I'm loading dynamic text into a textField created at runtime. The problem is that you have to click the button twice to see the correct text. The previous text won't clear on the first click.
Go to this link Web Site and click on "Our Work" then click on one of the categories to see what I'm talking about.
I'm loading dynamic text into a textField created at runtime. The problem is that you have to click the button twice to see the correct text. The previous text won't clear on the first click.Go to this link Web Site and click on "Our Work" then click on one of the categories to see what I'm talking about.
Here is the function to create the textField:
// Create TextField and load text function makeTxtBox(txtFile) { var txtFile;
I am creating an online order form in Flash, and there is a phrase which says: I accept the Terms of Use and Privacy Policy The words 'Terms of Use' and 'Privacy Policy' are supposed to be underlined and if you click on them you are linked to termsofuse.html and privacypolicy.html. Is it possible to create an invisible button which is placed over the these words? Or can you link the pages directly to the words?
Is there any way I can embed HTML in flash? I know I can do this with text boxes but is there any other way I can do it? If not I know theres is the load feature where I can load text from a text file. With the html text box editing, Can i link that to the text file?. As in when you edit the text box with html could i have the textbox's instance name equal to the text file? With this my issue is with the <a href> in one textbox, I would like when i click those it open another text file in a different text box.
Clarification: I have two text boxes in my flash file.One has current products. And the other is the description of the product they select. I would like a way to edit and change the products in the first text box without having to keep using the FLA file. Which is why i am using this code
var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener(Event.COMPLETE, onLoaded); function onLoaded(e:Event):void {trace(e.target.data);} myTextLoader.load(new URLRequest("myText.txt"));
The contents of myText.txt are <a href=(not sure what to put here)> Product 1 </a> But all that does is put it in the text output section in flash.It does not show it in flash. I need help getting it to show up in a text box.That is the first part But the main problem is im not sure how to code the a href correctly so that when i click it, another text file opens in the second text box.So that when a user clicks on a product ,like "Product 1" It opens the correct description text file in the second text box.
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
i am working on a website where i want certain images to load whenever a user clicks on a thumbnail. I want a preloader to appear before the image is displayed. I created this so far:
I'm using AS2 and Flash CS4. I'm having problems loading an external swf correctly. I get it loaded and displayed ok, but not in the correct spot. The movie clip is the same size as swf, and the registration point is in the top left corner. However, each time it loads it ends up in the bottom right corner of the screen.
I'm trying to load a movieclip into my scene when the viewer clicks on an invisible_btn the instance name of the btn is "invisible_btn" and the name of the movieclip is "Symbol1."
How can I get my movieclip to run once the invisible_btn is clicked?
I have a movie clip on the main timeline called Jolly and within that movie clip I have a button at frame 2 called jollyFindOutMore.Below is my code. What I'm trying to do is load a URL when the user clicks on the jollyFindOutMore button within the Jolly movie clip but I keep receiving the error below.
Code: Jolly.jollyFindOutMore.addEventListener (MouseEvent.CLICK, jollyFindOutMoreFunction); function jollyFindOutMoreFunction (e:MouseEvent):void {
I am building a flash application using flex. From time to time, I see an issue in IE 7 and 8 where the user logs into the site and the browser content pane is completely grey and the entire page (html, javascript and flash) won't load until the user clicks the X (Stop) button next the address bar. As soon as the X is clicked, the html loads and then the swf file loads immediately.
This doesn't happen for me or any other developers on the project so it is very hard to diagnose. The users are all using the latest flash player. The only difference between our setups that I can think of is that we have the debug version of flash player and they probably do not.
I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?
awhile back I completed the load random swf tutorial provided here on kirupa. But now I want to load specific swf files when the screen is refreshed or when someone clicks on the home or index. here is the code, can anyone point me in the right direction?
I have a text input box inside a movieclip. I want to detect when the user clicks inside and open up a modal window with the full form. I use the following line of code:
And it works fine, but just the first time. When I close my modal window without entering any information and click on the input form again, nothing happens. The listener is there, but nothing happens. My guess is because the focus is already there. Should I be using another listener? MouseEvent.CLICK is not what I'm looking for because I only want the window to fire when inside the textbox is clicked, not the whole thing...
I also tried Code: stage.focus = null; and it also doesn't work.
ok, i have been working with this text to load in dynamic text fields. what I have is a movieclip called 'textInfo' inside this two dynamic text fields called 'headerTex1' and 'headerText2' where I want the text to load into from the XML file.the text should appear next to image that rotate on menu which has 25 images on the menu.What I am getting confused with is do I need to repeat the script 25 times with 25 differently labeled movieclips and text fileds,this is the script;
Code: var textInfo:TextInfo = new TextInfo(); texInfo.headerText1.text =
I'm trying to create a jigsaw puzzle and need to show a text when the puzzle is complete. I can't solve it. I have 12 puzzle peaces and when all of them are correct placed i need the "Congratulation" text to show. Is there a easy AC snippet telling a text to show when all peaces are in correct x and y? The puzzle peaces are buttons and have instant names as, puz1, puz2 and so on....
We have an image editor in Flex to add text and other changes. Once all the changes are complete, we need to save this to the server.We are using php to save the images by accepting coordinates from flex about what all edits are made for that image. Using this we are editing that image using imagick function in PHP. But the problem is output is different from what we see in flex. The issue is mainly with text alignment in flex editor and in the output we get after editing in php.Is there any other way to do this without making the user to wait for a long time to save the images? Is it possible to get the correct coordinates of text from that flex editor. Our issue is flex is passing the x,y of the container of that text editor. For this reason, test is misaligned in the output.
I have an interactive assignment in which the students have to enter text entries into an input box. I have it working to where when the enter the correct answer it will tell them, or if it's wrong. I need to be able to tell them when they get to the last question, after they have gotten all of them correct, that they got all the questions correct. I know how to do this with a drag and drag interaction but not text entry. can someone point me in the right direction?
I need to show the amount of times the counter has been moved along the board, ie how many turns the player has.
the dynamic text box is called 'moves' and the counter is a button which is pressed for each move. Therefore, it would need to be added to the onRelease function.
I know it exists, but I just can't figure it out. from the site I created, [URL] the login is obviously input text. How can I have the text disappear when the user clicks into the login field?
I know it exists, but I just can't figure it out.from the site I created,[URL]the login is obviously input text.How can I have the text disappear when the user clicks into the login field?
i am trying to create a simple quiz in school. I have one test question which requires the answer to be -1.I have created Input text and assigned the variable answer for this question.I have a button with the following AS2 script:
on (press, keyPress "<Enter>") { if(answer eq "-1" or answer eq "minus 1" or answer eq "Minus 1" or answer eq "Minus one" or answer eq "minus one")
[Code]....
Firstly whatever you type the numerical keys are immobilised on the keyboard when the .SWF file is builtSecondly I cannot enter the correct answer!! If I type in Minus 1 etc it goes to frame 3.I have tried flags rather than frame numbers - same problem.i have tried remaking the quiz as a separate file.using CS4 and CS5 flash - windows 7 PC.
I was wondering if anybody would have some input on this. I have three paths in my movie, p0, p1 and p2 (instance names). These paths are buttons and when I click on the right button I will get a message saying congratulations, if I click on the wrong button I will get a message saying wrong path. The catch is, a text file will contain the info on which button(path) is the correct one. The text file will contain, p1=true&, nothing else.
Looking to do a keypad in as3. So i have 10 numeric buttons, labelled num1-num10. I have a dynamic textbox that I'll show my presses. How do you record button clicks or keyboard presses of a certain number and display in the text box?
I'm trying to achieve something that I'm sure it's not that complicated, but unfortunately I have not clue how to do it.I have created some text fields. And what I want to do, it's that when the user clicks onthem, in order to start writing, I want a specific movieclip to dissapear.This could be achievable if I knew how to make the textfield behave like a button; but I don't know what code I need for this, as onPress it's not working at all.