ActionScript 2.0 :: Images The Images Should Arrange Automatically As We Changed?
Dec 6, 2006
In flash there are some n number of images like a list.If i drag on image and drop it somewhere between two images the images should arrange automatically as we changed. I have no idea of how to do it.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
I'm really stuck trying to do something that I think should be pretty simple. I'm using an XML file to bring in (among other things) images, and I want to arrange the images into a rectangular grid, say, 2 rows of 3 images in each row.My code:
Code: var flashProjDate:XMLList; // xml tag: date var flashProjName:XMLList; // xml tag: pname
I just wanted to know about a website's logo application. The website is www(dot)Logomaker(dot)com and I have question about how can the images be selected at various regions and their color can be changed ? What format are the images in the flash?
I'm looking for something that automatically generates images from the content in some SWF and stores the images on a server to be fetched if the user doesn't have Flash Player installed. The purpose is to at least show a static diagram instead of just a table with data, if Flash Player isn't installed.
It's quite easy to create an image from a DisplayObject using Actionscript, but that requires someone opens the SWF in the first place. I would like this to execute on the server side. Is it possible? Is there a headless Flash Player that could be used with PHP for example?
I'm used to flash grabbing an xml file that's manually edited with image file paths. Is it possible for flash or xml to automatically grab images that are in a specific folder?
I currently have a slideshow for my restaurant that plays all day, is it possible to have 3 slideshows that will play depenind on the time, lets say slideshow 1 plays fom 12pm-3pm, slideshow 2 plays from 3-4 and then slideshow 3 plays from 4 til 11pm?
I want to create a gallery similar to this but have the images load and play automatically. I looked at the code and figured instead of the "forward" and "backward" comands I could load them from a folder.Url...
My swf is 600px wide, and most of the pictures does not exceed that. However, some of the pictures needs to be presented in a larger width. url... solves the problem in a great way, by scrolling the images to the left automatically. (for example, check the second picture in Knut Bry's portfolio) My problem is that I can't figure out how on earth I'm gonna do that. Can anybody help me? Or maybe point me in the right direction?[code]
How can you expand the XML gallery (from the tutorial here on [URL] to automatically load the next image, and the next, etc. while the current picture has loaded (and most likely is being viewed for a moment by the visitor)?
here is the link for the xml gallery from 2004: [URL]
I purchased a template from template monster that has a Flash Intro. It has a header with a previous and next button and three photos.When the site loads up the first photo drops into place and text flies out from the sides of the photo then when you hit the next button the next photo drops in with its text and so on.I was able to change the photos and text and all works fine. What I want is for the banner to automatically rotate these three images and texts every 4 seconds or when someone hits those next or previous buttons.
Right now the images/text only move if you hit the next or previous buttons. In dreamweaver I set the Flash to autoplay and loop but that did nothting.
i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that:
[Embed(source="../graphics/images/ss0.png")] private var SS0:Class;
Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?
How can I stop this slideshow flicking through the images automatically? I just want it so that people click next or previous and then it goes to the next or previous.[code]...
I am making a website and want to add a background image generator to automatically switch out images regardless if you click a link or not,basically how do i make something like this: Url...I've spent a good 2-3hours doing searches for tuts and ultimately havent found anything
An image, like a jpeg, has a bunch of metadata stored in it. The "IPTC Core" metadata usually includes the photographers name, address, title, description, etc. Is there any way to access this information using AS3 so that, say, captions for images in a flash gallery could be generated automatically?
I have created a flash file that allows you to click on a thumbnail image and larger image appears ontop of a tshirt. The same way as a gallery would work. The images and thumbnails are pulled in through xml. However I have a problem, I need the images that appear on the tshirts to be .png files or gif files as the tshirt colour can be changed. At the moment my flash file will only display jpegs! I dont knwo why. The jpegs leave me with a white background, so I need the transparency of a png/gif. My actionscript is:
what the line of code would be-- where having made several buttons, on rollover, scales their respective image. However, on scaling, these images are arranged according to their layers and would therefore be obscured by text or an adjacent image.How could I make it so that everytime I rollover the hotspot, the image will scale and automatically arrange itself to the front of everything? Is there anything to do with its depth and setting its properties?
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I would like to have my background image change images every so often. I would like to use only AS3 for this. Could someone point me in the right direction. I am new to the language as well as flash.
I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:
imageHolder.image._x = 0-(imageHolder.image._width/2); imageHolder.image._y = 0-(imageHolder.image._height/2); But no such luck.
As for resizing the images to fit the image holders,
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
is it better to import images to the timeline at runtime, or export them from the library for use in action script?
I have a few images which make up the background to my website (ie they are unlikely to change very often - if at all), which I am currently exporting from the library for use with my action script code, and the rest of my images I am dynamically loading in based on a set of paths held in a csv file (these may change often).
As I have already built the class to dynamically load in external images, I was wondering if I should also load in those images which make up the background.