ActionScript 2.0 :: Attaching A Movie, Valled Targetx It Has A Second Clip?
Mar 15, 2006
I am attaching a movie, valled targetx it has a second clip inside it, called holder. I am using loadmovie to load an image or swf into the attachmovies holder clip. But, if I use trace(targetx.holder._width) to get the loaded clips width I get 0, which is cleary no correct.
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Jun 20, 2006
I'm trying to attach several movie clips into another movie clip. I can add the movie clips successfully . However, the movie clips start from the middle of the main movie clip that I used as the background layer for the other movie clips. Is there any way to make it located to the top left? Here is the code I used:
Code:
Layer_Movie.attachMovie("NumberTop","num",depth,{ _x: scol + (col * 32), _y: scol - 32 });
scol and srow are the attributes that represents the starting locations from the left and top. (I used 10 for the variables scol and srow the movie should be located 10 pixels away from the top and left) 32 is the height and also width of the movie clip to be added.
(I know sometimes actionscript is not so powerful to implement such kind of processes. Since I have not time to wait for the another version of actionscript
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Nov 21, 2009
I need to create new object, but in a layer that is below the tope one. So far I tried some commands:
PHP Code:
_root.attachMovie(...);
- this one creates object above all other. Changing depth doesn't change anything when it's about objects I put manually in editor.
PHP Code:
_root.layername.attachMovie(...);
- this one doesn't work at all.
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Feb 27, 2008
I'm trying to just attach a movie clip inside of another movie clip, and it's not working...which is beyond me. The following code is written in an actions layer within the first movie clip (main_mc). I want to attach a close button to close an externally loaded swf, and the close button has to be on top of the externally loaded swf, and it's not attaching, so therefore I can't close anything.[code]any glaring mistakes that I can't see? o.O this is really confusing, it seems like such a simple task, I must be missing the greater picture.
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Mar 8, 2005
I tried to connect a mc to the _root, with the statement
Code:
_root.attachMovie("missile", 'missile'+x, x+10);
It was linked and everything but for some reason didn't work. Am i overlooking something?
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May 27, 2007
I am attaching a movie clip from the library with this code
PHP Code:
function movie_start(num){ for(i=0;i<num;i++){ var circle = attachMovie("k_circle","k_circle"+i,i) with(circle){ _x = (-50); _y = (-50); } }}
So is there any way of placing Actionscript onto this clip using actionscript I want to place this:
PHP Code:
onClipEvent (enterFrame) { _x += (_root.k_xpos-_x)/_root.k_speed; _y += (_root.k_ypos-_y)/_root.k_speed;}
I have tried a couple of things to no avail...
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May 6, 2008
When i click an image i want to attach a animated movie clip with that image, i tried attach movie for that concept and its working fine, but i want to remove that animated movie clip when the same image is clicked again, how to check whether the animated movie clip is attached with the image
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Jan 27, 2009
im adding some button movieclips to a swf and for some reason its programmed to always have the dynamic hovers on top, i need to add a few static buttons on top of the dynamic hovers. here is what i tried but it still isnt working
Code:
this.attachMovie("placeholder_mc", "placeholder_mc2", 1000, {_x:150, _y:200});
is there a way to attach the placeholder_mc at the absolute top layer even over the hovers?
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May 1, 2009
I'm not sure if this can be done, but I'll try my luck here I've loaded external jpg image using loadClip method... Now i want to attach the same image to another dynamically created movie clip. I know i can attach images from library but i need it on this way.
It have to be attached as JPG. I know for bitmap data class and I am already using it but don't know how to attach jpg.
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Jun 29, 2009
what i have:guy with gun who shoots bullet,bullet hits enemy,bullet removes itself,blood attaches above enemy but how would i make the blood attach below the enemy?
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Sep 16, 2010
I'm making a game where an airplane loads using attachMovie, with a randomly assigned y coordinate and a constant x. The airplane then moves across the screen. You hit another button, and a parachutist is loaded using attachMovie, with the coordinates being set equal to the current coordinates of the airplane. The parachutist loads but he doesn't load to the coordinates of the airplane. If I feed the parachutist numerical coordinates, he loads to those coordinates, but for some reason Flash seems to be completely ignoring my attempts to feed the plane's coordinates to the parachutist. Here's the relevant code, which is of course nested in an onEnterFrame function:
if (Key.isDown(Key.DELETEKEY)){
if (jumped == false){
attachMovie("jumperWhole", "jumper", 0);
[Code].....
As I've said, the jumper loads, he just loads in the upper corner of the game, as if the plane's coordinates are ignored and Flash attaches jumper to the default coordinates of the program. If I try to attach the jumper to the using the coordinates of something that's not in motion, it works, so I'm wondering if this has something to do with the motion of the plane.
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Mar 22, 2005
if there's a way where you call out specific frame after attaching a movie clip.
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Sep 22, 2004
How do I zoom in and out using Actionscript? I have the following code to move an object around:
[Code]...
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Feb 25, 2010
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
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Dec 3, 2008
i have one movieclip in Library named 'Tshirt' and this shape is like Tshirt.Now i have 2 diffrent blank movieclips named 'blank_mc' and 'blank copy_mc'.I am adding 'Tshirt' by CS3 code in both movieclips diffrently.After that i am masking blank_mc with blankcopy_mc.Now when i add some thing in blank_mc, outside the tshirt area then it also visible, which should not happen because one tshirt is masking the other and i added some movieclip in only blank_mc.What the mistake i am doing?
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Nov 12, 2009
I have the following code in a file called HelloWorld.as:
package{ import flash.display.Sprite; public class HelloWorld extends Sprite { public function HelloWorld() { trace("Hello World"); } }}
I open up a new AS3 file, go to Properties and enter "HelloWorld" in the class field. Then I press ctr+enter to play the resulting swf. Nothing happens, not even a compiler error.
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Feb 9, 2010
I'm trying to create a simple platform game and decided to use movie clips for each move ment.I created a movie clip for the character jump called jump_mc and want to simply attach it to the UP keypress so it plays and removes everytime i press up on the keyboard. I've scoured the net but can only find movie clips attached to buttons.
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Sep 24, 2010
The product is a maze game, where you have to navigate through the dark with a flashlight. Now, whenever I walk into a wall, my character stops, however the "flashlight" (a filter that reveals the texture beneath a mask) floats through the walls as if they didn't exist.
What I am asking, is if there is any way I can make the two movie clips attach to each other in any way, and not separate from each other. I tried applying the "player" hitTest code to the "filter" and "mask", however this caused the flashlight graphic to glitch and get out of position
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Oct 11, 2005
i cant get it to work,i want 2 attach a ovie clip to another,so when one moves i wan the other to move too.this is what i have to attach it
_root.two._x = _root.one._x;
it works, but once one of the thing moves, it dotn go with it.
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Jul 25, 2010
Firstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far:
Code:
onClipEvent(enterFrame){
if(Key.isDown(Key.SPACE)){
_root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth());
_root["Explosion"+i]._x = _x;
_root["Explosion"+i]._y = _y-20;
}}
but its not working....
Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far :
Code:
onClipEvent(load){
timer = 0;
i = 0;
a = 0;
b = 0;
[Code] .....
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Nov 18, 2009
I want to attach a Movie Clip of a laser I made to a class. Currently I have no animation because that's the least of my problems.
The Laser is meant to fire when I press spacebar but instead i get an Error 1009 Below i have included my Code dealing with the Laser and Shooting By the way nothing crashes its just the laser will not spawn on the stage.
This is the Code on the Stage dealing with the Laser
function shoot(X:Number,Y:Number, A:Number):void
{
var b:Laser = new Laser(X, Y, A);
addChild(b);
[Code].....
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Feb 27, 2010
I am trying to attach my movieclip bubble to my dynamic text field called caption but my code isn't working. Instead of displaying the caption in my XML i get this instead; "level0.main.bubble".
Code:
target_mc.onRollOver = function() {
this._alpha = 50;
event.currentTarget.text_property;
caption.text = description[k]
caption.text =attachMovie("bubble","bubble",1);
[Code]..
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Mar 21, 2008
I have a website, when you click a menu item it fades the current page out, and the selected one in. No problems with that, it all works well.
The only problem is, within those attached movies, all the actionscript doesnt work. I have, for example, a research page, which have 4 buttons, each of which attach a movieclip to and empty movieclip... Just a simple attachMovie function, but it doesnt work. If copy the research movieclip into a seperate flash file, everything works and the movies are attached fine, but in the website .fla, after the research page is loaded itself, none of the movies attach properly.
Are there any known issues with attaching movies within an attached movie?
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Apr 20, 2002
you can take a look at www.mnet.co.za I'm trying to achieve the same effect. Can one attach mouse movements like "mouse over" / "mouse off" with a movie?
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Feb 24, 2004
I'm trying to make a portfolio page where each of my thumbnails loads with the 'fading grid' effect. I've made all the thumbnails movie clips with the appropriate script, and they all work fine. I've also set them to be exported for actionscript, each with a number as their name, i.e. "1" "2" and so on.
I was then planning on using the following bit of code to load these movies into my portfolio clip, to save me having to do it at author-time.
[Code]....
But for some reason, instead of loading two movies, each one 10 to the right of the previous movie, it just loads them on top of each other. Is it something to do with the stage not updating?
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Jul 22, 2009
Bit of a problem with trying to attach a sound to a series of movie clips stored in an array. I miss attachSound from AS2, it was so cool. Background first. I'm making a simple pairs game where the aim is to match the 2 cards that have the same sound attachted to it. I'm storing my card movie clips in an array to build the grid (obviously lol) and I have 18 audio files in my library with the class names s0 - s17. Code breakdown below. Apologies if this doesn't appear in code format,[code]I have two issues.
1 - how would I add a sound to each movie clip in the for loop in preparation for adding another function which is called when the user clicks the movie clip and the sound plays?
2 - the grid is 36 tiles long , so to make the whole pairs game work I need to attach each sound twice, and then again I will create another function which will then shuffle them randomly.
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Jul 20, 2005
I've been trying to figger this one out. How do you create a delay effect when dynamically attaching mc's to another mc, the stage, whatever.
say you're building an xml driven menu which is essentially a stack of mc's attached to another. how do you make them appear to fade in one by one, starting at the top and working toward the bottom? (i can create the effect, just not sure how to script it).
it's gotta be fairly straightforward since i see it lots of places. I tried creating it with frames but that doesn't work since the mc's get attached so quickly.
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Sep 14, 2006
basically i am attaching a movie dynamically with the attachmovie method like so:
Code:
for(var y = 0; y < rowSize; y++) {
for(var x = 0; x < colSize; x++) {
attachMovie("box", "box" + count, count);
[code]....
now for each attachmovie they have a Event handler, rollover,rollout, but, on the release event holder I want it to load in some XML like so:
Code:
path.onRelease = path.onReleaseOutside = function(){
//alot of my nifty code that will be skipped for elongated post purposes
//but here is where im getting a error
[code]....
I thought at first having the XML declared in the loop does make it just loop through 15 times ( length of my nodes) and just display the last XML item, but when i declare it before it, it does NOTHING !!!!!!!!!! it doesnt even display a damn thing, soon as i put it within my loop it displayed atleast something?
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Sep 18, 2005
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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