ActionScript 2.0 :: Get Links To Load Swf Into A Loader
Oct 13, 2009
I bought a menu from Oxylus (cannot get ANY replies from them!) and I don't know how to get the links to load a swf into a loader as I have in my current menu. My current menu has this code in the xml file:[code]The Oxylus info that I can find tells me to modify the submenu.as file, and the code I should be changing is in this block:[code]
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
I've designed a slide show player using Actionscript 3.0 which loads several external images. While the images are loading, the HTML links on my page (outside of the Flash movie) don't work. As soon as all the images are loaded, the links start working again. It seems like the Flash player is hijacking the browser while the images are loading which can take the better part of a minute depending on my connection speed. I can click an HTML link once during the loading time and as soon as the images have loaded, the browser loads the new page (the one the HTML links to). Once all the images are in my Temporary Internet Files folder, this problem ceases to exist (since the images no longer need to be downloaded)
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
Can or how do I load hyperlinks from XML in Flash? So that way I can save the cool animations that are embedded in Flash. I do not want to hard-code those cool animation in AS, but just add the links on each images from XML? I am weak in the AS2 and learning.
Something like when I need to run some type of function that will attach the variable containing the URL to each movie clip generally this is done using a for loop so if each targeted movie clip is named "mc_1", "mc_2", "mc_3", etc.
I'm using an AS2 carousel loaded as an swf into an AS3 page - no problem there. The AS2 files loads PNG icons that have XML links set to load external URLs. I'd like to somehow alter the XML file so that instead of the links loading external URLs, when clicked they load swf files back into the AS2 file. Hope this is clear - below I've included the AS2 code for the carousel and the XML code. These files are from [URL] - an excellent resource site, but a little difficult to get support from!
I have a flash mp3 player nested in a header on my website, there is a list down the page of the most recently added songs, I want people to be able to click on a link to a song and have it load into the player in the header.
I am looking to have one html page with many links. When I click a link, I want to load an swf file somewhere else on the page (audio or video files). I am happy to use flash or javascript to call the different swf's.
basically I want to load a website address from a txt file as a variable into flash and then when a user clicks on a button in flash the website loads automatically I now how to already get variables in from the txt file but the problem is the getURL methodHere is my txt file contents:Ps im using google just as a test for nowIn flash here is the script to load the variables in:
stop(); //Create new LoadVars linkData = new LoadVars();
I am trying to load xml links in flash by using CDATA but what I get as a result when I publish the movie is the code itself(<a href=[URL]) instead of the link. I am pretty sure that I have done something wrong with the actionscript, nodeValue part. Here is the xml I am using:
i am creating a website the links all swf externaly but when i load this on swf i get this error. TypeError: Error #1009: Cannot access a property or method of a null object reference. at labletest_fla::MainTimeline/frame1()
I am looking to dead center my site: [URL] which 1400 x 700. I am trying to get the file to load so that when someone with a 1240 or less res links to the site it loads the with the horizontal scroll bar in the center of the page.
I am stuck on the last stage of my flash actionscript project I have already used actionscript to loaded the xml file which includes names, link, titles, description but for some strange reasons it said it couldn't find the location of the link, so here's my code for teh actionscript:
Does anyone have a resource for this, I've done some seraching and found some stuff, but nothing that just explains how, if possible to play an audio file in a flash mp3 player when you click on a html link (whether using js/php or whatever).Example:1.) Mp3 are loaded through your standard xml playlist. (Play, stop, next, prev, etc. etc.)2.) User wants the flash player to stop the current song playing and play/load the song selected after clicking on one of the html links listed on a page.
I have a movie clip that has a UI Loader component on one layer, its autoload value set to false.I would like this UI Loader component to load when the movieclip is in a certain position.Heres my current code im using: [code]....
I get a ActionScript class for loading the content:
public class LoaderContainer extends Sprite { public function LoaderExample() { loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); addChild(loader);
I am trying to load a jpg into a loader so I go into the properties then change the content path to input a URL. It works fine on the stage but when I put it inside a button it doesn't work....
Just using a simple loader to load in another swf. I have added a rectangle to my original swf, and converted it to a mc. This is going to be used as a holder. The code is
var swfLoader:Loader = new Loader(); this.addChild(swfLoader); var bgURL:URLRequest = new URLRequest("newBaby.swf"); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete); swfLoader.load(bgURL);
[Code]...
Where "this" relates to the movie clip holder object it is currently in. My question is why the top left corner of the loaded swf is always placed in the center of the holder, and not at the top left corner of the holder? Is this a default action or something?
I have a AS2 loader (buil in AS2 that is) that automatically loads external swf's.And I have a sfw build in AS3.Is it possible for my loader to still load this swf file?In order for the loader to work I have to add "_root.nextswf();" at the end of every swf file.However I know that in AS3 the alnguage is different. IF it is possible to load an AS3 swf into a AS2 loader then: is there any code to replace this one?
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
I'm a french student (first year) in a graphic school and I make a project in Flash.I simply need to make few 'infinite' (never ending) Swf's suceed. In the timeline (which is used as a frame controller) I call the Swf's successively. Here is the code and the screenshot of the timeline:
Code:
var imageLoaded:Boolean = false; // Create a new Loader to load the swf files var myLoader:Loader=new Loader();
[code]....
BUT, because there is a but, I can't make them interlink. I tried to make a new layer and place some code into it, but it stops the previous one. It seems that there is a piece of code to write to enable this option.
I'm using a function that have a loader the loads an image and put it on stage.When i try to call the function again with a different image, i can only see the first image,From what i remember that image is there but i need to remove that last one that i added to the stage but i cant remember how to do it.Note that in order to load the images i use addChildAt(object, 0) because i need the image to be in the back of the stack.
I am creating a website that has four different pages with two different pages that load pictures into a loader. Right now, everything is loading fine, but when I go to the frames (i.e. other pages of the website) where the loader doesn't exist, and then I go BACK to one of the previous pages, the loader doesn't display anything when I press the buttons. The dynamic text box doesn't load either. I am using two different arrays to load it. Also, I had to put the Actions on the second frame of the whole scene for some reason. Is there some rule about having buttons on one frame load things into a loader that is on another frame?[code]...
Then I draw a circle as _g mask,such as _c _g.mask=_c;
I want to realize following effect.First appear 2.jpg,and during the mask _c radius is from 0 to 300,the picture 1.jpg is appearing synchronously in mask _c.