ActionScript 2.0 :: Frame Based Mouse Is Down
Nov 16, 2008how to run a code every frame that the mouse button is held down. Also Ineed it to be frame based.
View 4 Replieshow to run a code every frame that the mouse button is held down. Also Ineed it to be frame based.
View 4 RepliesI am attempting to create 360 degree spin-around product viewer. So far I have a movie clip with 24 frames, each one with a different 15 degree angle shot of the product. Upon playback of the movie, the product appears 3D, spinning 360 degrees.
That was the easy part. Now what I need is to be able to click and drag the product to change which view you are seeing (or which frame in the mc you are on) thus producing a spinning effect. How can you code, in AS3.0, that when the mouse is clicked and drug, go to a certain frame based on the current X position of the mouse?
On Scene1 I'm trying to add some script that will continuosly recognize what the x axis value is and if it is greater than 600 it is supposed to play frame 1 of the movie, and if it is less than 600 than it is supposed to play frame 10. The code I'm using seems to work, but only at the initial startup of the movie. How do I modify this code to have it continually updating the shoot movie based on where the mouse is at on the movie?
[Code]....
i'm trying to setup a scrolling list of products but without the use of a scrollbar. It would be really thankful if someone would assist me in getting attached fla integrated with mouse based scrolling. So if the user moves his mouse to the upper corner of the product list then it would scroll up and vice-versa.
View 1 RepliesSo I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.
Actionscript Code:
private function scrollStart(e:Event)[code]....
I'm trying to achieve the effect found on this site:As you can see, the cursor (the marker) slowly rotates, based on the Y value of the mouse
View 1 RepliesI have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
View 14 RepliesSo I'm designing a game for my flash class final, and I want to have my character spin based on mouse movements. So if I move the mouse to the left, character spins counterclockwise, to the right, clockwise. But I also need to have things spin with the character, like the gun he's holding. And if the gun shoots projectiles, how would I keep the direction of the projectiles constant with the character's direction? Also, I'm using wasd for walking, then the mouse for directional control, so how do I make it so W doesn't make the character go down in Y value, but it makes the character travel at a velocity in whatever direction it's facing (so if the character is facing like northeast, pressing W will make him walk northeast. Then pressing A facing the same direction would make him strafe northwest)?
View 1 RepliesI tried my best to search the forum before posting, but if this issue has already been addressed, I apologise in advance. My goal is to create a movieclip that will scroll vertically based on mouse movement, rather than mouse position.I've found many tutorials on the yugop scrolling menu, but my problem with this menu is that the scrolling continues even when the mouse has stopped moving, if the mouse position is on either side of the stage.
View 1 RepliesI'm doing an online advertising format (728x90 leaderboard). I have embedded a video into the flash file which covers 1/3 of the format (242x90).What i need to do is seek this video from 0% to 100% based on the mouse position over this area (242x90). I'm guessing it would be easier if i created a button over the video which is 242x90 but i would still be looking for the code that seeks the video based on the mouse position over the button.
View 7 RepliesI'm trying to scroll an MC based on X mouse position and ease it into it's final position as it reaches the edges.
View 1 Repliescheck out: [URL] - great site
Does anyone know how this scrolling based on mouse position works?
Searched the forum and couldn't find the mouse movement using the ._x/._y tween class to move based on another mc's dimension to give me the idea how to work on it.
View 4 Replieshow to use trig to rotate a movie clip based on (my_mc._x, my_mc._y) and (_root._xmouse, _root._ymouse)?
View 1 RepliesI would like to scale a movie clip based on how close the mouse gets to it, but flash slows when there are a ton of these. I'm looking for a new method
onMouseMove = function(){
var dx:Number = this._x - _parent._xmouse;
var dy:Number = this._y - _parent._ymouse;
[Code].....
One of my Clients wants a certain type animation on his buttons and he wont budge. here it is. a set of buttons (home - about - products - contact) with a line running parallel to them on top. when you roll over (lets say products) he wants that section of line to bend up and away from mouse. this 'bend' in the line 'unbends' when mouse is completely rolled off the button section but moves along the line if next button is rolled onto. This Isn't all. he says If possible he would like an object (lets say an apple) to move along the down slope of the line bend. however the more i think about this the less it works. so im only worried about the line bend for now. Im still waiting for him to send me an example he saw on another website i will post it as soon as i get.
View 4 RepliesI have created a document 600x300 filled with buttons for a rollover effect. I want to be able to play sounds dependant on the x and y position of the mouse without having to use objects that interfere with the buttons.
View 2 RepliesI'm trying to make a faux 3D rotation animation where if the user mouses to the right the object rotates right and if the user mouses to the left the object rotates left. Depending on how far they move the mouse the rotation should speed up or slow down.I spent a lot of time making an object in 3d studio max and importing the animation of rotation as JPEGs onto the timeline. I figured the most efficient way to go about this would be to make the mouse control the timeline instead of the object itself.
View 4 RepliesBasically, I want to have 5 bullet points on this flash document, and as you move your mouse, it measures the distance from the mouse to the text (each bullet point measured separately) and it effects the scale of the text. I don't want it to be drastic, but just something people would notice when they move their mouse around on the page to give the user a little bit more interactivity with this particular page.
View 2 RepliesI recently came across a small business site that had a homepage with there logo and some basic nav in the center with the business logoBut there entire background had a moving flash background made up of photos in the shape of words, that when you moved your mouse to the left, the background would move to the right, up and it would go down and so on as if it followed your mouse but inverted.
View 3 RepliesI am currently working on a interactive map that I am building in flash. I need to figure out if there is a way to code something so that we can have our map zoomed in, so it is only showing a section of the map in the veiwport at a time, but when the mouse reaches the edge of the screen I want it to automatically scroll with it, up, down, over, etc.
View 1 RepliesI am trying to scroll a movieClip based on mouse wheel, something like:
Code:
import gs.TweenLite;
import gs.easing.*;[code]............
the problem is that delta is always 3 or -3 (I can see it in my output window), no matter if I rotate my mouse whell just one "click" or try to roll it as much as I can in one go... its always 3 or -3...
The idea is there are two buttons(Sprites), one on the left & one on the right, when either button is moused over a the script should start setting the alpha of the relevant visible element. (i'm not worried that they both would be fading out as the mouse moves left to right at this point)
ActionScript Code:
private function turnOnInterfaceHinting():void {
this.addEventListener(Event.ENTER_FRAME, InterfaceHinting);
}
[Code].....
I'm trying to create the effect on the dreamers site [URL] during the main intro where all the kids are sitting in the theatre and the one kid is smoking. Anyone know how to create this effect that has different images move at varying speeds based on the mouse location to show depth.
View 2 Replieswhere i can find a script to attach to a movie/background image so that i can make the movie clip pan left or right based on the mouse position (with easing too!)? Example http:[url].... make sure you enter the site thats where you will see what i mean. I've been wanting to create a page like this for some time using png files and transperency and multiple layers.
View 9 RepliesIs there a way to fade a movie clip out based on the proximity of the mouse? Basically if my mouse is greater than 100 pixels away from a movie clip, I want the movie clip to fade to 0 and stay invisible.
View 4 RepliesI have a strip of thumbnails in an MC that is quite long. I am masking this long strip of thumbnails so only a few can be seen at a time. I want the user to be able to move this strip to the right and left based on where their mouse is.But a lot of the solutions I've seen have used the stage width to achieve this...however, I only want the strip to move if they are over the 'active' area.....basically if they are over the mask area.And then when it reaches the end of the strip
View 1 RepliesI'm using the following code to have an MC follow the users mouse based on it's x value. But I'd like to have this inverted...so that if the users mouse goes right, the MC goes left....instead of going right along with the mouse.
Code:
import mx.utils.Delegate;
class Mover {
private var target:MovieClip;
private var limits:MovieClip;
private var ease:Number;
[Code] ......
I have am wanting to do a quick calculation based on the mouse position.here is what I am trying to do.I have an item the site on the stage
stage.width = 400;
object.width = 900;
object.x needs to be at its most -900 and at its least -225.
and based on the mouse position on the stage object will scroll within these bounds.I have all the functional done but just need to know the basic equation to find these points.
I have created a globe that rotates with no problem, but what I am trying to do is to control the direction of the rotation based on the mouse position. For example, if the mouse is to the right of the globe, it rotates towards the right and if the mouse in on the left, the globe rotates left. When the mouse is over the globe, it should stop.
View 1 Replies