ActionScript 2.0 :: Actions Only Enabled On Mouse Over?
Mar 4, 2003
in the attached file there are 2 MC, I want to activate the ball_mc only when I�m over other MC. I tried multiple things but I can�t manage to find what is the problem.
I've noticed that an "out of the box" HDividedBox has some serious flickering issues when liveDragging is enabled, but only when the pointer is over the contents of the DividedBox while dragging. If you grab the BoxDivider and move the pointer off the component while dragging, the flicker goes away and the component renders properly.
I have tested this with both my customized component and an extremely basic HDividedBox implementation with Group, SkinnableContainer, and BoxContainer children as well as nested groups with clipping.All types of children exhibit the same behavior.
you can take a look at www.mnet.co.za I'm trying to achieve the same effect. Can one attach mouse movements like "mouse over" / "mouse off" with a movie?
I'm interested in learning how to create a "3d" object that a user can interact with using their mouse. I've taken 60+ pictures of a camera rotating by 5 degree increments and I'm trying to put together something similar to what Verizon has on their website for phones - Where your mouse rolls over an object and rotates it.
I've seen this done with Java as well, but I'm interested in how flash does it.
I am working with Flash files from several Flash versions back; files not created by me.One swf has buttons that call a series of second (front) swf that in turn have buttons.My problem is that the buttons on the underlying and partially-obscured Flash remain 'mouse-sensitive' and active even though they are not visible.layer, returning sensitivity to the under-layer only when the top layer is closed?
I'm facing a problem with drag & drag actions on children mc. The parent sometimes moves too.How can I disable any reaction of the parent, without affecting children?
I made a simple test Air application to try different approaches to masking or using hitArea to ignore mouse events over transparent areas of a PNG. Can't seem to find the right mix of things to make it work, nor could I find a succinct example on the web.Clicking on the transparent areas of any of these methods don't result in the click getting handled by the background.Here's the code I have:
I'm currently design an application that when a button is pressed it expands to display further information.A major issue I am faced with is that if the button is pressed whilst contracting so that it expands again, the co-ordinates are saved from when it was clicked, meaning it will never return to its original state.
I either need a way of disabling the mouse click on the button whilst the TweenMax is doing its job in contracting the button, or by extracting the coordinates from an array. I've managed to get the array of coordinates from my menu class into the main class, but can't work out the best way in order to stop the problem from occuring.
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I have this application that consists of two phases. Queuing phase and chatting Phase.The chatting uses UDP (a flash-app).So before the user enters the queue phase I want to check if UDP traffic is possible.I could do this both in the ASP.NET app (that wraps the flash-app) or in the flash-app.I'm not sure on how to do this in either of themMy initial thougth is to connect via UDP to some tiny webservice a server, but is there an easier way of doing it
I tried using a .enabled = false; when I already had a click event on that movie clip. I found that you need to remove the eventlistener instead of making enabled false.Why doesn't enabled work when you have event listeners?I'm really more curious than in need of an answer since removeEventListener worked fine.
What will my movie clips not disable here. They are still clickable? I get my trace 24 times. what am i doing wrong. I have 24 cards all named card0_mc - card23_mc
code: function disableCards() { for (i=0; i<24; i++) { trace("in here"); this["card"+i+"_mc"].enabled=false; } }
when I enable my Adobe Shockwave Object my screen will flicker when i move the mouse around the screen. I have uninstalled it and reinstalled but it didn't work.
i have a 3 buttons in library i need: if i click to 1button i see 1mc but can not click to 2button and 3button, just after i close 1mc i can click to 2button and 3button, and sure for 1button again why its not working in my example?
Got a button (imported png defined as a button in the library).The button is dragged onto the stage, given an instance name "btn".Clicking the button fires an eventListener which is doing all the right things, except...
btn.enabled = false;
...only changes the cursor from a pointing finger to an arrow. What?! It is still clickable.My intention is to disable the button so it cannot be clicked. But it can still be clicked. Not good.How do I disable a button and prevent it from being clicked?
I want to make a button disabled if a datagrid is empty and it should be enabled when there is atleast 1 entry. The entries in the grid are made at runtime. I tried this this is the button: <mx:Button id="update" label="Update Contact" enabled="{isButtonEnabled()}"/>
And the function is defined as where dg_contact is the datagrid: public function isButtonEnabled():Boolean { if(dg_contact.selectedIndex==-1) { return false; } else { return true; }}
Flash has the ExternalInterface class which can communicate to JavaScript running in the browser Can you use the ExternalInterface.available property to check if JavaScript is enabled?
I've put text in TextField, set Z coordinate to enable 3D, and placed object close to the screen plane. Text quality is very bad. Is there any way to force Flash draw proper vector text? Fonts are embedded, so it's not a problem.
I'm trying to set the rtBtn to 100% alpha after the tableButton has been pressed by the user. Currently rtBtn is living on the stage and set to 25% alpha. I've gotten all the other parts of this code to work, except the color transform. I imagine I'm declaring it improperly.... any suggestions? Originally I was trying to apply a tint, but that seemed to be only AS 3.0?..[code]
I have a SWF, that calls a php script. I set the requestMethod and variables etc.. everything works fine and I get the returned data from the php script. But, this only works when running the SWF inside of flash. When I run the SWF by itself, I get the Adobe Flash Player Security warning message, which says that the SWF in trying to communicate with Internet Enabled location 192.168.0.201. (this IP is specified in the URLRequest). I click settings to go the the adobe page and allow the location/domain. This doesn't seem to work. I have tried the crossdomain.xml and Security.allowDomain(). Nothing seems to work!
I got a problem while making a fullscreen enabled flv player.I developed a player which will got to fullscreen but the problem comes when the monitor is wide. There comes blanh space left and in the right side of the video.
i dont know how to validate enabled input field by a checkbox.
I got 4 checkboxes each of them enabling/disabling its own input field when checked/unchecked. This for a little explanation of the user's choice. So i need to validate if the enabled input text has some text in it, if not, restrict the submit of the form (by button).
I tried something like this:
Code: } else if (checkBox1_txt.enabled = true || checkBox1_txt.text ="") { status_txt.text = "Please, explain your choice";