ActionScript 2.0 :: Controlling Carousel Animation Movement?

May 26, 2007

[URL]i'm working with some carousel movement and am trying to figure out how to add a level of interactivity beyond simply reacting to the _xmouse position.when pressing prev or next i want to go into a mode where the objects cycle through positions on the ellipse.i was thinking the fuse kit would be a good solution which is what i tried here:[URL]

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[Code]....

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[Code]...

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[code]....

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[code]...

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So then, when the tween animation stops, the mann symbol should return to the stand animation (frame 1). Well, that was a lot of explenation, and here is the problem. When I test the movie, the main runs its complete animation all the time! I have uploaded my work file(fla) here [URL].

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We have made a dynamic image animation using xml. We are attaching the source code herewith. At present, when you place your mouse over the images, the animation will start backwards. I.e., it will reverse the way the images are loading.

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I'm new to OOP and AS3. I'm doing my company website. When a mouse event sends you to my services page I have 4 separate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time.

//services text fade in
var servicesText1Tween:Tween = new Tween(servicesText1, "y", Regular.easeOut, 148.9, 140.9, 1, true);
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I seem to be getting this error message when I click on any of my button which are controlling the sound in my animations.
ArgumentError: Error #2068: Invalid sound. at flash.media::Sound/play() at Conventional1_fla::MainTimeline/pSound()

My sound is working and all the buttons are working as wel but this error message keeps popping up in the out frame.
stop()
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.media.SoundChannel;
var loadSnd: URLRequest = new URLRequest("");
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[Code] .....

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ActionScript 2.0 :: Flowing Mc Movement Opposite Of Mouse Movement

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I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck.

onClipEvent (mouseMove) {
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[Code].....

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ActionScript 2.0 :: Ants Movement (based On Snow Movement)?

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I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.

onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;

[code]....

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