I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
have a list of info; each topic needs to clear the last bit and put a new bit of info corresponding to that topic on the stage. I'm working with Flash CS4 and AS 3.0 on a Mac and I don't want just code snippets like other message boards.
When using the tab key, how do you prevent the value of a combobox from being cleared when you tab thru it?I have a number of fields, when you click the tab ket, it goes from one field to the next. When you get to a combobox field, it clears it
Then adds new text? I have a list of info; each topic needs to clear the last bit and put a new bit of info corresponding to that topic on the stage. I'm working with Flash CS4 and AS 3.0.
When open flex application inside flash player in browser. Then copy to clipboard some data. Then close tab and as a result clipboard is empty. How to prevent clipboard clearing on application close? [UPDATE] It looks like it works correctly on Windows, but clears clipboard on linux and mac.
I am designing a game/demo and in this game I displaying 10 trains with carraiges in a row. Each row has 2 radio buttons one that indicates the train is going East and one that indicates West. I have 10 examples to the left of the game, 5 facing East and 5 facing West each has different attributes as well. The user has to guess which of the ten trains in the demo are going East and which are going West using the radio buttons. (They will all be facing one direction in the game, not the examples.) The trains are loaded into flash dynamically using text files.
I wanted to know what is the best way of utilizing the radio buttons. I have never used them before. 1. Is it possible for me to set it up so that I can have a data file that contains the following but1=0&but2=1&but3=1&but4=0&.....but10=1& Pass this data file to a container that contains all the radio buttons. If radio button but1=0 then the correct choice is West and if but1=1 then the correct choice is East. When the user has selected their 10 choices, Can I have a button at the bottom that will calculate the users choice pass them to the next 'page' and list the users selections next to the correct answers and say something like 'You got 5/10!'
i was folowing the tutorial here about amfphp and loading mysql data, this worked very good. But i was wondering, is their a way to know how much kb in data u are loader?
Like the bytesTotal and bytesLoaded with a Loader / URLLoader?
I am new to action script 3.0. o understand how can I load data with URLLoader.So, I have an aplication like:
var PATH:String = "http://www.somesite.com/myFirstPage.php?a=10&b=20"; var urlRequest:URLRequest = new URLRequest(PATH); var urlLoader:URLLoader = new URLLoader();
I have a problem with connecting as3 with php. I get the data return from php is wrong. This is my code AS3: var file:String="test.php"; // Define global variable function GetXMLfile(){ var loaderphp:URLLoader=new URLLoader(); var urlRequest1:URLRequest = new URLRequest(file); loaderphp.addEventListener(Event.COMPLETE, GetCharInfo); [Code] .....
Code: var Slice1:Sprite = new Sprite(); Slice1.addChild(evt.target.loader); var Slice2:Sprite = new Sprite(); Slice2.addChild(evt.target.loader);
I found out the hard way what happens when you and the same object to multiple parents (it packs up, and moves out).So what is the work around for this, besides multiple loaders? LoaderMax? My evt.target.loader is an image. So maybe bitmap data?
I am having a bit of an issue with my traces not working. Basically I have 4 loaders that loads up XML data and displays it for it to be checked. My issue is that the first two traces work for the first two loaders but the last two traces do not work. Usually I get a 1009 error if I try to dig into the data.[code]...
Why this does not work?...It should send and load Vars but it does not even trigger when complete... var postVars:URLVariables = new URLVariables(); postVars.userId='cat'; postVars.folderId='dog'; var request:URLRequest = new URLRequest(); [Code] .....
I'm having troubles accessing the data loaded by external class.[code]...
Now, I want to create another external class (called MainMenu) that will be initiated from the Main class.This class should create the menu based on the loaded XML class.
My question is, how can I make use of the loaded XML content via XMLLoader class within the MainMenu class?
I am calling some data from php, which simply retrieves some data from MySQL. The tables retrieved are called dynamically and so I have a list of those tables sent to actionscript below and called by event.target.data.its and event.target.data.ces. These will have a list of the tables called. I then send the name/value pairs to actionscript from php by using those table names (all inside of php here) dynamically.
I have been working on a flex application with java, as i have used Life Cycle Data Service for communication, i wana know, is there any function of flex, where i can see the loading status in percentage, that how much record is being loaded.Problem is, if there is lengthy record, no body comes to know, whats happening with software, like in Comboboxes or Grids, users usually think it as a BUG in application, but ofcourse it is not.I need such graphical loader, which keeps on loading with proper status in percentage, until it receives all data from JAVA (SQL Server).
Trying to make a grid based question answer game and load variables from a text file using for loops into an array. I wanted to reduce redundant code and use for loops to populate my arrays. The issue I am having is with my arrays being lost/destroyed outside of the loader function.
I understand that if an array is declared inside the function, naturally the array would be destroyed upon exit of the function. However I am declaring the arrays outside of the function so the arrays should remain intact after I exit the function.
BTW - I'm not having an issue with the loading of the data. The data is loading correctly. The array is simply being destroyed after the data has loaded.
//Create the arrays to hold the //categories, questions, and answers var categoryArray:Array = new Array(); var quesAnswArray:Array = new Array();
I'm building a simple flash webpage using as3 in order to get accustomed to it. I've got some code for a preloader which, the end result works fine,but I cannot get the preloader assets to update with the loader data.To put it simply, I cannot get the code to update my text field that would display the percent done text.It only shows at 100 when it should go 1, 2, 3, 4...etc.Also I cannot get the bar_mc (just a simple bar graphic) to scale along with the percent loaded.
Code: function handleLoadProgress(e:ProgressEvent):void { while (percentDone < 100) { totalBytes = loaderInfo.bytesTotal;[code]....
I'm making a card game and each card has a certain symbol on it which is loaded from an external .png file. I don't want to make it so that it has to load the .png every time it make a card, so I made it load in the preloader/background. How do I make new objects that looks the same as the loader, like copying the loader's data or something?
So I am trying to load variables from a .php file into a movie clip and then plug in those variables to various fields and for some reason its not working...so heres whats going on...(this is for the staff page for my church)
We are loading the variables into the movie clip which contains our various fields...the value for staffID is created in the previous frame when the user click on that person's icon, we know for sure that this is being passed correctly to this frame, because I have a text box in the main timeline which displays the number.
The resulting string from the .php file looks like this...
Within the movie clip that the variables are being loaded into we have this....it loops till the var load is done and then writes the information to the fields...
while (L ne "stop"){ if (staffNameE ne ""){ staffName = staffNameE;
So I am trying to load variables from a .php file into amovie clip and then plug in those variables to various fields andfor some reason its not working...so heres whats going on...(thisis for the staff page for my church) (and yes I have read theutorials :P )In the primary timeline we have this line...
We are loading the variables into the movie clip whichcontains our various fields...the value for staffID is created inthe previous frame when the user click on that person's icon, weknow for sure that this is being passed correctly to this frame,
I want to end any previous data loading progresses.. But I can't manage to do this. I tried lots of things (as you can see couple of them below), but it just can't stop downloading of images. I click to first gallery button, it starts to download thumbs and the first picture. Then I click to second gallery button and it adds more download progress to the previous ones.. (Every gallery has 4 thumb, this way every click adds 4 thumb and 1 picture. It's download count grows 5+5+5 to infinite) This code is from my thumb class.. Every thumb downloads it's own little image..
I have an arbitrary number of files that I need to load in an AIR app.I want to iterate through an array of File object and create and launch Loaders for each one's File.url.When they are done (event COMPLETED or IOErrorEvent.IO_ERROR), I want to stuff their data somewhere. If they fail, I want to make an exception report. I cannot find any way to reference the File object from the event listener (certainly not the IO_ERROR)The best way would be to create individual event handlers for each Launcher that had the File information "hard-coded" into it. At the very least, I could use the function itself as an index to a Dictionary:
foo(fileToLoad : File) : void { var theCompletedHandler : Function = {
[code]....
Can I use event.currentTaget and use the Loader instance as an index? Will that have any weird dependencies ?
In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.
If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.
Anyway so, at the top of my itemRenderer I tried specifying:
And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.