ActionScript 2.0 :: Making One Thing Load After Another
Dec 1, 2002
ok i've beent rying to get this to work for the past hour or so and i'm really confused so i'm gonna try here...i'm trying to make one thing load...and after that has loaded...another thing load...i know you can do all that in the timeline but it would all turn out messy...so i was wondering if you could do it in the action box...and i've tried this so far...
I'm working in Flash 5...I've made a random loading database of animations that's the first thing to load in my movie. My problem is that after the random images fade in, display, and then fade out I need the next movie clip to load. Right now I can't figure out how to get the second movie clip to load Following the random loading movie clips...all the other animations want to play at the same time the random movie clip plays.I used a modified version of the Kirupa random loading background...it's on the timeline as "Location" with the action scripting for the random load on that layer. Can anyone tell me how how get the second animation to play After the random loading clips play?[code]
I followed the 3D Carousel tutorial from gotoandLearn http:[url].... I was able to put in my images and change the features to how I want, but for the life of me can't figure out how to make the thing auto rotate.
var tw:GTween = new GTween(container, 0.8, {rotationY:targetRotation}, ease:Exponential.easeOut}); tw.autoRotation = true;
But when I added it it just gave me errors and the carousel would not load.
make one of my images in a slideshow (which the images are linked externally through actionscript) load a button that is only accessible when that specific image is shown.
for example-image 1- no button but image 2 has the button, image 3-no button, image 4 no button.... and so on.
heres my script for the slideshow and prev and next buttons
var totalSlides:Number = 6;var currentImage:Number = 0;var imagePath:String = "images/ad";var imageName:String = "ad";var imageExt:String = ".jpg"; var adImages:MovieClipLoader = new MovieClipLoader();
When we do XML.load on flash application, then we do netstat on the server-side it opens a persistent connection. Im finding out the reason why its doing that, it should be close right away when the xml loading has finished. problem is the connection remains open.
I'm just trying to make it so the video in my swf (the flv) does not immediately play when a web page opens. I have: imported the .mov into flash, creating a flv file
given it a skin converted it to a symbol (Movie Clip)
given it an instance name of movie_Clip
created an actionscript layer with the simple code of: movie_Clip.stop();
Shouldn't the clip be stopped upon opening the SWF file? How can I make it be stopped?
I have several movieclips placed on the timeline that I want to be invisible and not run until the user clicks a button. The movieclips are linked to a class I set up:
Code: class Hidestop extends MovieClip { function onLoad() {
[Code]....
The problem is that some, but not all, movieclips show briefly when they load before becoming invisible. I can get around this by starting each movieclip with a blank frame, but there must be a better way.
I am having trouble making a button load an external .swf file I have a made a flash file, and in the navigation; once a Button is pressed it should load another .swf file but I can't get the Button to load another .swf despite numerous attempts, and Google searches!!
Making a photo slideshow to load as an external movie clip on my site when a button is pushed. Here is a link to the .swf file: [URL]. There is text that describes each set of 6 pictures. After the set of 6 pictures plays through the text is supposed to disappear and a new text appears to label the next set of 6 pictures. Problem is: the text doesn't disappear! I made all the text layers a symbol/movie clip. I animated each text to disappear at a certain point in the timeline but when I test the movie the texts just remain there and build up one after the other. When watching the movieclip, pay attention to the text in the lower left screen.
This is just a part of the script, the whole thing will kinda look like a calendar, it will load certain dates from an XML file, cross-check them with the dates, and then it will mark them in a different way in the SWF. However this sample of code should just build arrays of days using the name of the month array, and days in it array.Later Im gonna check if dates from the xml match some dates in those arrays. If they will, it will change theyr apperance.
i have three buttons. each time i press one of them i tell them to play the same mc. at the end of that mc i want to (depending on which button has been hit) load either movie 1, 2 or 3, corresponding to button 1, 2 and 3.
I'm making a script that will dynamically load JPG's from a file and will eventually display each JPG's thumbnail them side by side. I've got the code going and would like to know any suggestions for corrections.
[AS] // Importing Images p = 0; x = 20; y = 20;
[code]....
Right now I'm having troubles with the resizing of images: the if statement doesn't seem to work (or maybe resizing in flash distorts the images).
Im new to the AS3 game but I need some help with something. I have built a pretty good website mp3 player but it plays the songs in order. I want the the mp3 player to play a different song everytime it loads.[code]
looking to build a horizontal news ticker like you would see at the bottom of the screen on CNN etc except it will only display one item at a time. Just thinking and planning before I start.... If the news ticker is only going to be wide enough to display one news item at a time, will my flash load all of the xml news data as soon as it launches and hide all the content that is outside of the ticker width or would/should it only load/display each news item individually when it is that items turn to display in the ticker?
Making a photo slide show to load as an external movie clip on my site when a button is pushed . Here is a link to the .swf file:[URL]..Basic problem: There is text that describes each set of 6 pictures. After the set of 6 pictures plays through the text is supposed to disappear and a new text appears to label the next set of 6 pictures. Problem is: the text doesn't disappear!
I made all the text layers a symbol/movie clip. I animated each text to disappear at a certain point in the timeline but when I test the movie the texts just remain there and build up one after the other.
When watching the movieclip, pay attention to the text in the lower left screen.
I'm wondering how you add more than one function to a button? When the button is clicked I want a tween to be carried out which brings a image onto the stage, then once that is there I want each button of a menu to tween in one after another. How can I do this with actionscript?
I've tried just adding the tweens all under one function but they are carried out all together rather than one after another..
When you click on "works" on my site it reveals a menu with 2 other buttons, but when you try to mouse over the 2 buttons the whole thing dissapears. What I've done is set the "works" button to jump ahead in the animation to reveal the menu which is actually one large button with the 2 other buttons on top. The large button is set to - on rollout goto and play frame 1.
I have a special canvas class covering my entire stage, and a bunch of Sprite hotspots on the layer below. If I put the hotspots on the same layer as my canvas, the canvas does not register MOUSE_DOWN events if my mouse is inside one of the hotspots, since the hotspots are targeted instead. However, if I keep the hotspots on the lower layer, the canvas handles all the MouseEvents. Is there any way to make MouseEvents target more than one thing, so that both the canvas and hotspots respond to MouseEvents? (The canvas is a bitmap drawing class and the hotspots are supposed to trigger when the cursor touches them or clicks on them.)
I want to use a next/previous image thing, which loads the next image from an array into a second movieclip(which will be hidden)... then swap the visiblity of mc_1 and mc_2 ...attach a preloader and stuff.its basically an effort to save some peoples on 56K dial-up lines.so it alternates between mc_1 and mc_2 (which is the easy bit)
this code works, although when I rerun the function by clicking on "box" it just loads the image at pic[0] (winterrangep1.jpg) while tracing this.picNumber in the loadNextNumber function I get NaN.That only becomes NaN when _root.box is clicked, not when it is run from the _root.
Anyways, click on that link. As you can see I've set it up so that clicking on one will change the color of the other. As well, they have a rollover to another color.
But, I want to add a rollout thing to each link so that when I rollout the link will go back to the color it was before I rolled over.
Right now it stays with the rollover color and when I add a rollout thing it is constrained to one color. I need it to be adaptive to each situation as I will be adding more links and more colors down the road.
I just need a rollout action that will not change it to a certain color, just the color it was before I rolled over.
If you understood that at all answer. If not, tell me or ask a question to clear it up. I might even whip up a larger version of it with more colors to make it clearer, but only if you need.
I found this tut http:[url]...and wat i want to do is have thing like Flash.I know how to make the lines thicker but i need when you click the button the lines turn thicker like the As changes.
i'm working on a flash xml gallery. But there is one thing i can't figure out.i like it very much when the thumbnails are not i 1 line but 5 next to each other and then down. So the 6th one must load underneath the first one. Is there an actionscript for or is too complex?