ActionScript 2.0 :: Have A Preloader For Each MC Within A Movie?
Oct 21, 2003
I just wondered if it is possible to have a preloader for each MC within a movie? I have one simple preloader for the movie:
[Code]...
Now my movie is 60 frames long, the above will only preload the first 30 frames right? So If I have a button that goes to frame 35 on the main timeline and on frame 35 is MC1, can I have a preloder within this MC1 which is 55 frames long? I am just trying to get away from loading seperate swf's into levels!
I want to add a preloader into an existing flash website file. The flash file is made of 5 layers, with one movie clip on each layer for each page of the website pages. I want to be able to put a preloader on the home page to let me viewers know that the site is not fully loaded before they start viewing the other pages (it's a portfolio site, so there are a lot of images). Can I add a preloader movie clip to appear on the home page that will loop until the entire site (all 5 frames/pages) are loaded?
I do not want to add another frame in front of the existing frames because I would have to edit 200+ portfolio frames and script.
I want to use a preloader that was created in Actionscript 2.0 (because I couldn't figure out how to do it in 3.0) - but the splash page and website are in 3.0. Is there a way to segue from the preloader to the splash page? The preloader uses Actionscript to call Scene 2, but I would like it to call an external .swf file if possible. Can anyone tell me how I could do this? -- Or a better way, that does not involve redoing the loader
I'm trying to set up a preloader for my movie, and I'm having some trouble with paths etc. My main timeline has two movieclips, one for the preloaded content, and one for the preloader. The instance name of my content mc is ycmovie, so I've used the code below to try to access the loading details. My preloader mc contains the following:
I just wondered if it is possible to have a preloader for each MC within a movie? I have one simple preloader for the movie: [AS] total_bytes = _root.getBytesTotal(); loaded_bytes = _root.getBytesLoaded(); percent_done = int((loaded_bytes/total_bytes)*100); ifFrameLoaded ("Scene 1", 30) { play (); } [/AS]
Now my movie is 60 frames long, the above will only preload the first 30 frames right? So If I have a button that goes to frame 35 on the main timeline and on frame 35 is MC1, can I have a preloder within this MC1 which is 55 frames long? I am just trying to get away from loading seperate swf's into levels! Maybe something like this:
[AS] total_bytes = _root.MC1.getBytesTotal(); loaded_bytes = _root.MC1.getBytesLoaded(); percent_done = int((loaded_bytes/total_bytes)*100); ifFrameLoaded ("_root.MC1", 55) { tellTarget ("_root.MC1") { play (); } } [/AS] I tried the above and it just showed 100%.
Is there Actionscript 2 that can be put in a preloader and play only the first movie clip on the root timeline instead of all of the root's timeline (which happens using getBytesLoaded or movieclip._framesLoaded() )? I want the preloader to just load the first movie clip and let the user read this screen while the rest of the root timeline continues to download.
I am trying to use a preloader for a larger .swf file that loads inside of a movie clip. I was wondering what code might work and where to put it. (preloader is a .swf). I am using CS4, ActionScript 1.0.
I've got a couple of questions regarding the same project.
1- When you view URL... in IE, you'll notice that it sometimes doesn't go past the preloader. I asked why this happened in an IRC channel, and was told to use swfobject. However, with swfobject, I have the same problem. Is something else the problem?
I can't believe I didn't knwo this before!..or maybe I did...! then I forgotI load a movie_root.sub.loadMovie("subm.swf", 1);How do I make a preloader into the loaded movie_root.getBytesTotal(); and _root.getBytesLoaded won't work now cuz _root.is nt the main timeline of the main movie!hat am I supposed to use?_level1. ? _root.sub. ? _parent. ?
What is the best structure and code to create a preloader which shows the loading of all data together. I mean the whole movie and then I have some xml, which I would like to load at the beginning. I want the preloader to show progress of everything that has to load including xml files.
I have a preloader which loads an external swf (an animation I created in flash) This works fine, except that when the movie plays, it's already halfway through. Here's the code..
[Code]...
I think I must be missing something fairly basic...I've searched but can't find the answer. I just want my animation to play from the start, once loaded. The swf is about 4 meg.
i have my main swf movie and in this movie i want to load another swf movie that have a preloader, but the preloader doesnt seems to work. take a look to it [URL] press the button, wen you press it the preloader seems to be finished, but the the movie is not loaded, then you have to wait a while to get load the movie. the movie with the preloader works ok but wen i load it into the main movie it doesn�t work. here is mi code for the button:
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
I have a preloader(as3) that is working great, I use FlashVars to pass it what movie it is loading, then it loads that movie, and shows it on the stage after loaded. I would like to make this a bit more dynamic. Right now I can use the same preloader for any movie so long as the movie and the preloader is the same size. I would like to pass the size of the movie im loading to the preloader with flashvars just like im passing it the file path for the movie itself. Here is how im passing the movie:
var swfLocation = this.loaderInfo.parameters.flashPath; var myRequest:URLRequest = new URLRequest(swfLocation);
now i just access the variable wherever i want to say load the movie
I tried:
var swfHeight = this.loaderInfo.parameters.flashHeight; var swfWidth = this.loaderInfo.parameters.flashWidth; stage.stageHeight = swfHeight; stage.stageWidth = swfWidth;
then in my flashvars i have a value of flashPath=<?=path?>&flashHeight=<?=height?>&flashW idth=<?=width?> (passing these to the embed and object using php btw)
I have created a very basic preloader using flash components 'Loader' and 'ProgressBar". It's job is to load an external swf movie clip/file.
Problem: When the preloader has finished doing it's 'thing', i.e. reaches 100%, it loads/or seeming reveals the external movie already underway i.e. not at the first frame.
I've read a few posts from "Whispers", and have concluded that the problem is that the movie is streaming whilst being loaded. And also that i need to be using "init" in regards to 'listener'.
However i really want to be able to apply this to the code i am using it, as i had just kinda gotten to grips with it (the code).
Is anyone able to tell me what a need to alter to get the preloader to finish loading the movie COMPLETELY before it starts to play.
So, I have this file with a couple buttons. When each button is clicked it opens an external swf image. While the external swf is loading a preloader shows 1...100. I want to have a movie symbol also show up while the external swf is loading. How would I do that? Can I have it only show when the event starts, then have it disappear when the event completes..
I have my two buttons on one layer, actions on a second layer, and preloader counter on third layer.
I built a pretty simple Flash movie for a client and put a preloader on frame 1. The preloader works fine then the movie plays. What is happening is if you go to another page on the site and then go back to the home page all you see is the preloader bar fully loaded but the movie doesn't play. You have to refresh the page for the swf to play again. It is doing it to me in Firefox but not IE 8 and it is doing it in IE8 on my clients computer...
Here is the code. stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); function onProgress(e:ProgressEvent):void{ var loaded:Number = e.target.bytesLoaded; var total:Number = e.target.bytesTotal; var pct:Number = loaded/total; loader_mc.scaleX = pct; loaded_txt.text="Loading..." + (Math.round(pct * 100)) + "%";}function onComplete(e:Event):void { gotoAndPlay(2);}
Here is a screen cap of what is happening. After you go back to the homepage all you see is the rpeloader bar fully loaded without the load text.
I tried to implement a simple preloader for an existing swf movie. I've created a new flash document and added the Loader as well as a ProgressBar component. In the action script of the key frame 1, I implemented the following:
The problem is now that the movie starts playing (i.e. its sound) before the progress bar is completely finished. This usually happens around 80%. How can I avoid that the movie starts before the progress bar reaches 100%?
how to create a simple preloader for a flv movie in AS2?and have combined Apple Motion content to some of the pages under portfolio (web, tech and more).I am using progressive download directly from a flv , so it is not working on a timeline with frames so therefor my normal scripts are not working.
In many cases the video is choppy.The site is hosted with Fatcow, (shared hosting) and getting not much more than 75 mps data transfer rate.I am using comcast and getting 30 mbps download speed, and most of the time it runs smooth on my computer.Does anyone have good experience with using a flash media server for video based content?[url]...,
For some reason the mc is not removed from the stage when my preloader is finished loading ...
function Preloader(event:ProgressEvent):void { var mc:preloader = new preloader(); var percent:Number=Math.round(event.bytesLoaded/event.bytesTotal*100); addChild(mc);
Shouldn't the pre-loader skip and jump to the animation if the intended animation loads? Is this tutorial doing that?
I can't tell if that's happening. My animation is very light but it seems to be going through the entire preloader whether or not the animation is fully loaded or not.
If I already have an existing movie, what is the best way to add a preloader to this movie?I have 1 frame with a few layers right now. Then, I have some movie clips on frame 1 Should I just move everything to frame 2? Does that throw anything out of sync? I am using labels in the movie clips that that I can use gotoAndPlay("label");
MovieClip Preloader keeps looping movieI made a MovieClip preloader and everything workes fine.The problem is the movie that I am loading keeps looping.Is there any way to stop this from looping?I used Flash CS5, AS2. Here is the code that I am using:
bar._visible = false; border._visible = false; this.createEmptyMovieClip("container", "100"); my_mc = new MovieClipLoader(); preload = new Object(); my_mc.addListener(preload);[code].............
the following actionscript is for a simple preloader for a movie i'm working on. It works fine in Firefox but the movie stops on the first frame of the preloader when opened with Internet Explorer. Has anyone had this problem before?
stop(); addEventListener(Event.ENTER_FRAME,checkLoad); function checkLoad(e:Event):void {
I have a rectange shape 'wty' that scales up in the y direction, and a movie clip 'wave_mc' that I am trying to keep on top of the rectange as it scales up. The rectangle scales properly but the movie clip is not moving in the y direction. The movie clip 'waves_mc' moves from 0 to -160. Here is the code I wrote for the preloader
I have a preloader that is about 150kB in size and it doesn't load completely until about half of my 6MB movie (yet to be optimized) loads. So by the time my preloader progress graphics come up, 50% of the whole 6MB movie is already loaded. Moreover, it's blank until 50% of the movie is loaded (the preloader just seems to wait until that point before it's graphics and actions begin)?
I have the pre-Loader in the first frame of the movie and the movie begins in the second frame. I tried using separate scenes (a preloader scene preceding a scene for the rest of the movie) and that exhibited identical behavior.
Question: Is there any way I can force my preloader to completely load and run--load progress graphics and all--before the rest of the movie starts loading?
(see code below just in case).
Also - I'm using greensock tweenlite in the preloader, would that make a difference?
PS: When I say movie, it's actually a website
PSS: I'm using MovieClip(root).loaderInfo.bytesLoaded and bytesTotal etc...