ActionScript 2.0 :: Fade In / Out While Mc Moves Across Stage
Dec 16, 2004
It's the first time I've used Flash in the last 9 months and I seem to have forgotten every single thing I've ever heard about Flash.*I have a movie clip ("test") that slides across the stage from left to right (or vice versa, doesn't matter) with a duration of 60 frames. I'd like it to begin sliding with an alpha of "0" and fade in to "100" within the first 15 frames, then I'd like it to fade out starting at frame 45 so that by the time it gets to the final frame (60) it's completely transparent again.
(Sorry for the double post - I had initially posted this in the MX 2004 forum, which is obviously the wrong place since my question relates to AS. Admins, feel free to delete my first post. Sorry for this.)
First off - apologies for yet another "fade question". It's the first time I've used Flash in the last 9 months and I seem to have forgotten every single thing I've ever heard about Flash.*
Here's my test scenario: I have a movie clip ("test") that slides across the stage from left to right (or vice versa, doesn't matter) with a duration of 60 frames. I'd like it to begin sliding with an alpha of "0" and fade in to "100" within the first 15 frames, then I'd like it to fade out starting at frame 45 so that by the time it gets to the final frame (60) it's completely transparent again.
I have a movie clip ("test") that slides across the stage from left to right (or vice versa, doesn't matter) with a duration of 60 frames. I'd like it to begin sliding with an alpha of "0" and fade in to "100" within the first 15 frames, then I'd like it to fade out starting at frame 45 so that by the time it gets to the final frame (60) it's completely transparent again.
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
I have the following in a class and get an error message. CaseStudyQuiz is my constructor method. I want to detect when the mouse moves via the stage.addEventListener.
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I am trying to figure out how to move a "mc" when the mouse moves across the entire stage.Assuming we have an image within an "mc" which is larger from our screen resolution how can we move it so that we can see the whole "mc"?I' ve started playing with a piece of actionscript found on the web but still can't make it work properly.
how to do a basic action tween in actionscript 2. I can only find tutorials on AS3 ones or AS2 ones with easing, i dont want easing. i want it so when someone clicks somewhere on the stage the "character" moves to the position that was clicked.
I want to fade in an image that is on the stage using actionscript 2.0. Up until now I have been putting the image on the stage at frame one, inserting a keyframe on frame twenty then creating the tweenbut this seems like an uneconomical way of doing things.
I have on my stage different sub menues which Id like to have fade out when I press a certain button. Thought I could do with _alpha, but I only fades a certain procentage. Not all the way.
ActionScript Code: on (press) {</p> <p>_root.contact._alpha -= 5;</p> <p> if (_root.contact._alpha<10) {</p> <p> _root.contact._alpha = 0;</p> <p> }}
Which I thought would work, but it only fades it 5% add a time. How do I make it fade completely?
I would like to fade in different elements I have on stage when my flash movie starts and would like to do this by using code rather than use the timeline. I have given Instance names to the elements (mc'c, graphics, buttons) and am looking for a simple piece of code (which easily lets me make changes to the duration of the fade) to make the specified elements fade in on stage once they appear.
I want to load the logo on the stage in a fade in manner. What I mean to say that its alpha properties will increases gradually and once reached to 100 it will stop. But in my code it loops continuously . It is very easy for all of you but I have some confusion how to write the Delete on Enter Frame.
how I could re-size my stage?As well as, I would like to know how I could pan my moving animation horizontally/vertically? And is it possible to make an image fade to the next scene without a whiteout or blackout? How can I do this?
I'm trying to get a series of concentric rings to appear on the stage, grow, and then fade. So far I have everything working just fine except the setInterval integration. If I run my function (placeRing) it drops a circle on the stage, which then swells until it fades away at the appropriate point. When I rely on setInterval to run the function for me, however, things no longer work. A trace statement in my function is displayed as expected once a second, but the movie clip isn't placed on the stage. I'm sure I'm missing something simple, but I haven't been able to figure it out.
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
how to do this effect.I have a movie instance named "sparkles_mov" as in internal movie, not loading externally.It's placed multiple times on the stage.I need an AS code for the first frame of the entire stage that makes all instances fade in at a specific frame number (5), last for XXX amount of seconds and then all of the instances to fade out at a specific frame number (70).Is this possible? I have all instances fading in using this AS code placed on the frame that they enter on but the fade out never works, the just abruptly disappear:
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var image:Loader = new Loader();
I would like to fade in and out and object with the colorTransform-method. When I apply the colorTransform to my object it does fade out the thing but not fade in. At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in. Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.