ActionScript 3.0 :: When Mouse Over The Frame Directly Over One Of The Buttons
Apr 27, 2010
I have a menu on the right side of an app I'm building with five buttons in the menu. Each button is a long rectangle with a symbol on one end and the label for the symbol on the other. On mouse over the rest of the button tweens out from behind the frame of the app so you can see the label and click the button. This all works just fine. My problem is when I mouse over the frame directly over one of the buttons, it activates the button. The frame and the buttons are on separate layers with the fame layer on top. The frame is just a graphic I built in Illustrator.
I have a situation where I am modifying a working FLA file to work in just one Scene of a project I am working on.The FLA file is linked to two external .as files.
I would like to take that code and call it from Fram 1 of the Scene as it will only but used for that scene and I do not want it affecting the other scenes.
I removed the package wrapper and changed any private function/public function just to function etc.part of the issue is calling on Movieclips in the library.I am trying to use drag and drop to drag Movieclips to Target transparent Movieclips.
The .as files uses:
import THE;
In a function I use:
the = new THE(); addChild(the); the._targetPiece = tTHE_mc; the.addEventListener(MouseEvent.MOUSE_UP, checkTarget); the.x = 103.50; the.y = 72.60;
I get an error for the "import THE;" as error 1046: Type was not found orwas not a compile-time constant: THE I get the error for the function reference as: error 1180 call to a possibly undefined method THE
I have a clip that rotates to orient itself towards the mouse when the mouse is over a given area. When the mouse leaves the area, the clip snaps back to its original position.
1) the clip snaps directly towards the mouse at the moment the mouse enters the clip; I would like it to actually rotate;
2) the clip snaps directly back to its original position when the mouse leaves the clip; I would like it to ease back into position.
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
I've got a movieclip acting as a button. Code on the button itself handles roll-over/-out states, and I define an onRelease function in the main timeline as follows:
[Code]...
This code takes the movie back to the first frame and works on the third frame. For some reason, though, the same code on the fifth frame has no effect. The button doesn't do anything. I have tried using the same button, I tried inserting a new keyframe with a new button, renaming the button, etc. and for some reason I just can't get it to work on the fifth frame. If it helps to visualize, I am essentially making a menu. The first frame contains buttons to take you to submenus, located on following slides. This button to go back to the original menu is on each frame with a submenu, but for some reason only works on one of them.
I have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
When you click on "works" on my site it reveals a menu with 2 other buttons, but when you try to mouse over the 2 buttons the whole thing dissapears. What I've done is set the "works" button to jump ahead in the animation to reveal the menu which is actually one large button with the 2 other buttons on top. The large button is set to - on rollout goto and play frame 1.
I have a ready simple calculater design. and i learned the Action Script languge last month i just tried to add a Mouse Lestiner for a buttons(actually it's not button but it customized to act like a button = the No.ZERO button = num0_btn as shown in the code below. but it doesn't work.
it works correct with the normal button ( = tst_btn ) as shown in the code below.
I mouse over my buttons and they blink as I move my mouse accross a row of buttons like stop, rewind, reset and home.How can I stop them from blinking as I move the mouse in between them. All the buttons are iniside a movie clip so they shouldn't blink when I put the mouse in between them since they are all in one movie clip call controls_btn?
I am working on a menu that uses a number of these buttons: [URL]
The button works quite well, except that I would like the sub-menu to close up once the mouse clicks elsewhere on the screen. I have tried to find the Action Script for this but have been unsuccessful. What script can I use to cause the menu to close up when a user clicks outside of the button?
I will be having probably hundreds of objects on the stage, which would be very big, at least 4000x4000px. I wanted a way of panning around, either with the mouse or with buttons. I basically want it to work like Googlemaps does. It can't be a single image as everything on the stage is moving and dynamic, coming from an SQL database. Flash was the only way I could think of to bring a graphical map alive from SQL data.
It seams my event listener for a mouse click on buttons isn't working. I gave the buttons instance name two_btn, etc, then I wrote in action script:[code]but every time I click the button it won't do anything at all.
I have 2 buttons that i made an up arrow and a down arrow. I would like them to move an image up or down on mouse click. Although i made the button rollover actions previously and i got the script below from researching online. Now I am not sure if i should even bother with it. I thought if i could get the actionscript to recognize the buttons and tell it what to move the (the ad) I could get them to work. But haven't figured out how to do that and if i have to make custom buttons for this. see what i have below thus far.
so i've been following this tutorial on youtube about buttons and how to make them trigger certain things using AS3 Anyway, here's my code:
[Code]...
What suppose to happen is when i mouse over the button, some things appear, when the hover is off, everything goes back to normal The problem: When i mouse over the button, everything start blinking and the "some things" start appearing and disappearing while i hover over the button. When i remove aOut event and function - everything works like it should - "some things" appear when the button is hovered and stay there because there's no aOut code.
Tested the same thing using MouseEvent.CLICK instead of MouseEvent.MOUSE_OVER. When it's just by itself - works fine. I clicked the button and things appear. But when I add MouseEvent.MOUSE_OUT, nothing happens at all. The button becomes unclickable.
I have created a long horizontal movie clip. Inside it are 22 buttons for a company history timeline. On the mouse over I want it to scroll in accordance to the mouse location so I used this code:
yearHolder.onRollOver = function(){ var leftLimit:Number = -(yearHolder.year_mc._width - btnMask._width); var rightLimit:Number = -5; this.onEnterFrame = function(){
[code].....
In order to get the buttons to work I created a function then called the function for each button with the instanceName for the argument:
function buttonAction(instanceName:Button,buttonYear:Number ){ instanceName.onRelease = function(){ itemNumber = buttonYear;
[code].....
Now the buttons work when then the yearHolder.onRollOver functions are commented out but when the scrolling is working (not commented out), the buttons do not work.
Banner ads have buttons that ad serving systems use the following syntax to dynamically assign a URL.[code]The clicktag button covers the stage (ad size) and prevents other mouse events like panning. Are there any hacks to get around this? I have a FLA that uses the following AS but the mandatory click tage button disables it the panning functionality.[code]
So I got my stage with a bunch of buttons in the middle of it. when you click one a little window pops up, alls good. Problem is that when my mouse is over that window it is still picking up the buttons underneath of it.
I have got a very simple flash timeline, on each frame is a different page of a book. There is four pages alltogether. I am trying to create 'next' buttons so that the user can flick through the book.
This is the code I have used:
stop(); btn_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1); function mouseDownHandler1(event:MouseEvent):void { gotoAndStop(2);
i have event listeners on main timeline for some buttons on frame 1 of a nested movie clipand they compile fine and work fine--and then I have event listeners for some buttons on frame 2 of the same mc and they get error 1009 as if the instances do not exist---allinstances are named and spelling has been checked and rechecked--I am doing somthing rong
so i have a simple project where I have my actions script on each button itself.I'd like to have one actionscript file on the main timeline controlling everything instead of having to drill down to change the AS for a button.I have two scenes. Scene none has a button forcing to scene 2. When i put code on main timeline it broke my button that is on Scene 2 that allows me to jump around in that timeline to different frame labels.[code]
I've read the threads regarding this topic, but i haven't found any that explains how to zoom and pan within a 'frame' on mouse over, there's always a button or slider to zoom and you always have to click and drag to pan.
...move mouse over left part of picture and it zooms in and pans left, move mouse over righ part and it zooms and pans towards right, etc...
found this: [URL] ericlins example is similiar to what i want but i also want zoom!
A slider recognises both mouse position and also the buttons (left and right and also the buttons at the bottom) and glides/sides to the correct position area on click of the button.