ActionScript 2.0 :: Controlling Carousel Animation Movement?
May 26, 2007
[URL]i'm working with some carousel movement and am trying to figure out how to add a level of interactivity beyond simply reacting to the _xmouse position.when pressing prev or next i want to go into a mode where the objects cycle through positions on the ellipse.i was thinking the fuse kit would be a good solution which is what i tried here:[URL]
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Jul 9, 2010
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
[Code]....
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May 28, 2009
I have builded a 3d carousel following the tutorial and managed to insert it properly in my site. (great great tutroials, really)What i wanted to change though if possible, is that i would like the carousel to spin only when dragged by the mouse. I have searched alot of forums for days but didnt manage to find a script to include or substitute to achieve this.
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Jul 26, 2010
I figured out how to use custom cursor by using Mouse.hide and startDrag but I can't figure out how to control the movement of it. What I want to do is that when you mouse over a button the cursor gets pushed away from the button and stays there. I've seen examples of controlling the speed of the cursor but what i can't find any examples of literally moving your cursor location.
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Jun 24, 2009
where i can find tutiral for Flash Carousel like this... [URL]
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Jul 26, 2007
I am currently working on a Flash application in which I have several vertical bars that go across the window, and when one of the bars is clicked on, the others move to either the left or the right to create space to the right of the selected bar for a large image.[URL].. I have already written enough of the script to get the bars to move to where they should be when they are clicked on, but they do it instantly--there is no show of movement between point 1 and point 2 (this being the starting and ending x coordinates for each movieclip).
If you're wondering about any of my number values, they are the way they are because the document is 800 wide, it has 5 vertical bars within it, each of them 30 wide, and the bars are 5 pixels apart when placed next to each other. Anyways, here's the script I am currently working with:
[Code]...
With this code, all the speed variable does is determine the length of the pause before the bar goes from its original x coordinate to its final x coordinate. I have tried to replace the line that reads "clip3_mc._x += speed;" with several variations ("clip3_mc._x ++;" , "clip_mc._x = clip_mc._x + 15"), but I don't think that's the issue.
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Aug 3, 2009
I have a big circle with buildings all around the edge. There are two buttons that should control it. One to rotate the circle left, and one to rotate the circle right. I'd like each click of a button to rotate the circle and have it stop on a building, which then would activate an animation of the building.
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Sep 29, 2010
I'm working on a jquery slider/carousel to rotate between a couple of promotions.
What I'm looking for is a way to show the remaining time until the next promotion slides in. Exactly as the flash promo at: [URL]
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Apr 12, 2011
I need to make an image gallery that uses a carousel style animation...minus the 3D part.Basically, we'll have an array of images loaded from an XML file...could be any number of images.The stage will have 5 images lined up edge to edge. Each image will be 300x200, but masked to only show the middle 100x200 pixels. The image in the middle (the third one) will be fully visible, with the mask showing all 300x200 pixels of the image.When the user clicks on the next or previous buttons, the entire row of images will slide over and the new middle one will animate open to show the full image.
Screen shot of basic idea: Loading the XML and images and such is no problem...adding them to the stage and setting a mask for each, no problem.It's the actual functionality of getting the whole group to slide at once and the next image mask in line to animate into the center position while the current center position mask animates back down to normal.
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Oct 4, 2010
I'm new to flash and this is my first animation... I'm making it in CS5 using AS2 and it features a snail with a movement loop. The loop is in the library as a movie clip, it has 3 layers and is 19 frames long. Because it is a snail in the loop it ends in a different place then it started. The snail has to move along 97 frames after each movement. I thought I could do this within the movie clip using some actionscript on frame 1 but I haven't really got to grips with actionscript so I was wondering how I should go about moving it every time the loop restarts.
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Jul 14, 2009
I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike?[URL]...
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Jul 2, 2011
I'm trying to do the following:
1. Have a permanent animation on the background, running over and over again.
2. My buttons should control that animation. What I want to do is to reverse the animation (going backwards on the timelime) when the user press the button, no matter in which frame the animation is.
3. Finally, when the animation is "gone", the buttons must point to an specific label.
I'm not sure how to to the reverse motion thing and if that's possible usings AS2. BTW, I'm attaching the file (just 8Kb) to show the idea, the real animation in the background is gonna be a movie clip but it's heavy to upload and I don't believe anyone will download it.
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May 27, 2007
Have been struggeling for days now , I have in the _root a function called elastic and then on the stage a movieclip containing 9 smaller clips called t1 --> t9, these movieclips are each at a different y-axis and when this function is called they appear (slide) in, but now I want to slide in t1-->t4 at _x = 200 and t6-->t9 at _x=400, how can i do this within this function/code?
Code:
mc = ["t1", "t2", "t3", "t4", "t5", "t6", "t7", "t8", "t9"];
var i = 0;
while (i < mc.length)
[code]....
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Jan 6, 2011
how to make a real movement animation.I saw some game makeing movement program i saw its not that hard .They register movement from on other movement or video some litlie spots are placed in some colors and registring the movement and applyed in the new animation.
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Jan 22, 2004
I have a menu at the bottom of my site. I want this menu to appear when the mouse moves and to fade out when there is no movement?
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Nov 10, 2003
How can i move an animation backward and forward with the movement of the mouse on the x axis? all of the mouse trailers etc move an object which is linked to the mouse. however i don't want my movie clip to move around the screen. I have an animation of a wave form which I've animated to look as if the wave is increasing and decreasing, ie its amplification. I'd like to move this animation with a mouse movement. ie move your mouse to the left and the wave form increases. move your mouse to the right and the wave form decreases.
I have made an attempt. but it is very clunky and the link with the mouse isn't exact. the animation of wave form moves only if the mouse moves to one side or the other. it's not instant, like the infinite menu.
here is my clunky code:
if (_root._xmouse>=300) {
_level0.animation.nextFrame();
} else {
_level0.animation.prevFrame();
}
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Jan 22, 2004
I have a menu at the bottom of my site. I want this menu to appear when the mouse moves and to fade out when there is no movement?
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May 6, 2011
I have this project with a movie clip I'll call MyMovie. The movie is a simple tween. I also have a set of button controllers that will start, pause and rewind the movie when clicking on the icons. These icons are movie clips with instance names of goButton, pauseButton, etc. I have no problem controlling the MyMovie animation with the icons until I convert the normal tween to action script. I follow the normal procedure of coping the Motion to Actionscript 3, removing the tween, and making the animation play with the actionscript. But I can't figure out how to make the buttons control MyMovie. It looks like the instance of MyMovie isn't behaving like a tweened movie.
[code]...
Works fine with the action is tweened but when the motion is converted to actionscript it has no effect. Making MyMovie a child seems to have no effect. It seems like once the AnimatorFactory scripts start running the array's you can't stop them. I must be missing something simple.
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Jun 26, 2004
I'm having some problems getting the nodes to display the animation properly, each textField should be doing the animation effect. I'm not to savvy with xml, so I'm not sure If I have my xml structured properly or not. [URL].
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Jul 7, 2002
I am trying to make a movie in flash, and each character is its own movie clip symbol. I also have a variable for each character, to control the current animation running. I have one character in the movie, for now, and that movie clip symbol is called mann. It is just a simple draw, I am just testing this method out. Now, the first frame of the movie, has this action:
--
mann1_anim = 1;
--
That is the first time I use that variable, so then it will be created, right? anyway, then, the first frame of the main movie clip symbol has this action:
--
mann.stop();
while (mann1_anim == 1) { }
mann.gotoAndPlay(mann1_anim);
--
On that first frame, my man character only stands, so this action should do so that while the mann1_anim variable is 1, the man should just stand there, right?
Then, the 9th frame of the MOVIE, has this action:
--
mann1_anim = 2;
--
Then something should happened in the action of the first frame of the main movie clip symbol, because mann1_anim is no longer 1. Then the mann movie clip should start and play at frame 2, right? From frame 9 of the MOVIE to frame 22, I have created a motion tween for the main symbol. from right of the screen to the left. Then, in the 2nd frame of the main MovieClip to the 3th frame, is the "walk to the left" animation.
At the 3rd frame of the MovieClip, I have this action:
--
while (mann1_anim == 2) {
mann.gotoAndPlay(2);
}
mann.gotoandplay(mann1_anim);
--
This should loop the walk to the left animation to frame 22 of the movie, cause in frame 22 of the movie, when the tween animation stops, is this action:
--
mann1_anim = 1;
--
So then, when the tween animation stops, the mann symbol should return to the stand animation (frame 1). Well, that was a lot of explenation, and here is the problem. When I test the movie, the main runs its complete animation all the time! I have uploaded my work file(fla) here [URL].
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Mar 5, 2009
my final project has a prev, next,stop, play, pause buttons and all of these affect the animations and voice overs. I suggested to make this on video and bring it into flash using a video player, but they want it to be into a single SWF to put on their website.
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Sep 30, 2006
We have made a dynamic image animation using xml. We are attaching the source code herewith. At present, when you place your mouse over the images, the animation will start backwards. I.e., it will reverse the way the images are loading.
We want this animation order (normal and reverse) to control based on the mouse movement. By default, now the images are animating in one direction. That is fine now. But, we want the animation should get reversed when you place your mouse at bottom of the page. And again when you move the cursor towards top of the page, animation should again start as normal (vice versa).
how we can achieve this task using mouse placement?
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Oct 27, 2009
I'm new to OOP and AS3. I'm doing my company website. When a mouse event sends you to my services page I have 4 separate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time.
//services text fade in
var servicesText1Tween:Tween = new Tween(servicesText1, "y", Regular.easeOut, 148.9, 140.9, 1, true);
var servicesText1Fade:Tween = new Tween(servicesText1,"alpha",Regular.easeIn,0,1,2,t rue);
var servicesText2Tween:Tween = new Tween(servicesText2, "y", Regular.easeOut, 244.7, 236.7, 1, true);
var servicesText2Fade:Tween = new Tween(servicesText2,"alpha",Regular.easeIn,0,1,2,t rue);
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Oct 18, 2004
Is there an actionscript I can insert to create the animation/movement of a cube flipping/rotating vertically?
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Apr 13, 2010
I seem to be getting this error message when I click on any of my button which are controlling the sound in my animations.
ArgumentError: Error #2068: Invalid sound. at flash.media::Sound/play() at Conventional1_fla::MainTimeline/pSound()
My sound is working and all the buttons are working as wel but this error message keeps popping up in the out frame.
stop()
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.media.SoundChannel;
var loadSnd: URLRequest = new URLRequest("");
var Snd:Sound = new Sound();
[Code] .....
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May 8, 2004
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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Feb 12, 2003
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
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Jun 22, 2004
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;
[code]....
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Jun 10, 2011
how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.
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