ActionScript 2.0 :: Modify A Textbox Within The TargetMC When Using MovieClipLoader
Aug 7, 2004
I am using a Listener attached to my movieClipLoader(MCL).
I have this code below to try to modify the text in a dynamic textbox that is within the targetMC itself.. but it is not working.
[Code]....
debug is the dynamic textbox that lies in a container movieclip that consists of the targetMC and itself...
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Aug 7, 2004
I am using a Listener attached to my movieClipLoader(MCL). I have this code below to try to modify the text in a dynamic textbox that is within the targetMC itself.. but it is not working.
[Code]....
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Feb 15, 2011
I have this project where a user draws dynamically her signature with the mouse on an area and then, on another frame and after the signature is drawn, he can changes the color of the signature by clicking some buttons, each with a different color.I'm using this to capture the signature to another frame:
The Button that triggers the capture event:
//targetMC is an MC to where the signature will be copied
function buttonClick(event:MouseEvent):void{
capture(drawingBoard_mc, _targetMC);[code]........
My problem is the _targetMC and the signature child all change color, and i just want the child/signature..I'm using var myMC:DisplayObject = DisplayObject(_targetMC.getChildByName("signature") as DisplayObject); to access the signature child, but the container mc (_targetMC) also changes color... What i'm i doing wrong?
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Nov 24, 2003
I have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
mylogin.username = username;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
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Jun 15, 2007
how to kill focus from a textbox as the mouse is clicked outside the textbox?
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Nov 24, 2003
I have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
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Jun 17, 2009
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
[Code]....
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Jan 11, 2010
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
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Jul 30, 2009
i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
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Jul 25, 2010
i have 2 swf files, same size and i want a MovieClipLoader to load the first and after it finishes to load the second in a loop.i found a fla file with a script but it only loads the first swf.
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Jun 18, 2008
function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){
[code]....
the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.
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Nov 23, 2004
Has anyone successfully created a progress bar (or even a text field which displays the percentage loaded) which monitors the load progess of a movie clip loaded with MovieClipLoader?I know we can use the getProgress method, but I'm struggling to apply it
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Jul 6, 2005
it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :
Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[code].....
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Nov 23, 2005
I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.
Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {
[code].....
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Jun 3, 2006
whats wrong with this code:
Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);
[Code]....
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Nov 19, 2006
Code:
// Create listener object:
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String, status:Number) {
trace("Error loading image: " + errorCode + " [" + status + "]");
[Code]...
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Jan 23, 2007
I'm trying something that should be fairly simple. I want to:- load a jpg into a container clip- when that image is loaded, then duplicate it and move it to a different position- then do a whole bunch of other stuffI'm doing all that using MovieClipLoader.onLoadInit(), and when tracing the duplicated movieClip, without fail, it returns undefined.
Code:
var detailImg:MovieClip;
// create a loader to handle loading the full image
[code].....
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Mar 1, 2007
i know the basic listener etc with MovieClipLoader but how would you add a progress bar to it to display the load on each mc?
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Nov 9, 2007
I'm having troubles with my preloader showing up when it's on the server. It seems to work fine when testing it locally, the preloader (a circle) spins until the clip is loaded, then it goes away. When it's on the server, nothing happens, and when the image is loaded it shows up as it's supposed to, the preloader never shows up.
Code:
this.createEmptyMovieClip("container",100);
this.attachMovie('circle','circle',1,{_x:Stage.width/2,_y:Stage.height/2,_visible:false,_width:26.4,_height:25});
//the image to load
theImg = "bannerImgs/1.jpg";
[code]....
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Jan 16, 2008
In one situation we have one movie that chooses randomly to load one of two other movies. On one server it works fine. On another server, flash says there are no errors and that it loads correctly (i tested this using onLoadError and onLoadInit). There are no errors and the onLoadInit is called correctly, but what is in the movie wont display after being loaded.In another situation, the user can upload a photo to the server and then that photo is used in the game. The photo upload works properly, the photo gets put on the server and all that jazz. Now on the one server, the loading of the image works fine, it shows up and everything. But then on this other server, yet again the photo says it loads properly with no errors, but it doesnt dipslay it. But I can go on wiht the rest of the game working fine... just no photo... has anyone run into this before?
Oh yes, and it also works on my home server, so it works on two servers and not this other one. So that makes me think it's a server issue, but if that was the case wouldnt flash throw errors if it couldnt work? And like i said, flash at least says it's loading the photo correctly!
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Apr 28, 2008
why my movieClipLoader isn't loading anything here...must be something simple that i'm not seeing clearly.
Code:
postXML=function(){
trace("postXML function triggered");[code.....]
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May 5, 2008
Code:
myListener.onLoadInit = function(target_mc:MovieClip) {
var ref:MovieClip = target_mc.duplicateMovieClip("ref", target_mc.getNextHighestDepth());
[code].....
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Aug 11, 2009
I recently began working on a large game. The main swf that all the levels load from also acts as a runtime library. When the MovieClipLoader loads the next level, if that level imports any mc's from the main swf then it won't load. It works fine straight from the HDD though.
I could really use a hand. I've used up most of my brain power figuring out the source of the problem (there's a lot of stuff to sift through).
I mis-spoke before. The MCL will load level.swf, I see the progress bar and OnLoadInit executes which should mean that the first frame of the level was initialized, but nothing appears.
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Feb 23, 2010
Here's the code which i use to center scale and all the other stuff[code]...
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Feb 23, 2010
when i was trying to build in the banner images i bumoped into weird problems. At first my cs4 for pc stoppped working everytime so backup to cs3 this also stopped working everytime so i went working through guest account which seems to work ok.ok back to the other problem. on this link you can see the website there is loading an image in the banner by an movieClipLoader this why i can adjust the image size when it's done loading. I want to make everything sizeable. when the site loads for the first time the image won't show, but when refreshing the site, suddenly the image does show.testing this all local works. But online not! so i tried testing local retrieving the images from the web. i got this sandbox error. oke added system.security.allowdomain("*") for the wildcard, really weird cause it's just an image (bitmap) which is called.[code]
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Aug 10, 2004
This is going to be related to the oop post.For whatever reason, I can't seem to call myMovieClipLoader.(url,target) to load a MovieClip from within a method of a custom class. It works fine when I call it in the timeline.
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Apr 18, 2009
The function is called with an interval of 500, and loads several images from an array into objects in a 3D Environment component (world).I'm using a MovieClipLoader and a listener for this, but somehow it keeps looping. After onLoadInit it starts loading the images again. How can I stop this?
PHP Code:
function fill_cloud (){
var leden:Array = sopXML.firstChild.childNodes[1].childNodes[0].childNodes;
var activ:Array = sopXML.firstChild.childNodes[3].childNodes[0].childNodes;
var leden_activ:Array = leden.concat(activ);
// Shuffle Array Randomly
function shuffle(leden_activ,images):Number {
[Code] .....
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Jun 23, 2009
I'm trying use the MovieClipLoader class to load up a swf and have it start at a particular frame. Such as:
Code:
var myloader:MovieClipLoader = new MovieClipLoader();
myloader.addListener(this);
myloader.onLoadComplete = function(target:MovieClip) {
[Code]....
The Bold underline text is where I would imagine most of the magic happens. How Would I place the MovieClipLoader into this and have that swf go play that particular frame label?
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Jul 30, 2010
I am using a moviecliploader object to load a clip into the timeline. I have a loader movieclip for the graphic placed on the stage. The idea is to gotoAndplay a certain frame as per the percent loaded so far.But the percent value is always 100. Is this because I am testing it on my local machine? But even so, shouldn't every trace fire, as percent value will fall in these categories sometime. The code within onloadInit is:
[Code]...
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