it's possible to make transitions with masks using actionscript?i have section headers that i want to transition when certain buttons are clicked, and depending on what button is clicked, a new section header is shown. i put all the section headers in a movie clip, with different frame names, so when the button is clicked, it jumps to the different frame name of the movie clip.
for the transition, i basically want a wipe left to reveal the section header.. and a wipe right to hide it... and to do this, i figure i'd need to mask...
so i put a mask over the movie clip and realized that flash doesn't mask movie clips very well, when using masking layers.. so it doesn't really work properly.
is there a way to do this using actionscript? and if so, how? i know flash know has a setmask property for movieclips..but can you modify the mask property's size?
i was also wondering if it's possible to make transitions with masks using actionscript?i have section headers that i want to transition when certain buttons are clicked, and depending on what button is clicked, a new section header is shown. i put all the section headers in a movie clip, with different frame names, so when the button is clicked, it jumps to the different frame name of the movie clip.for the transition, i basically want a wipe left to reveal the section header.. and a wipe right to hide it... and to do this, i figure i'd need to mask...
so i put a mask over the movie clip and realized that flash doesn't mask movie clips very well, when using masking layers.. so it doesn't really work properly.is there a way to do this using actionscript? and if so, how? i know flash know has a setmask property for movieclips..but can you modify the mask property's size??
In "flash website templates" we see some amazing transition effects between the pages, I wonder how they do it? Are they made of flash? or those effects are created in some other application like "after-Effect"? or are there any special tween engine to make effects?I have been searching for a while...but still confused and looking for guidance.
I am trying to make transitions between loaded swfs. Below is my code. I know I need to add to one of the functions to make it play the "out" transition before the new swf is loaded. Each swf has a timeline with a stop frame and a frame labeled "out". The below script allows me to press buttons and load the coresponding swf to the stage.
does anybody know a easy way to make image transitions in Flash CS4? without using the timeline and without to much programming. Why invet the wheel again if somebody already has the answer? This is what i want to do:Put images/photos in a folder or import to the Flash libary and then let flash view the pictures with a pre-setted transition. The transitions could be: fade in/ fade out, blur in/blur out, pixel in/pixel out, zoom in/zoom out and so on (with a nice look) I want to select the pictures to be used and then select a transition for each image.
For an example if i wanna do a image header lets say 900x400px and then vÃew my images in the folder with the selected transitÃon. I tried to use the slide presentation feature but the transition looked like PowerPoint, boring and not so smooth. Somebody has a simple and free solution? I know this is not to hard for a experienced Flash user, but im a beginner =).
I am trying to make transitions between loaded swfs. Below is my code. I know I need to add to one of the functions to make it play the "out" transition before the new swf is loaded. Each swf has a timeline with a stop frame and a frame labeled "out". The below script allows me to press buttons and load the coresponding swf to the stage.[code]
Forgetting about my last post: This code currently makes it so each picture will fade from white. What I'm trying to do is make the slideshow so that each picture transitions into each other, instead of from white.
p = 0;this.onEnterFrame = function() { filesize = picture.getBytesTotal(); loaded = picture.getBytesLoaded(); if (picture._alpha<100) { picture._alpha += 10; }};[code].....
I know theres a tut on this site that shows you how to make page transitions with external files, but how can you do the same but internal. my site isnt that big and doesnt need exernal swfs so i was wondering how to make that same exact page transition, but internal.
Is there a way to make state transitions/animations of a fl.control states - button for example ?All I can do now is change the skin design and that's it, I can't animate between states like I can with Flash Builder skins. So is there a way to do that, any technique or I have to create a button component from scratch?
I want to make an animation which interacts to the overstates of different buttons, but I want the animation to tween between the different states without reseting to a defaut when the mouse cursors off of the button. Another way of saying it is that I want the animation's instances to smoothly transition from one button to the next, no matter what order the buttons are cursored over.
I was wondering whether it was possible to include multiple masks to just one layer?I have a huge deadline in for thurs and it would be a huuge help if it is possible.
So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layer. When the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do
I have two seperate MCs which I want to have the same mask effect on it Ie a gap in the middle, the mask is spinning round as stated they are separate, the blue thing gets moved whist the white one doesn't
So I have a MovieClip, A, and inside of it is a layer that has shapes on it for a mask, this layer does have some keyframe animation (the masks move). Then I have MovieClips on other layers that are masked by the masking layerWhen the movie loads, I load in an external jpeg and draw it onto a bitmap object, and then use that bitmap object and attach it to the moviecilps that are masked. This works fine, until the animation hits the part where the masks actually animated, then it reverts back to whatever i had in it before i attached the bitmaps. Is this a bug? or am i missing something? the only way i can get it to work is to run a function every single frame that the mask changes to reattach the bitmap. but that seems quite unefficient to have to do
I'm creating a starry sky for a header and there are mountains in the image which obviously I want the randomly generated stars to appear behind it.I've tried setMask() but I don't see it doing anything. The generated stars still appear on top of everything regardless of layer order and such.
I have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.
I have this problem that has been makin me crazy. I want to make an erasor for the drawing api basically. Since I wasn't able to accomplish it, i looked everywhere!!! no luck So far I have been able to "erase" with shapes. For instance, I can drag a circle out and see the masked item underneath. The very next shape I drag out cancels the mask from the previous shape as if you can only have 1 mask per maskee. Also, I cant get a line drawing to become a mask.
//creating the shape _level3.drawingPlane.createEmptyMovieClip("layer"+ _level3.layer+"_"+i, _level3.layer); // dynamically setting the mask_level3.water.setMask(_level3.drawingplane["layer"+_level3.layer+"_"+i]);
I've been having this issue for a day or two now and it's really bothering me. Sometimes the drawing api draws to the mask perfectly fine other times it doesn't work at all.
I'm trying to modify the alpha layer of a bitmapData by taking a source iamge and masking out areas that don't have the correct channel. ATM I'm using copyChannel to achieve the effect, but I'd liek more than 3 channels (use alpha kills the other channels it seems). 255, 0, 255 should be able to act as another mask.
This is what I'm doing now...
Code: bitmap.bitmapData.copyChannel(tempMask, new Rectangle(0, 0, tempMask.width, tempMask.height), new Point(0, 0), BitmapDataChannel.RED, BitmapDataChannel.ALPHA);
So the red parts of the image mask out the source image. All I want is to be able to mask out things basic on multiple channels (the lesser of the 2).
1) How does copyChannel work? Can I just test each pixel manually and achieve relatively similar speeds? and 2) if the Flash inline functions are infact faster, is there a function that can do what I want, or would it be better to use a shader?
Code: var tempBitmapData:BitmapData = new BitmapData(tempMask.width, tempMask.height); var matrix:Array = []; matrix = matrix.concat([0, 0, 0, 0, 0]); // red matrix = matrix.concat([0, 0, 0, 0, 0]); // green
I have an animation I've created of a rotating Earth. I want to turn it into a movie clip, so I can easily use it in other files. The problem is, I can't make it into a movie clip because there are some layers that are masks and they are locked.
i have a red rectangle. On top of this rectangle is a bitmapped (not vector unfortunately) pattern fill that needs to include some white/transparent pixels that should show the red color of the rectangle. How do you define this in SVG, if possible while avoiding the use of masks? The 'transparent' pixels keep coming up white instead of red.
When i create a new motion tween for example, i get the yellow "!" error in properties and it says "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol". Thing is, i dont have more than one symbol or thing more than one shape and that is actually being tweened.the ! error only shows when i select the last frame in the tween. any ideas how i can get around this? i've never had this problem previously.
when i create a motion tween, i draw the object (in this case a circle), right click on the single keyframe, select create motion tween, then copy this keyframe and paste it further down the timeline, say at frame 10. At frame 10, i will move the circle to another location. the tween seems to work and it has created the symbol in the libary (tween 1) as a graphic, and when i export, it works ok, but the last frame has still the same error with the "!". Same thing happens with shape tweens.
I'm having a hell of a time trying to get a custom mask to work on a project I'm creating.The mask I'm trying to use is applied as a pixel mask on a layer in the photoshop doc I'm working off, but I can't seem to figure out the proper way to get that layer mask imported into flash, to then compile into my .swc and be called from actionscript. (I'm coding in Flex)Whats the proper workflow for getting a pixel mask imported from photoshop so that when I call:
container.mask = myMask;
It'll show up as the shape I want, and not just a square box the size of my shape?