ActionScript 2.0 :: Load An Mc From My Library If My Condition Is True?
Nov 24, 2008I'd simply like to load an mc from my library if my condition is true:
if (condition != false){
insert movieClip here
}
I'd simply like to load an mc from my library if my condition is true:
if (condition != false){
insert movieClip here
}
I know how to do this in other codes, but..if (condition1=true) AND (condition2=true) then... How do you do this in AS?
View 5 RepliesI need to loop a flv file in flash if a condition is true.
So I tryed to add a listener but id doesn't work.. Code below:
textBox.addEventListener(FocusEvent.FOCUS_IN, focusInListener);
var connection:NetConnection = new NetConnection();
var stream:NetStream;
var video:
Video = new Video(200, 200);
var metaObj:Object = new Object();
[Code]...
If i have a piece o code that i would only like to tell Flash to use when a condtion is true how do i do that?Example of my code now:
aa = 1+Math.floor(Math.random()*5);
bb = 1+Math.floor(Math.random()*2);
if (aa == 1 && bb == 1) {
[code]......
How do I exit a script in case a condition is f.ex. true ? Let's say I have following script:
on (release) {
if (!psw2_fla) {
inf= "Insert password !" ;[code]......
I just tried everything to do embedFonts work correctly in CS5. In Flash CS4 there was no any problems with this. The TextField is created in AS3, I got new font called Sunset inside library and embedFonts set to true, but nothing works, there is no errors and the text is still invisible
View 1 Repliesi have a scen named preload, and i want it to load an external .swf, but once it's done doing so to move on to frame two so far i have
[Code]...
and this doesn't work, i think my problem is the "if(this.getBytesLoaded()" but i am not sure how to identify if the movie is loaded, maybe with true and false? but i am not sure how i would do that,
about.buttonMode = true;
about.useHandCursor = true;
I have this on a MC I use for a button - and it works but only on HALF of the object - how can I make so it works on the whole object itself?
2 objects come onto the stage from the right. The user is directed to choose the bigger objects. If he selects the correct one it lights up green and then slides off. If he selects the wrong one it lights up red on and off and then the user selects the correct one, which lights up green and they slide off as the next objects slide on.I created all of the objects in 3Ds Max and I figured I would load them via XML and assign a true and false the the respective one. But should I go about it this way? And if so, I have the concept of what to do as I mentioned above but I am not sure where to begin to execute it... Also, for more info, I am doing this all with programming and not putting actual objects in flash because this is a part of a much bigger structure.So, my question is: Should I go about it as I mentioned above and if so do you know how - you could even tell me what to google to find the info I need in order to do it.
View 3 RepliesI am trying to load, unload and load again the same movie clip from library.
View 7 RepliesI have a BD return by PHP without problem : I have "all_good" and "no_good" If the variable change my condition don't change ..... why
[Code]....
I am trying to load, unload and load again the same movie clip from library. How could i do it?
View 2 RepliesI have a load file and a write to file method. We all know what they do. How ever load always returns true and write always returns false....Right there you know somethings wrong. Because The forums have an issue with me posting code...I posted it here: [URL] Based on this code what is the issue here? why is write always returning false and why is load always returning true? (even for files that do not exist). My understanding is that if flash cannot find the file it should write to it will create it and if it cant load said file, then that method should return false.
View 6 RepliesI am pulling the words "true" and "false" from a query, but in flash I need them to be the values of true and false, not strings, is there a way to convert this datatype?
View 3 RepliesI have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc'
I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder'
I have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc' I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder' this is the script I am working with
[Code]...
i am trying to load a swf from my library... i already gave it the linkage name of:"1". But still cant load it to my moviclip container called:mc_area_1 This same container is inside another movie clip called: mc_movies_areas
here is the code that i am using:
Code:
_root.mc_movies_area.mc_area_1.attachMovie("1","n1",_root.mc_movies_area.getNextHighestDepth());
Selectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
Im trying to load random from the library 10 mc's. Which is not a problem.
But once the loaded movie finishes playing would like to unload it and to load another random another movie and so on.
I'm trying to load png images from library. My code is:
Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;
[code]....
this code gives following error:
Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.
I tried this.addChild(deactiveShow_mc) and addChild(MovieClip(deactiveShow_mc) and addChild(BitmapData(deactiveShow_mc) but it gives various errors. How can I fix this?
can load an external jpg into a movie clip which is in the library?The reason I am asking is because I have a transition between loading images and the transition has several instances of one movie clip being used for different tweens.
The problem is that when the image loads, all instances have to be in frame 1 otherwise the jpg won't load into them and because I am using tweens the instances are on all different frame numbers.
I want to be able to load the jpg into this movie clip but in the library so it updates all of the instances of this movie clip on the stage and further down the timeline.
Can i load an external swf to the library?
I do not want to load the swf to a movieclip that is on the stage.
I would like to load a bunch of swf files to the library and later on bring them to the stage.
Im trying to figure out how to load an mc from the library with a button. the button is working but not the ease..[code]
View 2 Repliesis it possible to load a mc from the library on to the stage with specific coordinates, without uning a mc to load it in to? Simply something like this:
load the menuMc on the stage at x = 200 and y = 300;
i called the identifier menuMcAs
I've figured out dynamically loading an external FLV, but I'd like to be able to do it from my library.
View 1 RepliesI have a swf that I load into another swf and add to a Sprite from the library. The Sprite is enabled for drag/drop so I can move the loaded swf and that part works fine . On the imported swf is a scrollbar it no longer works. I
[Code]...
I have 2 SWF, one of them (let's call it Resources.swf), that contains several symbols (most of them MovieClips) on its library, but, none of them are added into the stage ( the timeline contains only one empty frame),and then, the other swf (Main.swf), where I need to import some of the symbols from the other SWF.I have been looking around, and searching, but all the info that I saw, and tried, imports the symbols from the stage/timeline using things like:[code]If not,do I have modify my Resources.swf to work this out or do I have other alternatives?
View 3 RepliesI have a symbol in a .swf's library, with a linkage name of "Pana". The Pana symbol is just a 100 frame animation that I would like to have timeline control over in Flex. So how can I load the .swf and then add the Pana symbol to the display list and control it's timeline?
View 2 RepliesI just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
Do i need to use the String?
I'm creating a little movie player. i have 3 buttons on stage that when clicked i want to load a movie clip from the library into my "container" MC already on stage. basically i want it so when i click on a button it changes the first and only array item to the one i want to load. therefore replacing the existing one. (so there is only one in the container at a time).[code]...
View 9 Replies