ActionScript 2.0 :: Move From Bottom To The Top Using Easing?
May 28, 2005
I suck at actionscript, and I tried to figure this out my self but theres got to be an easier way. I just want a simple box to move from bottom to the top using easing. Can anyone try and keep this simple for me?
View 6 Replies
Similar Posts:
Nov 2, 2010
i want to make a movieclip play when i move the mouse up and rewind when i move to the down, and when i don't move to continue playing or rewinding.
I have a code but it works only when i move the mouse up after half of the scene.
Actionscript Code:
this.onEnterFrame = function(){ if (action == "roll") { this.gotoAndStop (_currentframe + 1); }else if (action == "sstop") { this.gotoAndStop (_currentframe); }else if (action == "rew") { this.gotoAndStop(_currentframe - 1);
[Code].....
I want to follow somehow the mouse, when i move mouse up even a bit to change direction, now it changes direction only when i go after the half of scene, as in here [URL]
View 2 Replies
Jan 16, 2005
how when you turn a ps2 on, it has that moving blue fog on the bottom? How, preferably by using actionscript, would I recreate the fog effect?
View 2 Replies
Jan 13, 2011
How can I move my images top, bottom, left & right just by moving mouse like in the following link[url]...
View 6 Replies
Sep 14, 2009
how could I make a bar top or bottom which doesn't move when window resizes like that [url]
View 3 Replies
May 10, 2011
I'm creating a simple game and I need to move objects down the y-axis from the top of the screen to the bottom.I want one object specifically to randomly appear and then exit the screen. I'm using a random number generator to test against and call the object to the screen and to move from top to bottom when the random number is greater than 950.The problem is that when the random number generator, generates two numbers in a row over 950 the objects skips back to the top.The animation is nested within the mc. I tried animating it with as3 but it jumps down the screen and doesn't look like a smooth animation.Is their a way that I can track the progress of the mc animation and use an && conditional to only play the animation when it's on, say frame one of the animation?What I want is to say if the movie clip is at frame one(stopped) and the random number is greater than 950 play the clip. If the clip is begin played not at frame one. Don't replay it.[code]
View 1 Replies
Apr 1, 2007
Using the easing transitions I simply move the _y of several movie clips. It is ok but their starting positions are always from the top of my stage, even if I fix their positions at the bottom.
View 2 Replies
Aug 1, 2004
I have a picture on the stage covered by 12 squares (sq1, sq2, sq3.......sq12)
When the movie opens I want the squares to move down, but i want a random sequence ( 3, 9, 2, 12...........8). I already made de function for the movement:
[Code]...
View 6 Replies
Feb 25, 2011
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
[code]...
how to incorporate tween classes and then easing?
View 2 Replies
Jan 15, 2009
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
View 1 Replies
Jan 12, 2009
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
View 1 Replies
Apr 11, 2004
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
View 5 Replies
Dec 15, 2009
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
[Code]...
View 2 Replies
Dec 11, 2006
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 Replies
Jan 27, 2010
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
[Code]...
View 2 Replies
May 8, 2002
How can I move (on click) the ball up? I'd like to click in ball and move it up, the gravity move it down as well...
View 1 Replies
Feb 13, 2012
I'm trying to create an animation with an rectangle. I want the rectangle to move in a loop from x=150 to x=50 and back to 150 and so on.
At the moment I can only move the rectangle forward and it stops after it moved 100px.
how to create the loop ?
This is what I have come up with. not much Iknow.
<s:Move id="moves"
target="{rect2}"
xBy="-150"
duration="1000"
easer="{sineEasing}"/>
View 2 Replies
Jan 25, 2010
not really that handy with scripting, was wondering if someone knows how to add some easing to this. Right now i gave an mc that rolls out and back, but i would like there to be a bit of ease in ease out on it if possible.on the mc that you rollover is this
on(rollOver) {
this.forwards=true;
this.backwards=false;
[code]......
View 5 Replies
Dec 21, 2010
How can I add bounce easing to a classic tween in FlashCS4 ?
View 1 Replies
Aug 10, 2009
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
View 1 Replies
Mar 1, 2010
Who knows the first and second "this" refers to what mc
View 12 Replies
May 8, 2009
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
View 1 Replies
Oct 6, 2010
In this documentation it says that flash CS5 should support custom easing, just like old good CS3 and earlier versions of flash.however, this feature seems to be missing from CS5. it says:Click the Edit button next to the Ease slider in the frame Property inspector.but there is no "edit button" in the panel with easing slider.
View 4 Replies
Jun 17, 2009
I have a Flash Movie which has an image that zooms in/out and can be reset using the following code.
[Code]....
The effect is not very smooth so my question is how do i do this with easing.
View 4 Replies
Dec 3, 2002
I've created a page that contains 3 different movie clips that scroll left and right in respose to the mouse. They each move at different rates and create a parallax effect. My question is how do I ease the movie clips in and out of their stop positions? At the moment they all run full speed in and out of a stop.[code]
View 3 Replies
Nov 11, 2004
i have this script that i am using to drag with easing. it works but how do i make sure it stops when it gets to the edge of the movie. Right now since there is easing on it, you can throw the shape right off of the stage. Is there a way it can stop?
[Code]...
View 2 Replies
Jan 6, 2005
Using one of the tutorial under "Best of Kirupa thread", I managed to modify the script and get a resizable dynamic photo gallery working perfectly. Now, I have an external swf with the following script. It works fine independently but when I load it in the container MC of my photo gallery, it don't. What's wrong with the script and what do I need to double check and change?
[AS]
onClipEvent (load) {
_x = 0;
_y = 0;
[Code].....
View 1 Replies
Jun 8, 2005
Hi,
I'm trying to create a not that ordinary typewriter. The thing is, that I wan't it to ease. So I just thought that I could use: speed^0.5, but it really doesn't seem to affect the speed?
The idea is, that the first part of the text is written into the textField very fast, and then it types slower and slower...
This code works, but there's no easing, don't now if there's an easy way to add that:
[AS]TextField.prototype.typewriter = function(stringy, func) {
var myText = this;
var i = 0;
var intv = setInterval(function () {
myText.text = stringy.substring(0, i);
i += 2;
if (i>stringy.length) {
clearInterval(intv);
}
updateAfterEvent();
}, func);
};
var mystring = "here goes the text";
var speed = 10;
txt.typewriter(mystring, speed);
[/AS]Thanks, Morten
View 12 Replies
Feb 6, 2006
how to put any easing into the rotation for the life of me...
Code:
mouseDirection = (Math.atan2(gMouse.y-_y, gMouse.x-_x)/Math.PI*180)+180;
_rotation=mouseDirection;
//Some attempts:::
[Code]....
View 1 Replies
Apr 12, 2006
I am creating a vertical menu with sub-links, which expand out once the main link is pressed, pushing all the buttons below them downwards (with easing). Except when i give one of the links a _y position to ease to, it never fully makes it to it, by under 1 pixel, leaving it slightly blurred.For example, i want to ease one of the buttons below the clicked-on button to _y = 300. but it eases to 299.5.
the equation for this is..
onClipEvent (enterFrame) {
dist = _root.link_03_pos - this._y;
travel = dist / _root.speed;
this._y += travel;
}
_root.link_03_pos is passed a new _y position when any button is pressed.Why, when the dist is smaller than 1, does flash stop moving the mc?
View 3 Replies