ActionScript 2.0 :: Draw A Triangle With Angle Arc At Corner?
Sep 2, 2009I'm new to actionscript 2.0.I want to draw a triangle with an arc showing the angle of the triangle at each corners.I need this in actionscript 2.0.
View 3 RepliesI'm new to actionscript 2.0.I want to draw a triangle with an arc showing the angle of the triangle at each corners.I need this in actionscript 2.0.
View 3 RepliesIt's easy to draw a round cornered rectangle/square but how do you draw a triangle with rounded corners?
View 4 Replieswhy do when I draw a triangle for instance with the pen tool, and then I rotate it with the free transform tool, so while I rotate the triangle, it is scaled and dissorted its shape, and it lengthen a little. And I don't know how to prevent it.
View 4 RepliesHow to draw a triangle in a math graph which displays X and Y axis.
View 2 RepliesI am trying to draw a triangle and square using a movieclip that follows the pen of a line.It works, both triangle and square draw together. But I keep getting a flicker of a movieclip in the top left corner.
View 0 RepliesIs there a simple way to draw a triangle with rounded corners in AS3?
View 1 RepliesDraw a Triangle with rounded corners?
View 2 RepliesTrying to draw a triangle and then fill the color inside using the paint tool. I am not able to fill any color inside. Made sure the lines are overlapping, tried using the fill large gaps, made sure alpha is set to 100%.
View 3 RepliesI want is to draw a line from one corner to the other.[code]...
View 2 RepliesI am trying to draw 4 boxes at each corner of the MovieClips but can not figure out how to detect the top right corner, bottom left and bottom right corner.[code]....
View 2 Replieshow can i draw a shape, that is only rounded at it's bottom ?
var _myShape:Shape = new Shape();
_myShape.graphics.lineStyle(4,0x000000,1,true,....);
_myShape.graphics.drawRoundRect(0,0,50,50,10);
Im probably overlooking something simple, but when I try to draw a rectangle Flash is automatically applying a corner radius. I've tried resetting the options in the Properties Inspector, which resets to the default, but soon as a draw a shape it goes right back to a random radius.
View 4 Repliessometimes when I draw boxes in flash the bottom right hand corner pixel is missing.
View 3 RepliesTrying to draw the top of a screw which is at a slight angle as its in perspective. I've tried doing this with the drawEllipse tool but its doesn't seem to be able to let me tell it I don't want it positioned straight, I want it rotated a little bit. I've tried doing it with curve To but it looks rubbish, but then I have only used 2 anchor points.
View 5 RepliesIve made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"
View 1 Repliesi want to drag my object, but the boundaries have to form a triangle and not the standard rectangle...
View 3 Repliesi want to drag my object, but the boundaries have to form a triangle and not the standard rectangle...
View 3 RepliesI am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:
[Code]...
I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
View 5 Repliesbest method to calculate the angles of a triangle? Or have any good references? I have 3 points which can be moved when the user drags on it, so the angles will have to change accordingly.
View 8 RepliesIn my quest to build a terrain with proper collision detection, I've reached another stalemate. What I need is to be able to find the normal(x,y,z) for a 3d Triangle. before I start to build everything from scratch, cross products and all that jazz. I want to check if someone's done this before or can give me their 2 cents of how to do this the best way.Given 3 verticles with (x,y,z): v1, v2, v3 How do I find the Normal(x,y,z)I'm using away broomstick, and as far as i can tell there's no support for normal calculation. You would think that .subGeometry.vertexNormalData returns the proper normal, but it doesn't.
View 14 RepliesI have this triangle drawn (see fla)(Got it from this forum). Now I want a height being drawn as well. I want a height from point A beeing drawn to BC The angle at BC must be 90 degrees of course and the height drawn must alter when I drag the points B and C. Is this possible to do in flash, I have seen it done in JAVA
View 3 RepliesI want to build a specifik thing in flash, and don't really know where to start.... Say I have:
3 images of 3 three different squares
3 images of 3 three different triangles
3 images of 3 three different circles
The first thing you see is Square 1, Triangle 1 and Circle 1. If you were to click on Choose Square, Square 2 will appare in Square 1s place. If you click on it one more time, Square 3 will appare, and then round again to Square 1. Same thing for all the shapes.When you're satisfied with your selection of shapes you click OK and then you get to see a movie, based on whatever choices you've made. Because there are 3 different shapes and 3 different objects within each category, there will be 9 different movies to watch (3x3=9).One example of how this could turn out is:
Square 1 + Triangle 1 + Circle 1 = Movie 1
Another one could be
Square 2 + Triangle 2 + Circle 2 = Movie 6
I am working on a draggable triangle in AS3 and the corners must be interactive. To each corner a bitmap will be attached (in my example for now it's just a name of a city). When dragging a specific corner, the bitmap/cityname (attached to it) should fade in from 0 to 100 alpha. If the bitmap/cityname won't reach 100 of alpha, when Mouse Up, then it should fade back out to 0 opacity. If it does reach 100 alpha when Mouse Up, then it should stay that way. However, if another corner is dragged, then the cityname which is currently at 100 opacity should fade out again. Well I've got the draggable triangle figured, I've got the corners citynames appearing and disappearing when they don't reach 100 alpha. What I can't get to figure out is the last bit - the cityname currently at 100 opacity fading back out to 0 when a different corner is dragged. Hope it's at least a little understandable. I'm not sure my code is perfect (this is my first time in AS3) so don't mind if something is not the way.[code]
View 3 RepliesI wanna generate a random triangle with coordinates, which shows the arcs of each corner in actionscript 2.0 with flash 8.0.
View 1 RepliesI have a big code, but essentially, this part comes to transformation of a BitmapData to triangle points, using affine transformation. Also - I know that BitmapData is rectangular - the last, fourth point of the transformation is just the first one reflected over the axis defined by the other two points.
A small thing so you can see which point is which one:
1........2
. / / / /|
./ / / /
. / / / |
./ / /
. / / |
./ /
. / |
./
3 - - - -4 - 4th point reflected
This whole process would come to scaling, rotating and skewing the BitmapData based on the angles between the points... But somehow my code still does not work. Looking at a similar thing in PaperVision 3D - still didn't work?
I am making a house with actionscript, and the roof is made by a triangle. I am supposed to change the triangle height (y-axis) using a slider.[code]...
View 9 Repliesi want to find third Point of Triangle i Have two point p1,p2 with respect to it i want to find third point of triangle
Note one thing triangle is 45 - 90 - 45 degree so the point i want to find is at 90 degree,
so as per my requirment p1 = 45 degree p2 = -45 degree and p3 = 90 degree so i want to find p3