ActionScript 2.0 :: Create A Movie With 3 External Swfs?
Oct 29, 2004
I am trying, and have started to create a movie with 3 external swfs, and one nice chunky one to start. I am combining some aftereffects video stuff, so the files are kind of large. What I am doing so far, is setting up a simple preloader (one that I got from here) and then on frame three, embedding the first segment of my movie. Once that first segment plays, and gets to frame 220 or so, I then have a container placed with the loadmovie command, to load the next swf. And then so on, and so on.
It works fine, however, there is a pause when the _root gets to the next frame container to load the movie. The reason being I am sure, is that the movie isn't loading while the initial _root movie segment is playing. Is there a command I can use maybe on frame 3 of the _root, right after the preloader, to trigger the download of the next movies?
I have looked at some different forums, and have done the searches, but nothing specifically answers this for me--or quite possibly, I am just overlooking the obvious.
I would like the preloader to still only load what is on the initial _root timeline, but as i said, have the other swfs loading while that first part is playing.
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Sep 2, 2006
[URL]regarding this tutorial I started my site [URL] to get some trasition effects but im getting somewhat different since the external SWFs take time to load. isn't it better to create "intro and outro" on the same time line instead of loading external SWFs bcos once the movie loaded as a whole will lead to smooth and contineous transitions.
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Oct 29, 2004
I am trying, and have started to create a movie with 3 external swfs, and one nice chunky one to start. I am combining some aftereffects video stuff, so the files are kind of large. What I am doing so far, is setting up a simple preloader (one that I got from here) and then on frame three, embedding the first segment of my movie. Once that first segment plays, and gets to frame 220 or so, I then have a container placed with the loadmovie command, to load the next swf. And then so on, and so on.
It works fine, however, there is a pause when the _root gets to the next frame container to load the movie. The reason being I am sure, is that the movie isn't loading while the initial _root movie segment is playing. Is there a command I can use maybe on frame 3 of the _root, right after the preloader, to trigger the download of the next movies? I would like the preloader to still only load what is on the initial _root timeline, but as i said, have the other swfs loading while that first part is playing....
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Nov 6, 2003
Anyway, I have a main.swf with a menu that is its own mc. (It needs to pop up when the menu button is clicked), from this menu I need external swfs to open inside my main.swf. I also want my external swfs to play in order. like mod_1.swf plays and then opens mod_2.swf ect.
(the menu is just for the user to jump around)
So I have started with this code... on the main timeline(Scene) I have a target code
_root.createEmptyMovieClip("container",1);
container._x = 0
container._y = 0
[Code]....
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[Code]...
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bandb.onPress = function() {
_root.createEmptyMovieClip("empty2", 4);
loadMovie("flash/band.swf", "_root.empty2");
container._x = 0;
[Code]...
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[Code]...
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on (release)
{
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[Code]...
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on (release) {
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[code]....
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I need to create a preloader that loads multiple swfs that will be used in my project.
Attached is my file, which is the main swf of my project. All external swfs will be played in this:
[URL]
The files I need preloaded are:
intro.swf (2.92 MB)
pp_01_candidate.swf (0.75 MB)
pp_02_options.swf (8.49 MB)
pp_03_insurance.swf (1.21 MB)
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Sep 6, 2011
ok so im trying to create a sort of SMOOTH transition between swfs.
the problem im having is, targeting a specific label when i need it.
what i mean is, i can target it fine by tpecasting my external as a MC, but...it doesnt give me the desired effect.
for example, i want it so that when a button is pressed, go and play the "outro" frame inside the external swf, at the end of that same external swf, theres an " end" label, when that label is reached. something happens etc.
my problem is that when i hit the button, at the time of that event firing, the "end" is null or rather undefined because it hasnt reached there yet and i get an error or if i do a if/else statement, then i get the else part firing off since again, "end" isnt reached yet when the button is pressed.
i dont know how to make it fire when the "end" label is reached.
i tried while loops but...no good lol. thing froze flash for a bit until it did fire, by then it was a mess lol.
heres my code:
Code:
stop();
var loader:Loader = new Loader();
var urlReq:URLRequest = new URLRequest("indexCoontentLoad.swf");
[Code].....
ive added a " here i get lost" comment to indicate the part im lost in/cant figure out how to write.
overall, what i hope to achieve is that when the "end" label is reached, something happens. else, just keep playing until it is reached.
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[CODE]...
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[CODE]
var request:URLRequest = new URLRequest("4melogo.jpg");
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loader.load(request);
[Code]....
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