ActionScript 2.0 :: Any Type Of Linebreak Within An <LI> Tag Create An Extra Bullet?
Mar 27, 2009
It seems any type of linebreak within an <LI> tag create an extra bullet?The following examples all produce 2 bullets when they should only show one...
[URL], but this is a completely different question. I now have a fully functionnal jet plane which fires tiny red bullets. Now, I want to be able to alternate between bullet/ammo types on the fly, (with a shortcut like shift or something, but not neceserilly that) from the red bullet to something like a yellow laser. I'll attach the file I have up to now.
I'm currently making my own shoot'em up game where the player can switch between two player types which will fire their own bullet type in this case, squares and circles. I've setup the player switch function via pressing "space" button (switching between the two player types) and the default bullet type is "squares" and I'm not sure to approach the coding with changing the bullet type to "circles".I've written 2 classes for the bullet and player setup:Player Class: Creates instance of bullet on screen and enables the switch player type function
Bullet Class: Enables bullet properies and bullet types Player Class: Code:function onKeyDown(event:KeyboardEvent):void {if (event.keyCode == 32) //// pressing/holding "space bar" to function
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.
i have 2 classes, one for ship one for bullet.i was trying to set the bullet.x to ship.x in the bullet class but it keeps telling me undefined. but clearly it is in my ship class.
Im trying to trace the contents of a multiline TextField, line per line.Unfortunately Flash puts a linebreak after every line that needs to be removed.Therefore Im using a regular expression.[code]So if I would only trace the line after the regular expression it looks like this:[code]Why does the for loop skip on and off ?
I got this contact form where you can enter your email, subject and namebut my problem is the message part..you can type in the message, but it goes on 1 straight line. pressing Enter doesn't work. but It's also not going automaticaly, while the txt box is no bigger than ex. 150 x 200.
I have 6 input texts on stage and I want to compare this to an array with the right answers, so far so good. The problem came when even if I put the right answer it considered it bad. After some hours and thanks to the debug, I managed to see that a line break was being added to the value of the input text only when I clicked on it to type, if I enter the input text by tapping the "tab" key, everything works just fine.The input texts are named r0 to r5, here is the comparison code:
I want to load external text into Flash via txt file. That works fine except for 1 problem: when I put a linebreak in my txt file, it will show a double linebreak in Flash![code]...
I'm trying to create a slide show type animation, the slide will advance every 20 sec. here is my code:
var timelinePause:Timer = new Timer(20000, 1); timelinePause.addEventListener(TimerEvent.TIMER, timerHandler); timelinePause.start(); function timerHandler(evt:Object):void { this.overlay_mc.nextFrame(); }
My question is; How can I get this timer to reset and run again after the nextFrame() has triggered.
i was to create a type of ftp connection using flash/flex, however because actionscript doesnt support ftp i need to use other programs such as c#.net.intergration i have seen can be done with tools like WebOrb for .Net however because this is an Air application i want to be able to access .net class files(dll) from flash without havent to be connected to any sort of server.however i cant find any solutions to connecting to .net classes as a standalone application.
I am create a website our companies have a lots of client. i want to put companies logo in bottom of page & sliding motion(mouseover sliding is stop & click to go to hyperlink to appropirate logo site).
Typically you create a Vector (strongly typed array) specifying a data type like:
new Vector<PictureBox>();
However I need to create a utility method that should be able to create a vector of any given datatype. Is it possible to specify a type using a variable instead of hard-coding it?
how i would created a photo album/ slideshow type of thing. Where an arrow button is clicked to go to the next or previous 'emotion' each section will have a different emotion. I thought about gotoandStop and then the frame but how would i do this when they are only clicking one button and it will be going to around 12 different sections :S
In my flex app there are a few custom components. I want to create instance of these components at runtime and assign them properties by reading in a config file. I know how to read xml and instantiate components, however my question is about being able to get the type of the component from the xml attribute and then creating an instance of that type.
Im currently trying to create a type of speedometer thing which reacts via various buttons on the screen.I done a simple script for the needle to move so many degrees left or right but this simple script doesn't stop the needle from continuing to go to far left or right (min/max on dial). Is there a way of stoping the needle once it has reached say 10 degrees and 120 degrees?
My script is:
bad_btn.onPress = function (){ needle_mc._rotation +=16; } good_btn.onPress = function (){ needle_mc._rotation -=16; }
bad and good buttons determine the left and right Im also interested in whether once the needle has reached it max point this would trigger of another function etc
It's a Submit Form (name, age, etc...)If I have 4 font types embeded (eg. Arial / Varadana / Comic Sans / Eras) how can I create a drop down list of the fonts where anyone could select - change (runtime) the FONT TYPE by clicking the name?
I have a class with constructor and overloaded methods in it. When i try to import that class using blazeds i get an error saying [RPC Fault faultString="Unable to create a new instance of type 'some class'." faultCode="Server.ResourceUnavailable" faultDetail="Types cannot be instantiated without a public, no arguments constructor."] How to import class having overloaded methods using blazeds
I've been working with Flash for over 3 years, but I can't figure this one out. I've got a body of text, half of which are bulleted points designated by <li></li>. It's loaded into a html-ised dynamic textbox.
[Code]....
It displays fine as is. However, if I make the box selectable, and select any part of the bulleted list, the ENTIRE body of text turns into a giant bulleted list, including the non-bulleted portion at the beginning. I've managed to replicate this bug with Flash 8 and CS3, using a variety of flas made from scratch.
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
shellNo = 0; function shellEject(){ shell_holder.attachMovie("shellAnim", shellNo, shellNo); shellNo++; }
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the side of it whereever it goes.
I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
[Code]...
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
Basically i just need a simple way to remove the "Enemy" when it comes into contact with "bullet".Ive been looking on the internet but its just really confusing me at the moment. And im not sure how easy its gonna be with the way i have set it up.