ActionScript 2.0 :: Make Each One Of The Images To Move Slightly?
Jan 6, 2005
I�m going to set a cenario with three pictures.
The first one, the background, and two others, smaller.
I�d like to make each one of the images to move slightly as the mouse moves, but each of the images must move in differect speeds and distance, making a pseudo 3d/panoramic illusion.
I was wondering if there is a way to find a slightly darker and slightly lighter colour based on a particular value?
I have a MovieClip with 2 nested MovieClips inside. The background movie I set to a certain colour using ColorTransform and the other movie is sort of shading.
What I'm trying to do is make sure that I transform the shadings colour to be a darker shade of the background movie's colour.
I was also thinking could I then have a mid point where if the background colour is really dark have the shading start to be a certain shade lighter?
I'm trying to make a series of images move on button press. The first will appear on the stage when the pages loads. There will be a next button which will make the current image move off to the left of the stage and the next move in to the stage from the right and stop in the center. There are about 10 images.
I also have to do the same to another page but with text and moving in vertically instead of horizontally. I have posted this at the bottom (as the images one is too big to post). Although this version is the one I did with tweens that did'nt work, you can have a play with it if you like?
randomly perhaps. I would like to figure out a way to animate a movie clip so that it is slightly moving a little bit up and down and left and right. What is the easiest way to do this?
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I have loaded 11 pictures through an array and a loop and then tweenlite'd them so them come on the screen from the right and move across 'til the middle picture is in the middle of the screen.Now, I am trying to figure out how to make it so I can move them to the right or left by a press of a button, (bntLeft and btnRight).Three pictures show on the screen at one time. So if btnRight is clicked then the 3 pictures which are off the screen to the right would come on and center in the screen. And if btnRight was clicked again then the pictures would move to the left and the last picture would come on.I don't know if that is going to make sense to anyone but me so I have created a picture to show what I mean.I also attached a snippet of the code I am using in case you need to see it. (I can post it if you want) Attachments:what i am trying to do.jpg
I have created a motion-tween with three images rotating in a flat circle from the foreground to the back. As the images move to the background, they shrink in size 25% and darken a bit. The motion has three stopping stages, with each image having a period in the foreground.
I am having an issue figuring how to make the images in the front to overlap those in the back as it rotates. I have tried placing each image on a seperate layer and placing the images on a single layer but it doesn't function the way I hope.
I need to build an animation. Some pictures must move around an imaginary circle and react on mouse events. What i mean is that images must move to left or right depending on mouse position.However, the mouse events issue is not the problem. The problem is that i have no clue about how can i build the animation of the pictures.The animation what i'm talking about is something like that found on URL...
I have an image slide across the screen, depending on where the mouse location is. It looks great in the Flash GUI, but once I publish it, the image appears to blink or go jagged as it moves quickly across the screen. I couldn't figure out if this was a monitor issue, browser issue, or something I'm doing in Flash. It appears to show up differently, depending on what computer I'm using. (tested it on a Macbook Pro, and using a custom windows xp machine) I've tried JPEG smoothing options in the image properties, and setting the quality to "best" in the embed code. (I am not loading these images externally, they're in the .fla)Anyone seen this before? Is it because the image is too large and can't refresh fast enough? (Flash is set to 60fps) [URL](Click on "Let me Play" option, then move the mouse side-to-side)
I have 3 buttons slightly overlapping each other, all on one layer. What i'd like to happen, is for whichever button is rolled over with the mouse to show up on top of the other buttons..
i created slideshow in flash as3. while moving the image left to right / right to left which showing some jerk effect. i need to move this effect to be smoothly.
this is the code using in my application
TweenLite(this, 8, {x:this.x + 118, ease:Linear.easeNone})); => left to right TweenLite(this, 8, {x:this.x - 118, ease:Linear.easeNone})); => right to left
I would like to be able to move images into and out of Flex by converting back and forth between ByteArrays. I've been having some trouble with this, so I designed a simple test program, and even that I can't get to work. Here's the code I'm trying right now:
[Code]...
So far the process follows top to bottom: Click button 3, image displays, everything is going well. Click button 4, and I get "Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type." after the line "loader.loadBytes(myByeArray);" in the function button4_clickHandler. As far as I can tell I'm using everything as intended.
I'm completely new to flash & digital art. I got a project recently for a christmas card. Basically a digital drawing with some flash animation edited into it. The rough sketch can be seen here: Though I just have a slightest idea based on youtube videos of how to do it. Here's what I think I could do (correct me, if wrong):
1)Make the background image in PS as a digital painting 2)Make the characters into vectors in Illustrator. 3)Make the further frames/moving parts of character in Illustrator as well 4)Export the whole thing into Adobe Flash 5)Make it happend.
a)Does my plan have potential?(Though I can finally be sure of it in practice.) b)What flash format to use to create it, considerint that it'll be used in web, sent out as emails? (There are a number of things in there -Action Script, AIR etc) c)Any tips for a beginner?
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
I have two copies of an image (one called blurPic_mc & one called sharpPic_mc) and I want to be able to move both of them around the screen togethe I need them to stay exactly on top of each other for some other functions I am running but right now the only one that moves is the top one (sharpPic_mc).I included my code below.
sharpPic_mc.addEventListener(MouseEvent.MOUSE_DOWN,Click); sharpPic_mc.addEventListener(MouseEvent.MOUSE_UP,Release); function Click(event:MouseEvent):void{
I have background elements that slide left and right on the stage depending on where the mouse is on stage. If I take focus off the browser, like if I decide to check my email or open another tab in Firefox, when returning to my flash movie, all the elements have moved off the stage, and when focus is put on the stage, will slide back to the correct position.
I'm using an event listener on the stage to detect mouse movement...
I have an organization chart with about 40 items on it. Each item will have three options that will show up when moused over. Each of these options will go to a different [URL]... for example.
I'm writing in Flex a simple app that allows product personalization, right now I'm working on adding engraving text. Most products are round so I want the text the be slightly curved when placed on the product to give it more realism.
I've looked into text curving/arching in Flex but the solutions I've found seem to be overkill for my requests. Does anyone know how I can slightly curve text in Flex without too much hassle?[URL]..
I want to use tween animation to move 6 or more images onto a stack in the middle of the stage. (I can do this). When all the images are in the stack, I want the images in the stack to disperse to various parts of the stage.
I am trying to create a slider that will move a series of images in a movie clip based on the location of the slider. The problem I have is that when you click and drag the scroller it will move the images once but after that the images will not move. I am guessing that the problem is with my code. I want to move the _x of the images movie clip based on the _x of the slider. Here is the code I am using which is placed in frame one of the "timelineSlider" MC:
[Code]...
If it will help I can send the the original .FLA file by email as it is too large (225kb) to post on the forum.
I'm rather new to AS3 but I have to make a gallery like on this website. [URL]. I have only 4 pictures and 4 buttons but I have also two arrows on each side. I would like to make it in a main timeline. Like an easy animation and than with as3 send user to one of those four pictures when he is clicking on buttons.
I just upgraded from a Macbook that was using OS X Tiger to a new Macbook with OS X Snow Leopard. Now, when I open my flash files on the new computer, they are rendering the fonts slightly differently and off position. I am using the same software (Flash CS4) and the same font library.