ActionScript 2.0 :: Duplicate Movie And Trace It?
Feb 21, 2008i have prepared duplicate movi but it does trace in loop.
View 1 Repliesi have prepared duplicate movi but it does trace in loop.
View 1 Replieshow to duplicate movie clips which allow me to drag every movie clip duplicated.
View 4 Repliescreating an empty movie clip 'container' and within this clip is a movie clip 'box1' and a duplicate 'box2' offset on the x axis by 650.
Here is what I have so far
this.createEmptyMovieClip("container", this.getNextHighestDepth());
this.container.attachMovie("box","box1",this.getNe xtHighestDepth(),{_x:0, _y:250});
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How can I trace Fps for the movie with actionscript?How can I trace Cpu for the movie with actionscript?
View 7 Repliesi have navigation menu animated click it pops up from corner to center click its gone and gotoandplay('page2') is triggered. while page loads menu goes away.
So my point is i want to show page title only after menu is gone (menu clip stopped playing) this works but menu is child MC i try put
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but how i build event handler that constantly checks for this message?
i want ot no how to trace a movie clip and place it into an empty movie clip i create at the begginning of the movie can you please help me.
View 5 RepliesI am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
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I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
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I can load data into my MC without a problem. What i cant seem to do is get this data into an array so i can duplicate my movieclip.here is code that builds and array and duplicates my mcs
Code: var list:Array = ["Adrastea", "Amalthea", "Ananke", "Callisto", "Carme", "Elara", "Europa", "Ganymede", "Himalia", "Io", "Leda", "Lysithea", "Metis", "Pasiphae", "Sinope", "Thebe"];
function buildList() {[code3]....
how do i load the 2nd code snip into an array in the first code sample?
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
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How can I trace all available Movie Clip variables and functions?
View 5 RepliesI have a movie clip on the main timeline which is acting as a button, in the over state of that mc button are 3 regular buttons, which appear on mouseover the mc button, but do not hilite, and will not respond to a trace.
View 3 RepliesI want to trace all the names of a Movie clip properties. Funny thing is that I used to know how to do that. Now when i use [code]It only traces the names of nested Movie Clips not also properties like _x, _width. Anyone knows how to do that?
View 1 RepliesIt's about targeting movie clips... In AS2, you just target a movie clip like so :trace (FirstMc.ChildMc1.ChildMc2.ChildMc3._x) // Will send out the x position of ChildMc3 But is AS3, i see that there's a function called getChildByName('put child name here'). But what if it's such a long way to go to that child??? Does it have to be:
FirstMc.getChildByName("ChildMc1"). getChildByName("ChildMc2"). getChildByName("ChildMc3").x
That just seems to tedious and I'm sure Adobe thought of a clean way of targetting??
I posted last month about how to duplicate a movie with a mc in the library in the timeline. [URL] except now my code strategy has changed since and now I need to duplicate mc casted from objects loaded from an XML file, and I create a class file for easier xml management. My goal is to make a wrap around effects for animated menu icons that use separate swf files. this is the function I try to create, but my concern is in the else statement:
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Is it posible to make a lus in front of this? like : for (var i=0 i< 10; i++){
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Where i got 10 Menu's of it, in an Attach instead of a Duplicate?
how can i duplicate a movie clip and then place it on a certain place on the stage
View 5 RepliesIs there a way to use the duplicateMovieclip function to dusplicate a movie from one path to another? So say I want to make a copy of a movieclip which is in MC A, and put it into MC B . Is that possible?
View 2 RepliesI have this code that duplicates an MC on stage , my problem is , after the duplication i know every MC as a unique name, but I can't access them,[code]
View 5 RepliesWhy this code is not working. Here I have a movie clip named 'mainmovie' in the scene. And inside that movie I have a text box named 'textBox' Look at this code the movie is duplicating in my code but the value is not coming inside the text box...
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im doing actionscript to link pages.The needs is : have a set of .swf file movie ,i need to let the user to click on the .swf file they would like to see later .Examples: the user click 1.swf and 2.swf , so it must show 1.swf then 2.swf.i already try out this using array but how can i using array to loadmovie and trace 2 movie like the case above.
View 14 RepliesI have a movie clip on the main timeline which is acting as a button, in the over state of that mc button are 3 regular buttons, which appear on mouseover the mc button, but do not hilite, and will not respond to a trace. the .fla is at [URL]
View 3 Replieshow to trace a movie clip and place it into an empty movie clip i create at the begginning of the movie
View 5 RepliesI have found a little FLA which demonstrates how the duplicate movie clip can be used.I tried to simplify and adjust the AS according to my needs. With some part i was successful but with some i wasn't.
i want to be able to set the beginning X position of the clips as "0" in X values. but when i assign "0" to the this._x , it naturally generates/duplicates all the clips at the same point. What I'm trying to achieve by doing this is, when the stage is scaled in means of width my clips should start to originate from the very left of the stage whatever the stage's width is.
my second question is how can i adjust the speed?When I stretch the stage width they(duplicated clips) all speed up in order to travel the whole stage in the same amount of time as they do with the initial/beginning stage width. I want the speed to stay constant whatever the distance is.
script to duplicate and attach movie to the mouse movement.
[URL]
I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen.
I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
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I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:
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tweening multiple duplicate movie clips. This is the code i have so far:
ActionScript Code:
function makeTab() {
var begin:Number = (currentTab-1)*tabThumbMax;
var total:Number = totalThumbs-((currentTab-1)*tabThumbMax);
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What this does is it puts 5X5 multiple duplicate mc's on screen and it all works but what im trying to do is tween them so that the first mc slides in to position say _x = 0 then the nxt mc slides to _x=30 then the nxt to _x=50 and so on.
delay the duplication a certian X time. so, say my MC is a tween that goes for 50 frames.. I would like it to duplicate itself at the end of the 50 frames. Also, at the end of the 50 frames I would like to unload the MC underneath the 1st MC. I know sounds complicated. but simple idea. 1 MC, duplicates itself over top on the first, and then unloads the 1st MC.
View 14 RepliesOk, I have a simple duplicate movie clip for loop, but I want the duplication of the movie clip to be delayed by a setInterval. This is what I have so far:
[AS]myNumber = 10;
for (count=0; count<myNumber; count++) {
myClip.duplicateMovieClip("myClip"+count, count);
this["myClip"+count].clipText.text = count;
this["myClip"+count]._x = (this["myClip"+count]._width+2)*count;
}[/AS]
works fine. How could I add a setInterval to delay that script?