be a simple task, yet I cannot seem to figure it out. I am busy creating a project in ActionScript 3, and while I am fairly fluent in ActionScript 2, I am being stumped a bit here.
I have a simple dynamic text field inside a button object. This text field has the name of txt_title. I have attached event handlers to change the alpha of the buttons when they are hovered over, however I also want to change the value of the text field within the button, when hovered over. My event listener looks like follows:
Yet again, I have another simple problem. I have an input text field and a movie clip that contains a dynamic text field. The dynamic text field updates when the user types. Simple enough. However, when I add a frame to my main timeline and cut/past my mc on it, the dynamic text field doesn't update. Here is my simple .fla file showing what I'm trying to do.
That class has a loop that creates / instantiates a number of copies of another movieclip from the library. This second movieclip has a textfield child in it. When I convert this textfield to a movieclip I can access the properties of it fine, but just as a dynamic textbox I can't access it.
This is the custom class of the second movieclip that gets instatiated a few times by the first custom class...
This custom class relates to a movieclip that has a child MC called recent_text (which I can access ok) and in that child is another child (a dynamic text field called "aDynamicTextBox", which I can't access)[code]...
I've got a movieclip that I'm using as a button that has two frames acting as an active and unactive state. Inside the movieclip is a dynamic text field.
Whenever I click on the button, it goes to the next frame, but the dynamic text filed loses the value I set in actionscript and gets reset to its default value.
How would I code this so that when entering a number 1-10 in the text field the MC on the stage will go to that frame? Ie if I enter a 9 the MC playhead will gotoandstop on frame 9. I have attached a .zip file to illustrate
I want to be able to have these numbers read, and then it goes to the specific frame, if I change Event.ENTER_FRAME it works, but then it is always looking for the rfidread function.
Code: login.addEventListener(Event.CHANGE,rfidread); //READER FUNCTION function rfidread(e:Event):void {
Is there a way to pass the textfield A text to a dynamic text input (flash) as I'd like to use the font embedding flash offers. I can make it work when loading a value from a txt file but I'm not sure how to access the value identified above as KitGroupID_16_TextOption_38 and make it appear in a dynamic input box. Eventually I might want to have 3 font choices for the user but I'd like to just see if I can get this working properly first.
Is it possible to login through flash using one Dynamic Text Field and one Input Text Field and no buttons? If so how? I have seen many tutorials dealing with logging in to PHP using flash but it requires you to make your own php scripts which i am not familiar with. Can some one tell me how to do this with PHPBBs existing php scripts... I want to be able to login thorugh a Input Text Field box and have it verify it in PHP and also be able to register and view other PHP info such as users online and FAQ..
I'm making a calculator using Flash MX that works the same way as the basic calculator found on windows (not the scientific one). But having the user input a number, store it as a variable, store which function the user wants to perform and clear the text field then store the new input in the same text field as a different variable and multiply or add or divide or subtract the 2 numbers and getting the equals sign to display the answer when clicked is harder than I thought it would be.
I am working on a file that has a rotating dial, and I'd like the dial to reveal contents of a text field (a link) as the dial points in the direction of the text field. I have 4 text fields located at 90, 180, 270 and 360 degrees (top, bottom, left and right). I have it controlled via AS, so I've got all the Math but I was hoping someone might know how to reveal the links when the arrow (in the dial) is pointing in these directions.I set up a text field for testing, which shows the degrees, but I'm getting 'NaN' in the field (problems with Theta and converting degrees to Radians, I think). I thought this might help me figure out how to reveal those links, if I can get the NaN to work.Currently, the file is rotating with an onPress, but I'm going to convert it to a mouse follow, instead, so the user only has to float around to see the links.
What I'm trying to do is to write something in an input field and then it should show up in a dinamic field. I can make this happen, but the problem is that the dinamic field shows its new text in the same format as the Input field. For example, the input text is written in TimesNewRoman and the dinamic text is in Arial, but when the dinamic text shows the input, the text is still in TimesNewRoman when I want it to be in Arial.
I've created a dynamic text field - mediaImportName001 (created , and populated it with the name of a file that I choose to import using a browse button (as3 and AIR).This works fine - I can import the file, and the name appears in the field.
I'd now like to pass the contents of the text field to another text field. But I can't get the contents. If I try to trace the contents of the textField trace("mediaImportName"+thisNum).text - Flash returns "undefined" (even though I'm asking it to trace after the field has been populated).
I use the following code to check that the field really is there and named correctly (the code returns the children):
Don't ask me how, but I've made my Actions Frame way too long and I can't drag it up high enough to size it correctly. Consequently, I'm not seeing the end of my code without adding a whole bunch of empty space.
I have a movie where a variable named daysleft will be loaded from an external text file into a dynamic text box, this bit works fine. But I then need the movieclip "numbers" to gotoAndStop to the frame number imported via the variable daysleft. Although daysleft displays on the screen a trace(daysleft); says the variable is undefined.
Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?
This is killing me, real simple. I have an mc that has 12 buttons on 12 layersall btns have alpha tweens for 10 frames so the appear like thisbtn 1 alpha fr 1 to 10btn2 alpha fr10 to 20btn3 alpha fr20 to 30 and so on.