ActionScript 2.0 :: Controlling The Width Of A Progress Bar?
Aug 8, 2007
ok i have a project where i am clicking thou a 12 image slide presentation, the button loads xml feed image, and xml controlled text. my question is at the bottom i want a progress bar. every time i click i want the bar to fill up a tad. and i want it to be scalable. where if the slides turn into 13 or 20 i can just adjust maybe a few arrays to adjust
I trying to set up my video progress bar so it shows the video streaming in. Currently it only shows the video progress. If I pause the video using my pause button, the progress bar pauses to.
ActionScript Code: import caurina.transitions.Tweener; var fv:String=root.loaderInfo.parameters.vars;
I have a full screen flash movie and I made a progress bar that I would like to have equal to whatever the width of the stage is at that time. The code I am using right now is
[Code]....
Although this code does work, its really setting the bar equal to that in pixels. I need it more along the lines of say if it was at 10%.. rather it being 10 pixels, I need it to be 10% of the Stage.width.
1.) The problem with me is that I like sharp design.. so if I see that my preloader with a progress (width=100 pixels) bar is a little blurry.. I'm going crazy.. I already tried to set everything up on position (0,0).. I think it have something to do with the frames of my movie.. pls help me out on this one.. any resorces on how to make a sharp progress preloader?
2.) My second problem is that I want to make a preloader on preloader like [URL] have.. I did a "little" research but couldn't find anything..
On the stage I have a movieclip (Container, originally 200px width) and inside it with a progressbar movieclip (originally 700px width), scaled with Free Transform Tool to fit the parent container. The width of the container changes run-time while resizing the scene.
In ActionScript I have a function which should set the progress bar width according to a calculated percentage value:
private function updateProgress(event:TimerEvent):void { var barWidth:int = _container.width; var progress:Number = _stream.time / _stream.duration * barWidth; _progressBar.width = progress; }
My problem is that the progressBar even at full time (100%) is only at 1/4 of the parent container. I assume that it comes from the symbols original size.
Can I correct this programatically, or I must redesign it with the "designer"?
I'm trying to say, "if the stage width is over 1300, then make the stage 1300. If it's less than 1300, just let it be whatever value it already is. I tried this but it doesn't work.
I have a function that expands the stage width to be whatever size the browser window is, but don't want anyone with an apple cinema display or something comparable to have the stage that wide.
I'm trying to say, "if the stage width is over 1300, then make the stage 1300. If it's less than 1300, just let it be whatever value it already is. I tried this but it doesn't work.[code]I have a function that expands the stage width to be whatever size the browser window is, but don't want anyone with an apple cinema display or something comparable to have the stage that wide.
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
It's probably a no brainer, but I've spent the last 40 minutes or so looking for it to no avial.
I have a Canvas control with a fixed width and a horizontal scrollbar.I'm trying to find the actual width of the control.The .width (fixed width) + the part being revealed by the scrollbar.I tried explicitWidth, width + maxHorizontalScrollPosition, and some other combos but non of them hit the spot.
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
is there a way to make a minimum width and stop resize? I have a menu I am building that is locked to the bottom of the browser and 3 buttons on the left and a movieClip on the right. When you resize the browser window - currently - you can make the button on the right sink under the three on the left.
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I am creating a nav in flex that pulls in buttons dynamically from xml. THe problem i am having is setting the button width to the text width. currently the buttons are all the same width and if the text is larger then it just cuts off. I've tried a few ways of doing this:Setting button width to 100%On creation of the button try to set the width of the button to the text programmatically. Something like evt.target.width = evt.target.textWidth;
trace ("The Width is: " + stage.width + "."); trace ("The Height is: " + stage.height + "."); The Width is: 0. The Height is: 0. Why is it Zero instead of the document's size ?
Once I've set either the width or percentWidth property on a flex label, is there a way to reset the width to its default (i.e., the width of the text plus padding)? I'm using the label as a renderer. In some cases, I'd like it to automatically size to the text, and in other cases, I'd like it to be a percentage width of its container. Obviously, I could use two separate labels, one for each of the above cases, but I'm curious if it's possible to reset the label to its default behavior.
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
I would like to use a movieclip to load a flv video. The problem I have is that I want to change the video dimensions. I've tried several software to change the video dimensions but as far as it seems all of them keep the same height-width ratio than in the original video. Is there any software that would allow me to change the height and width without keeping the same height/width ratio as in the original video file?
I have created a progress bar using AS2 before but I only vaggly remember how I know that it involes using some code that deals with percentages but other then that I don't remember how to do it and I really don't remember how to apply it to my my .swf. and have it appear in my HTML page.My flash file was created using AS2 in Flash CS3
I've been having a hard time for some days now trying to make a progressbar in AC3. I searched the web and tried several different approaches and attempts but nothing works. I hope I can get some input from here now...
The main portion of the applicataion is working. It's only when I try to use AC3 to control the jumps in the timeline the problem occours.
As I run the code all the trace-statements is printed. But the bytes is 0 all the time. I guess this has something to do with the main problem. I tried to simulate the download-process, but in this way not even the "kirupatxt.text = "TESTING";" is printed in my dynamic textfield.