I'm completely new to flash & digital art. I got a project recently for a christmas card. Basically a digital drawing with some flash animation edited into it. The rough sketch can be seen here: Though I just have a slightest idea based on youtube videos of how to do it. Here's what I think I could do (correct me, if wrong):
1)Make the background image in PS as a digital painting
2)Make the characters into vectors in Illustrator.
3)Make the further frames/moving parts of character in Illustrator as well
4)Export the whole thing into Adobe Flash
5)Make it happend.
a)Does my plan have potential?(Though I can finally be sure of it in practice.)
b)What flash format to use to create it, considerint that it'll be used in web, sent out as emails? (There are a number of things in there -Action Script, AIR etc)
c)Any tips for a beginner?
I was wondering if there is a way to find a slightly darker and slightly lighter colour based on a particular value?
I have a MovieClip with 2 nested MovieClips inside. The background movie I set to a certain colour using ColorTransform and the other movie is sort of shading.
What I'm trying to do is make sure that I transform the shadings colour to be a darker shade of the background movie's colour.
I was also thinking could I then have a mid point where if the background colour is really dark have the shading start to be a certain shade lighter?
We need to generate around 8,000 nearly identical SWF files with slightly different text. I know about flashvars, but unfortunately, we don't have control over the publishing of these files and can't have flashvars passed in. Ideally what I'm looking for is that we have a flash designer come up with a nice looking template for us with a placeholder text or element in the file. We can then call a command line utility many times to generate 8,000 copies of this with slightly modified text. I've searched for an entire day now and haven't found anything to help us out. Granted, I'm not a flash developer, but it seems like this would be pretty straight-forward.
I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...
Am I completely hallucinating or what ? That's several years I'm working with Flash, and today, i want to do the simplest animation ever, and it just doesn't work....I want to mask an animated clip with an animated mask (a shape animation), but every time the mask arrives at a keyframe, the clip restarts to the frame 1 !!I added a piece of code to see at which keyframe it is blocked, and at every mask keyframe, the code says 'TypeError: Error #1009: null property..
I have 3 buttons slightly overlapping each other, all on one layer. What i'd like to happen, is for whichever button is rolled over with the mouse to show up on top of the other buttons..
I have an organization chart with about 40 items on it. Each item will have three options that will show up when moused over. Each of these options will go to a different [URL]... for example.
I'm writing in Flex a simple app that allows product personalization, right now I'm working on adding engraving text. Most products are round so I want the text the be slightly curved when placed on the product to give it more realism.
I've looked into text curving/arching in Flex but the solutions I've found seem to be overkill for my requests. Does anyone know how I can slightly curve text in Flex without too much hassle?[URL]..
The first one, the background, and two others, smaller.
I�d like to make each one of the images to move slightly as the mouse moves, but each of the images must move in differect speeds and distance, making a pseudo 3d/panoramic illusion.
I just upgraded from a Macbook that was using OS X Tiger to a new Macbook with OS X Snow Leopard. Now, when I open my flash files on the new computer, they are rendering the fonts slightly differently and off position. I am using the same software (Flash CS4) and the same font library.
I'm basically looking to create some buttons that once 'rollover'd' grow slightly, and shrink again once 'rollout'd' and I am hoping to add a little bounce (or I believe its called elastic) once it snaps back. I am a beginner, but have created buttons before with rollover, rollout etc but arent sure how to create the motion of it growing in the button. (I am using Flash CS4 and was intending AS3, but happy to use whatever is recommended for this.) I did use this site tutorial [URL], but I wasn't sure which AS or CS it was using. Everything worked but the motion of the growing.
I set my images at 60% quality JPG files out of photoshop which seems to give a very nice representation. I set up a site to take a full screen, so I expect it to be larger on a bigger screen then what I see on mine. I figured to keep every image actual size at about 25% bigger when the finlal needed size in the layout, so if the site is ever on the bigger screen then images have some stored resolution to be enlarged and accomodate an increase in size. So all of mine images are scaled at about 75%.
Is it a good practise or things don't work this way in Flash? Perhaps it is better to keep the images to 100% (rather than importing intentially enlarges images) but make the maximum quality? Or both ways kind of work out?
I have a series of movieclips containing both bitmaps and text.After applying some 3d transformations and moving in 3d space, my text and bitmaps are slightly blurred. This is AFTER I reset all the 3d coordinates (ie z=0, rotationX=0, rotationY=0) Has anyone else encountered this? Is there a solution to get my crisp text and bitmaps back?
I am updating source code I came across to AS 2.0 and I am having problems with the tweens. Here is what I am trying to accomplish in AS2.0:[URL] Here is the part of my updated code I am having problems with:
[Code]...
This is my problem: (1) I want the top image to tween to the right and up in X and Y direction and also slightly rotate. THEN I want it to tween back underneath the other stack of pictures in center of swf. However what is happening is that the depth of the topimage is being set under all the pics right away and the tween takes place under all the pics and not ontop. Is there a way for me to wait until the tweens are done and then execute my swapDepths line? Here are problem lines in detail:
My first time making anything in flash, so go easy on me. I made a set of navigation buttons for a website I'm building for a friend of mine.
When I make it in Flash, everything looks perfect. When I save it as a movie and run on my computer (in Flash Player 6), it still looks perfect. But when I put it on my website, the "M" in "HOME" gets distorted (on all browsers). See here: [URL]
Using Flash MX, can't afford the upgrade to CS right now!
I've created a holder on my site into which I'm loading individual .swf movies using a separate 'interface' at the side. Each swf is a slideshow of jpeg images, but for some reason they are becoming slightly stretched/distorted (maybe a single line of pixels is repeated) when they appear in the holder. The holder size is 1000x600, each swf has the same size, same dimensions for each jpeg too.
An example code for a button to load the swf into the holder is: on (release) { _parent.holder_mc.loadMovie("interface_7_movie.swf "); } Is there anything I need to add to prevent the weird distortion?
I really like the new tweens and motion panel that Flash added in CS4 but I'm having some problems with them that I cant find a solution to.
1. When I animate or apply a preset animation it changes the position slightly. I do work where I need things positioned exactly where I put them. For example X:70 Y:210 but when I animate it might for example change it to X:70 Y:210.5 and to make it more confusing even if I animate a group of them at the same time it only does this to some things and not all. Also if I try to change the position back manually it doesnt always let me in the properties panel. I have to go to the Motion Editor and change it there frame by frame.
2. Similar problem to above but with the Alpha property. I want to animate things where it fades on and then stays up for a few frames and then animates back off. When I try to do this using the properties panel it doesnt always let me. So for example I need my alpha values to be in this order for the 4 keyframes. 0, 100, 100, 0. But for the 0 it might force it to 3% instead of the 0 I need. Again I can only fix this by going to the Motion Editor and adjusting it frame by frame.
Im using an animated movieclip to create a pulldown menu..the thing is that I want to anymate the buttons inside the pulldown as well..so I therefore used a similar movieclip inside the pulldown menu to make this animation
randomly perhaps. I would like to figure out a way to animate a movie clip so that it is slightly moving a little bit up and down and left and right. What is the easiest way to do this?
Have set up a file which preloads all of my images from an XML before displaying. However I'm having problems, one is the preload bar flashes slightly at the start, then is visible as I scroll through each image in the galleries. I've attached my fla file >> here <<
I'm trying to code a click-and-point adventure game for a class, in which interactive objects glow when you mouse over them.... In the frame I have the background image (in which there is, say, a drawer), and an image of the drawer glowing placed exactly over top of that. The glow image is invisible until you mouse over it, at which point it is supposed to become visible (and disappear upon mouseout). I have the mouseover function linked to the entire glow image (which is a movieclip), but it only seems to work when you mouseover a specific portion of the image (usually a corner). The code looks something like this:
ActionScript Code: DeskDrawer.addEventListener(MouseEvent.MOUSE_OVER, drawerLightUp); function drawerLightUp(e:MouseEvent){ DeskDrawer.alpha = 100; }
when the glow-image is moused over, it moves upward slightly and a small amount of whitespace appears at the top of the image.
I am using Flash CS3 to create a button for a site I am building in Dreamweaver CS4. The button I am trying to create looks like a volume knob on a guitar amp. I need it to point to zero and then "turn up to 10" over a period of 3 seconds when the user hovers over it. It also needs to play a sound. I have created seperate images in photoshop for the knob pointing at each increment 1-10. I added these to a new Flash doc on separate layers. Saved it and it plays as expected when in preview. However I cannot figure out how to get it set in a button. I have created simple buttons but not one that "plays a longer animation" like this.
I have made a christmas card in flash - but I need to export it as an animated gif of it - which I can do easily enough - my proble is the quality - it defaults to screen 72dpi but if I want better resolution it increases not only the DPI but the actual file dimensions - mega large.How can I get around 150-200 DPI and retain the original canvas size?
I made an animated gif in adobe flash, but when I export it as a gif, the quality is ruined. I know there is a way to make high quality gifs in flash, as shown here:URL...But when I follow those steps and publish it, the gif turns out to be a blank frame.