Actionscript 3 :: Draw Boxes At Each Corner Of MovieClip?
Oct 15, 2010
I am trying to draw 4 boxes at each corner of the MovieClips but can not figure out how to detect the top right corner, bottom left and bottom right corner.[code]....
Im probably overlooking something simple, but when I try to draw a rectangle Flash is automatically applying a corner radius. I've tried resetting the options in the Properties Inspector, which resets to the default, but soon as a draw a shape it goes right back to a random radius.
I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
I am creating one new empty movieclip like this,this.createEmptyMovieClip("vjn", this.getNextHighestDepth()); vjn.beginFill(0x000066); vjn.moveTo(150, 50); vjn.lineTo(50, 250); vjn.lineTo(250, 250); vjn.lineTo(150, 50); vjn.endFill();
these lines are creating only the square corner, but i want rounded corner. How can i increase or decrease the radius size. How to create the rounded corner through script.
these lines are creating only the square corner, but i want rounded corner. How can i increase or decrease the radius size. How to create the rounded corner through script.
these lines are creating only the square corner, but i want rounded corner. How can i increase or decrease the radius size. If its possible please mention the problem.How to create the rounded corner through script. I want rounded corners not a square corner......
I have been trying to rotate my movieClip by the top right corner using the rotateAroundInternalPoint function. All appears to work fine however after a full rotation it is clear the point of rotation has shifted ever so slightly. I have checked the code a few times to find any rounding issues but can not find any.What I have found however is after assigning the matrix I make to do the transformasion to the movieClip.transform.matrix property the resulting two matrices differ ever so slightly. Here is the code:[code]Yes If I make mat = new Matrix() and assign that to the movieClip it is indeed a new clear matrix. Just sometimes, with some decimal values it seems to differ by a random amount.
What do the little red squares on the lower left hand corner of the movieclips in the actions panel mean? [Fig. 1]I'm working off this template in Flash CS3, that's using ActionScript 2.0 actually. I don't know whether or not that means anything in regards to the above inquire?
I'm making a program that draws a grid of boxes and the color of the box must be different to those adjacent to the box. My code compares the current box's color to those to the left and top. If any of them matches, it picks another random number (as the color). For the tiles on the first row/column, I make my grid's array indexes with negative numbers -1 so that it will not match.
What I have:
private function fillArray():void { grid = new Array(); grid[-1] = new Array(-1,-1,-1,-1,-1); //paddles the grid[-1][0 to 4] with -1 for (var i = 0; i < HEIGHT; i++) {
I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"
I have a class; "Game".I have a bitmap in the library; "Grass"I want to be able to run a function from the main timeline that uses the bitmap inside of a movieClip.My current attempt is as follows; I make an instance of "Game" and have an .as file for Game that has:PHP Code:
How can I used ActionScript to draw on different frames of a movie clip. That is, make it so that movieClip.gotoAndStop(0); Will show something different to movieClip.gotoAndStop(1);
I have a movieclip, which I created with actionscript called canvas_mc, which is where the user can draw on and then export a jpeg. I would like to add a graphic (vector drawn in illustrator and brought into flash) into that canvas_mc as a graphics drawing..[code]...
I'm still developing a game and I have some issues. Either I add a movieclip-child making it look like i am mowing the lawn or i draw graphics with blendmode.Erase erasing the top-layer.
Now i would like the addChild-solution because i can rotate, adjust size etc. very easy but ofcourse it laggs after a while. How can i make the added children into bitmaps or something? So there isnt 10000 movieclips on the stage..
I cannot get the lines to draw onto the top of the MovieClip box_mc.At this pojnt, my solution is to change the alpha of box_mc to 0. Now I can see my drawings which are under the box_mc but keep within the boundries of the MovieClip.Maybe my thinking is too concrete, but I was trying to get the drawing lines to stay on top of the MovieClip box_mc like it was a small drawing board.I have tried place a reference to the stage in various places and use addChildAt() in order to see f I can change the MovieClip's place in the hierarchy but so far nothing has worked.
I am trying to draw a triangle and square using a movieclip that follows the pen of a line.It works, both triangle and square draw together. But I keep getting a flicker of a movieclip in the top left corner.
I know half of the problem:the embedded movieclip is "content" of a Loader, and you can not draw Loaders directly with bitmapData.draw(aLoader);with a normal Loader, you could access the Loader.content and draw it but not in the embedded case.adobe forums could not give an answer to this and i searched for hours through the web ...
[Embed(source="aMovieClip.swf")] private static var AMovieClip:Class; //...
I have a movieclip that has a keyframe at every frame, and I'd like my code to be able to draw to the individual keyframes within that clip. I'm generating images for animation, but the code takes a few seconds per image, so the animation can't simply be generated on the fly. I want the code to draw all of the images into the movieclip and then play the animation as a loop once that's done. It seems like this would be a pretty straighforward method, but I can't get it to work. It seems that when I draw into the movieClip, it ignores the fact that I have keyframes there. Whatever I draw appears at every frame as if it's drawn onto a different layer that just has the default keyframe at frame 1. To test, I manually put drawings into the keyframes, and they loop back as expected. The only problem seems to be that the animation images generated by actionScript appear all on top of each other and held for the entire movieClip loop. The following is code that I had hoped would draw into frame 2 of the movieClip. I assume that this is naive:
I'm trying to export my movie clip into an image, everything works fine but when the user draws in negative coordinates, the draw bitmap command doesn't get my movieclip as I need, here's a graphic explanation of what's going on:As you can see the user can draw in any part of my movie clip (black border), the 0,0 coordinates are in this example located in the black spot. when I get the bounds of my object I get correct values (in this case i get negative x and y and the correct width and height), but when I apply the draw bitmap command what its captured is the area represented with the red border, the height and width values are correct but it captures from the 0,0 coordinates and not from the coordinates I want! anyone? i have a dead line approaching.this is the code:
ActionScript Code: //funciones click function exp_cli(e:MouseEvent):void {