ActionScript 2.0 :: Make A Mc Switch Arrays?
Mar 4, 2012Is there a way to make an mc switch arrays?
View 9 RepliesIs there a way to make an mc switch arrays?
View 9 Replies3 groups of checkboxes that control visibility. Each group of checkboxes would be controlled by a radio button. That is, when radio 1 is true, the corresponding groups of checkboxes is enabled and the user can click away, making the corresponding movie clips become visible or invisible. The other two groups of checkboxes would be disabled. Then, when radio 2 is true, IT'S group of checkboxes would become enabled, and the others disabled, etc. So I thought I would try using a switch statement and put all movie clips and their corresponding checkboxes in arrays
[Code]...
But obviously it doesn't work. This is my first time working with a switch statement in Flash. Am I missing something obvious or is it a matter of a quoation mark missing or what? I'm not totally sure what belongs in the case () itself.
how I could create a switch in Flash. I have the movieclip, but I don't really know how to program it. I want it to work something like: if hitTest with "char" (our character) and the user is pressing space then gotoandstop(2);. Obviously, that's just the basic idea of how the switch would work EDIT: Here's my current code:
[Code]...
I'm trying to make the switch from as2 to as3 and I'm having a hard time.
View 3 RepliesBeen fooling around with buttons (OVER and OUT effects) and I�m looking to find an efficient way to work with them. Currently i�m trying SWITCH-statements, which seems to be in the right direction. However, it still produces alot of code. Is there a way I can simplify the code below?
[Code]...
Time variable is "clock" and I want it to switch frames once clock is equal to three.
View 3 RepliesI want to make a simple SWITCH statement with Button._name as variables for CASE
so i got this code:
Code:
Button.addListener(_root);
_root.onRelease = function() {
[Code]....
i have many buttons(they are actually movieclips) and for each i made separate listener function.. is it posible to optimize that code and make some kind of switch case inside the function. I don't know how to find out who called the function... is there way to find out. I don't want pass the additional argument with events because it wouldn't be optimization at all.I put only two buttons to reduce code:
Code:
button1.addEventListener(MouseEvent.CLICK, idi);
button2.addEventListener(MouseEvent.CLICK, idi2);
function idi(event:MouseEvent):void {[code]....
I want to implement having a movie clip randomly change color.How can I make my movie clip randomly switch colors with a push of a button??By the way I'm using flash MX and I am still intermediate when it comes to coding.
View 3 Replieswhy cant the variable "height" modify the position of y? =S im new at ac so i dont know if an element of an array can be a variable? and how do i make it a variable?this is a par of the code im writing to make a group of movieclips appear offstage in a random positions as long as it is offstage (i know the array is not random since i give the values of each element but i tried by putting y= math.random * number?... but in the coordinates i didnt knew how to specify that it could be any random number exept the lenght of the stage)
onClipEvent (load) {
myArray = new Array ();
myArray[0]=-100;
[code].....
I'm trying to create something (which has probably been created a 1000 times before) that will fade in and out a series of images. I load the images into my movie and then I want to make some action script to loop through them to fadeIn/Out.So to begin with I want to store all the image names in an array and then loop through this. But I'm having problems accessing the movie clips from the array. Where am I going wrong?
Code:
var images:Array = new Array();
images = [wine_mc, sunset_mc, poppies_mc, pool_mc, eastView_mc]
[code]....
I have two arrays contains several movie clips. I used for loop to inject first array in timeline object succefuly. But then I realized, what the hack I will do about the second array I need to start them simultaneously and every array must have different destination at x and y.. Imagine banner 745x100px, I need to animate different movie clips from sides to some destination.
Code example:
import com.greensock.*;
import com.greensock.easing.*;
import flash.display.MovieClip;
var mainArray:Array= [amcMC, tantrumMC, blokMC, misMC, futMC, laoMC, cauMC, deepMC, plusMC, noMC, copMC ];
[Code] .....
I need to apply slightly different tweens on second array and trigger them simultaneously, or with small offset.
I retrieve XML data in Flex via HttpService. I have the resultFormat property on the HttpService instance set to HTTPService.RESULT_FORMAT_OBJECT. The result contains data similar to this:
<!-- ... -->
<children>
<item><!-- ... --></item>
[Code]....
I get an array named item beneath the element children when there is more than one item sibling. If there's only one, the conversion can't distinguish it from a scalar.
What do I need to change to have Flex convert all item elements to an array with 0 or more elements?
What would I have to do to get an array member children, dropping the item wrappers altogether?
The XML is generated by Struts on the server side. I always have the option to change the structure of the document there, but right now I'm interested in what I can do with Flex.
I hope I am clear enough. My data set is populated I have
comment:CommentVO;
comment.replies=[comment:CommentVO,comment:CommentVO,comment:CommentVO];
_comments:Array = [comment:CommentVO,comment:CommentVO,comment:CommentVO]
I've correctly populated my _comments Array and the replies array in my CommentVO Obj.
[Code]...
I m trying to make 2, 3 group of animation using multiple arrays, A group having 10 circles and those circles r moving from X to Y (using mainFunction). while moving... i m calling subFunction for blink effect (here my problem comes). So each circle are having two different animation (moving, blinking) ,
also going to make 2, 3 group by calling "mainFunction" Experts pls help me to resolve this problem, or sugges me some other way to make this animation
[Code]...
I have tried creating 4 variables with arrays with random values where there are no two variables with the same value at the same place in the array. For example, if the 27:th value in one variable is 3, then none of the other variables must have 3 as the 27:th value.I thought the part marked blue would do it (I have also tried it with the "while" exchanged for an "if").
Code:
var totalQuestions = 50;
var correctAnswers = new Array();
var wrongAnswers1 = new Array();[code]...
I just had a quick question, anyone know if it's possible to have arrays indexing a series of functions say something a bit like this as an example? AS]genelist[0] = Math.random()*10;[/AS] I am currently trying to get some geneticsstuff i did in director to flash so it can be used in a game, gonna suck if i to have a LOAD of variables with different names
View 5 RepliesI'm trying to figure out how to generate an array whose elements are each arrays to make a quick loading database of sorts.the main array could essentially be something like "employees" while each employee would have demographic data like age, salary, gender, etc.In some cases the information on some employees would be greater than others, and options created by "push" would imply the number of elements within each employee array would be variable until generated.[code]But I get the feeling this type of array as it is currently described doesn't lend itself well to adding new elements in the way I've described.My goal is once an employee's information has been entered and saved, I can call up their info by array number like aEmployee[2], and if employee 2's name is Bob, then Bob's name would appear in the text field, along with all the other fields related to Bob's array, such as being male, 42 years old, and living in Witchita Kansas.Would I modify a multidimensional array, or do I want an array within an array, and is there a way to add "arrays" as elements?
View 8 RepliesI am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
View 5 RepliesWhat I'm trying to do is create a program that, depending on 2 variables, multiplies another variable by a static number. Heres the code I have so far:
[Code]...
I want this on an MC:
[AS]
i = 0;
switch(thing){
case 0:
[code]....
Basically what I'm wondering is, will I lose the value of i in the first switch once I'm out of the switch? Can the second switch read the 1st switch?
Im trying to create a program that, depending on 2 variables, multiplies another variable by a static number. A friend suggested I use case/switch instead of if/else statements,which is what I was using before.
[Code]...
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );
[code].......
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
View 7 Repliescorrect syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
AllBrigades [0] [2].push (MyUnit);
But when I trace this I just get undefined.
how I can switch between different songs?The idea is that an animation will loop continuously (graphic, not a movieclip), and there is one button that will allow the user to change the background music.
View 1 RepliesI'm currently building a Flash Game for my work. I made a switch to check if my items fell into the right bucket. But when I was developing all my other functions I realized that I could handle this in an If Else instead...So the question is: What is faster (less CPU intensive), a switch or If Else?Here is my switch:
Code:
function getPoints(naam,orgNaam,baksoort):Void {
switch(baksoort){
case "bak_B01":[code]....