Mouse Over The 2 Buttons The Whole Thing Disappears?
Mar 26, 2009
When you click on "works" on my site it reveals a menu with 2 other buttons, but when you try to mouse over the 2 buttons the whole thing dissapears. What I've done is set the "works" button to jump ahead in the animation to reveal the menu which is actually one large button with the 2 other buttons on top. The large button is set to - on rollout goto and play frame 1.
The garage door has a chevrolet logo on it that is pulsating. I know how to make buttons but I need the garage door to become a button that when clicked the animation plays rather than it playing automatically.The top of the tool chest will be a button that plays the animation in reverse and the drawers are buttons that open to an email form for each. But I don't know how to target these buttons because they are nested two levels below the main timeline.
Im currently trying to create a type of speedometer thing which reacts via various buttons on the screen.I done a simple script for the needle to move so many degrees left or right but this simple script doesn't stop the needle from continuing to go to far left or right (min/max on dial). Is there a way of stoping the needle once it has reached say 10 degrees and 120 degrees?
My script is:
bad_btn.onPress = function (){ needle_mc._rotation +=16; } good_btn.onPress = function (){ needle_mc._rotation -=16; }
bad and good buttons determine the left and right Im also interested in whether once the needle has reached it max point this would trigger of another function etc
I have a button on frame1 that when clicked, takes you to frame2. On that frame 2 there are two more buttons; one takes you back to frame 1 and the other takes you to frame 3. On frame three there is a button that takes you back to frame 1.
If you are on frame 2 and go back to frame 1, one of the buttons on frame one disappears. If you are on frame 3 and go back to frame 1 a different button disappears.[code]...
what i am trying to achieve is have a rollover on a button that pops up a 'window' with some text on it (i have this bit worked out) then once the user has finished reading the text they rollout from the 'window' and the image behind is restored. i have attached the .fla so you can see what i mean.
what is going wrong is that the active part of the rollover on the button is only very small and as the 'window' expands and then reveals the text, the active part of the button remains small. so when the user moves his or her mouse the 'window' disappears. i'd like it to stay open until they rollout from the entire text window.
When page is loaded I can scroll it with mouse, But when I load first external movie clip the mouse scrolling function disappears. Is there anything I can do? I have search in flash mx 2004, and tryed to use // Mouse.onMouseWheel but nothing
when I leave a window with flash content, in this case, a scrolling movie clip with buttons inside set to hyperlink popups (only 1 hyperlink is set so far): [URL] the flash content will disappear. So if I go back to the window, I have to reload the page to get the flash to appear again. Same thing happens if I minimize the window, when I bring it back up, no flash, and I have to reload the page. The menubar with the boxes at the top is flash as well (different swf) and that doesn't have this problem.
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
I have a menu bar that when a user mouses over it, a second menu slide out beneath it.when I move my mouse off the first menu bar, the second menu bar disappears. Im not sure how to organize my hit areas so that the second bar stays even if I mouse off the first menu bar.
I have a ready simple calculater design. and i learned the Action Script languge last month i just tried to add a Mouse Lestiner for a buttons(actually it's not button but it customized to act like a button = the No.ZERO button = num0_btn as shown in the code below. but it doesn't work.
it works correct with the normal button ( = tst_btn ) as shown in the code below.
I mouse over my buttons and they blink as I move my mouse accross a row of buttons like stop, rewind, reset and home.How can I stop them from blinking as I move the mouse in between them. All the buttons are iniside a movie clip so they shouldn't blink when I put the mouse in between them since they are all in one movie clip call controls_btn?
I'm wondering how you add more than one function to a button? When the button is clicked I want a tween to be carried out which brings a image onto the stage, then once that is there I want each button of a menu to tween in one after another. How can I do this with actionscript?
I've tried just adding the tweens all under one function but they are carried out all together rather than one after another..
I am working on a menu that uses a number of these buttons: [URL]
The button works quite well, except that I would like the sub-menu to close up once the mouse clicks elsewhere on the screen. I have tried to find the Action Script for this but have been unsuccessful. What script can I use to cause the menu to close up when a user clicks outside of the button?
I will be having probably hundreds of objects on the stage, which would be very big, at least 4000x4000px. I wanted a way of panning around, either with the mouse or with buttons. I basically want it to work like Googlemaps does. It can't be a single image as everything on the stage is moving and dynamic, coming from an SQL database. Flash was the only way I could think of to bring a graphical map alive from SQL data.
It seams my event listener for a mouse click on buttons isn't working. I gave the buttons instance name two_btn, etc, then I wrote in action script:[code]but every time I click the button it won't do anything at all.
I have 2 buttons that i made an up arrow and a down arrow. I would like them to move an image up or down on mouse click. Although i made the button rollover actions previously and i got the script below from researching online. Now I am not sure if i should even bother with it. I thought if i could get the actionscript to recognize the buttons and tell it what to move the (the ad) I could get them to work. But haven't figured out how to do that and if i have to make custom buttons for this. see what i have below thus far.
I have a menu on the right side of an app I'm building with five buttons in the menu. Each button is a long rectangle with a symbol on one end and the label for the symbol on the other. On mouse over the rest of the button tweens out from behind the frame of the app so you can see the label and click the button. This all works just fine. My problem is when I mouse over the frame directly over one of the buttons, it activates the button. The frame and the buttons are on separate layers with the fame layer on top. The frame is just a graphic I built in Illustrator.
so i've been following this tutorial on youtube about buttons and how to make them trigger certain things using AS3 Anyway, here's my code:
[Code]...
What suppose to happen is when i mouse over the button, some things appear, when the hover is off, everything goes back to normal The problem: When i mouse over the button, everything start blinking and the "some things" start appearing and disappearing while i hover over the button. When i remove aOut event and function - everything works like it should - "some things" appear when the button is hovered and stay there because there's no aOut code.
Tested the same thing using MouseEvent.CLICK instead of MouseEvent.MOUSE_OVER. When it's just by itself - works fine. I clicked the button and things appear. But when I add MouseEvent.MOUSE_OUT, nothing happens at all. The button becomes unclickable.
I have created a long horizontal movie clip. Inside it are 22 buttons for a company history timeline. On the mouse over I want it to scroll in accordance to the mouse location so I used this code:
yearHolder.onRollOver = function(){ var leftLimit:Number = -(yearHolder.year_mc._width - btnMask._width); var rightLimit:Number = -5; this.onEnterFrame = function(){
[code].....
In order to get the buttons to work I created a function then called the function for each button with the instanceName for the argument:
function buttonAction(instanceName:Button,buttonYear:Number ){ instanceName.onRelease = function(){ itemNumber = buttonYear;
[code].....
Now the buttons work when then the yearHolder.onRollOver functions are commented out but when the scrolling is working (not commented out), the buttons do not work.
Banner ads have buttons that ad serving systems use the following syntax to dynamically assign a URL.[code]The clicktag button covers the stage (ad size) and prevents other mouse events like panning. Are there any hacks to get around this? I have a FLA that uses the following AS but the mandatory click tage button disables it the panning functionality.[code]
So I got my stage with a bunch of buttons in the middle of it. when you click one a little window pops up, alls good. Problem is that when my mouse is over that window it is still picking up the buttons underneath of it.
I have a special canvas class covering my entire stage, and a bunch of Sprite hotspots on the layer below. If I put the hotspots on the same layer as my canvas, the canvas does not register MOUSE_DOWN events if my mouse is inside one of the hotspots, since the hotspots are targeted instead. However, if I keep the hotspots on the lower layer, the canvas handles all the MouseEvents. Is there any way to make MouseEvents target more than one thing, so that both the canvas and hotspots respond to MouseEvents? (The canvas is a bitmap drawing class and the hotspots are supposed to trigger when the cursor touches them or clicks on them.)
I want to use a next/previous image thing, which loads the next image from an array into a second movieclip(which will be hidden)... then swap the visiblity of mc_1 and mc_2 ...attach a preloader and stuff.its basically an effort to save some peoples on 56K dial-up lines.so it alternates between mc_1 and mc_2 (which is the easy bit)
this code works, although when I rerun the function by clicking on "box" it just loads the image at pic[0] (winterrangep1.jpg) while tracing this.picNumber in the loadNextNumber function I get NaN.That only becomes NaN when _root.box is clicked, not when it is run from the _root.
Anyways, click on that link. As you can see I've set it up so that clicking on one will change the color of the other. As well, they have a rollover to another color.
But, I want to add a rollout thing to each link so that when I rollout the link will go back to the color it was before I rolled over.
Right now it stays with the rollover color and when I add a rollout thing it is constrained to one color. I need it to be adaptive to each situation as I will be adding more links and more colors down the road.
I just need a rollout action that will not change it to a certain color, just the color it was before I rolled over.
If you understood that at all answer. If not, tell me or ask a question to clear it up. I might even whip up a larger version of it with more colors to make it clearer, but only if you need.