ActionScript 2.0 :: Firing One Bullet Per Press

Jul 27, 2004

im just testing some stuff, and everytime the space key is pressed i want one bullet to come out, however righty now you can just hold down space and it keeps firing...heres the code i used [code]

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ActionScript 2.0 :: Firing One Bullet Per Press?

Jan 28, 2011

i have a slight problem, im just testing some stuff, and everytime the space key is pressed i want one bullet to come out, however righty now you can just hold down space and it keeps firing...heres the code i used :

on (keyPress "<Space>") {
i = i+1;
duplicateMovieClip(_root.bullet, "bullet"+i, i);
}

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ActionScript 2.0 :: Firing One Bullet Per (Space Key) Press

Jul 27, 2004

I am just testing some stuff, and everytime the space key is pressed I want one bullet to come out, however righty now you can just hold down space and it keeps firing...here's the code i used :
on (keyPress "<Space>") {
i = i+1;
duplicateMovieClip(_root.bullet, "bullet"+i, i);
}

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ActionScript 3.0 :: Shooting Multiple Bullets - Press The Space Bar The First Bullet Disappears And The Bullet Animation Starts Again

Nov 24, 2008

I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.

My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.

[Code]....

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i wrote this code:

[Code]...

} // end btn4Loaded. and it works, once clicked, it does what it has to do. Ofcourse, me trying to break it, i found that if i click the buttons fast, it will re-import the external swfs causing me to have multiple instances of the external swf. so in short, if i click like normal(slow ) ie like a person that clicked to view a section etc, then its fine, if i click fast or repeated clicking ie like a person that double clicks etc, then the problem occurs.

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Mar 25, 2011

I'm currently making my own shoot'em up game where the player can switch  between two player types which will fire their own bullet type in this  case, squares and circles. I've setup the player switch function via  pressing "space" button (switching between the two player types) and the  default bullet type is "squares" and I'm not sure to approach the  coding with changing the bullet type to "circles".I've written 2 classes for the bullet and player setup:Player Class: Creates instance of bullet on screen and enables the switch player type function

Bullet Class: Enables bullet properies and bullet types Player Class: Code:function onKeyDown(event:KeyboardEvent):void {if (event.keyCode == 32) //// pressing/holding "space bar" to function

[code]....

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I've been working with Flash for over 3 years, but I can't figure this one out. I've got a body of text, half of which are bulleted points designated by <li></li>. It's loaded into a html-ised dynamic textbox.

[Code]....

It displays fine as is. However, if I make the box selectable, and select any part of the bulleted list, the ENTIRE body of text turns into a giant bulleted list, including the non-bulleted portion at the beginning. I've managed to replicate this bug with Flash 8 and CS3, using a variety of flas made from scratch.

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ActionScript 2.0 :: Bullet Is Not Starting From The Car?

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I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:

Actionscript Code:
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But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.

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ActionScript 1/2 :: Bullet Is Not Starting From The Car

Nov 25, 2010

I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:

shellNo = 0;
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But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the side of it whereever it goes.

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[code].....

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ActionScript 2.0 :: Bullet Is Not Starting From The Car

Nov 26, 2010

I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:

[Code]...

But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.

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I am playing around with ActionScript 3 and trying to build a very simple prototype for a video game (top-down action/shooter) and realized that handling bullets is a little bit more challenging than I originally imagined.

In order to get a fairly decent "flight" of the bullet between the character and the target, I ended up using a highly modified version of Bresenham's Line Algorithm to determine the flight path of the bullet and then merely draw a tiny flash.geom.Rectangle object at the appropriate place on that "flight path" during the draw-frame stage of my application.

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[Code]...

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[AS]
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[code]...

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[Code]...

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Code:
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[Code]..

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I am trying to program a game and I want the enemy character to fire a bullet every second, but instead he is firing an infinite amount of bullets right after the other. Here's the code with the timer:
 
if (k == 0){
var shootRight1 = new Timer(1000,1);
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shootRight1.start();

[code]....

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Tower Defense Game Bullet Disappear

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I found a tutorial on the internet and have begun toying with it. I figured out what all the segments did and how they worked and effected the game (mostly through trial and error...) once i figured out what EXACTLY i had i started making changes.

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[Code]..

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My goal is to shoot a bullet everytime I click on ship. What happens, in fact, is that If I click on it once, the bullet is shot, but if I click on it twice before the first bullet is off the screen, the first bullet literally stops(it does not disappear, only stops) and the second bullet is shot.

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stage.addChild(ship);[code]...

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