I can load data into my MC without a problem. What i cant seem to do is get this data into an array so i can duplicate my movieclip.here is code that builds and array and duplicates my mcs
I posted last month about how to duplicate a movie with a mc in the library in the timeline. [URL] except now my code strategy has changed since and now I need to duplicate mc casted from objects loaded from an XML file, and I create a class file for easier xml management. My goal is to make a wrap around effects for animated menu icons that use separate swf files. this is the function I try to create, but my concern is in the else statement:
Is there a way to use the duplicateMovieclip function to dusplicate a movie from one path to another? So say I want to make a copy of a movieclip which is in MC A, and put it into MC B . Is that possible?
I have this code that duplicates an MC on stage , my problem is , after the duplication i know every MC as a unique name, but I can't access them,[code]
Why this code is not working. Here I have a movie clip named 'mainmovie' in the scene. And inside that movie I have a text box named 'textBox' Look at this code the movie is duplicating in my code but the value is not coming inside the text box...
I have found a little FLA which demonstrates how the duplicate movie clip can be used.I tried to simplify and adjust the AS according to my needs. With some part i was successful but with some i wasn't.
i want to be able to set the beginning X position of the clips as "0" in X values. but when i assign "0" to the this._x , it naturally generates/duplicates all the clips at the same point. What I'm trying to achieve by doing this is, when the stage is scaled in means of width my clips should start to originate from the very left of the stage whatever the stage's width is.
my second question is how can i adjust the speed?When I stretch the stage width they(duplicated clips) all speed up in order to travel the whole stage in the same amount of time as they do with the initial/beginning stage width. I want the speed to stay constant whatever the distance is.
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:
tweening multiple duplicate movie clips. This is the code i have so far:
ActionScript Code: function makeTab() { var begin:Number = (currentTab-1)*tabThumbMax; var total:Number = totalThumbs-((currentTab-1)*tabThumbMax);
[Code]....
What this does is it puts 5X5 multiple duplicate mc's on screen and it all works but what im trying to do is tween them so that the first mc slides in to position say _x = 0 then the nxt mc slides to _x=30 then the nxt to _x=50 and so on.
delay the duplication a certian X time. so, say my MC is a tween that goes for 50 frames.. I would like it to duplicate itself at the end of the 50 frames. Also, at the end of the 50 frames I would like to unload the MC underneath the 1st MC. I know sounds complicated. but simple idea. 1 MC, duplicates itself over top on the first, and then unloads the 1st MC.
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:
I wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE
I'm having a bit of a strange problem:On my stage I have 2 dummy movieclips that I duplicate and I give the a text value.[code]So as you can see for the gallery names the duplication works perfectly, but for the images not.It only shows the last one, but if I trace the names of the duplicated buttons I can see them all.[code]
in the first duplicate move clip I'm loading an array. I want to duplicate the movie "slide" again. so i get the same movie with the array and an other name on the right of the original movie.at this moment It only loads one slice from the array and I need all//mMaskedSLice//array with the gotoandstop
New to actionscripting, have focused on the graphic end of things until now so apologies for the noobish question...I have a star that runs along a guide layer to draw a shape, I would love to duplicate the movie of the star so that it trails along the guide layer to leave a trail of stars along that path.
When i Release a button/movie clip i want to play other movie clip and i want to duplicate this movie clip. For exemple i have a castel and when i press it i want a soldier go to a position on the "map" . If you have an ideea (and you have) please tell me how to solve this problem. Look at this example : [url] when i use a key a duplicate mc (a soldier) go up on the castel .
When using 'duplicateMovieClip()' is it possible to specify a path and x and y values on which the clip to be duplicated ? I have searched for the duplicateMovieClip syntax and this is what I found: duplicateMovieClip (target, new name, depth).
Code: var xPos:Number = 0; for (y=0; y<5; y++) { var emptycontainer:MovieClip = _root.holder.createEmptyMovieClip("empcontainer"+y,
[Code].....
Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.
I am "trying" to experiment on have one movie clip load an external image and then telling it duplicate the movie clip with the loaded contents... is this possible? Here is what I have on the "loader" movie clip:
I was looking at the duplicate movie tutorial and was wondering if there is a way to delay the duplication a certian X time. So, say my MC is a tween that goes for 50 frames. I would like it to duplicate itself at the end of the 50 frames. Also, at the end of the 50 frames I would like to unload the MC underneath the 1st MC. I know sounds complicated. but simple idea. 1 MC, duplicates itself over top on the first, and then unloads the 1st MC.
Ok, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:[AS]myNumber = 10;
for (count=0; count<myNumber; count++) { myClip.duplicateMovieClip("myClip"+count, count); this["myClip"+count].clipText.text = count;
look at this thread [URL] now the movie works which is great but i want to have a lot more balls. i could create 150 of them and give each an instance name but that would take forever. is there a way to do this with actionscript. i know i can duplicate a movie clip although i don't know how to put them in that box formation like i have them in this movie but can i duplicate them into that formation and assign each an instance name that consists of a number so that when [i] is equal to their instance name the clip will play.
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.