ActionScript 2.0 :: Moviecliploader Inside A Function?
May 1, 2008
I have this code but the only way it works is when I call the loadclip method from outside the function...
I've tried with _root but I don't know how acces the moviecliploader declared outside the function.
[Code]...
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Jan 25, 2009
I have a MC called "Holder_mc "
I'm trying to load a Movie inside it via the MovieCliploader way.
This work and if I trace my target_mc it gives me :
_level0.Holder_mc.imageHolder_mc but if I try to attach another movie clip to target_mc with target_mc.attachMovie (values) then it doenst work.
and trace (target_mc.new_exhibition_view) .
Give s me undefined
Here is the code (FLA is attached)
Code:
attachMovie("Holder_mc","Holder_mc", 50);
Holder_mc._x = 0
Holder_mc._y = 0
[Code].....
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Aug 25, 2008
I recently built a preloader using the MovieClipLoader object. I used the following events: OnLoadComplete, OnLoadProgress and onLoadStart. I registered my listeners etc and then I decided I wanted to get a bit fancy. So I decided that within the onLoadProgress I would add an"if" statement, this if statement would basically say if the loaded content equals 70 then animate the preloader graphic off the screen using tweening (very simple). The onLoadProgress is continuously called while the content is being loaded but it seems that it does not want to correctly execute my if condition.
Here is the code for the onLoadProgress.
loadListener.onLoadProgress = function (target:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
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[Code] .....
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The function is called with an interval of 500, and loads several images from an array into objects in a 3D Environment component (world).I'm using a MovieClipLoader and a listener for this, but somehow it keeps looping. After onLoadInit it starts loading the images again. How can I stop this?
PHP Code:
function fill_cloud (){
var leden:Array = sopXML.firstChild.childNodes[1].childNodes[0].childNodes;
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[Code] .....
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Jul 6, 2007
I dont want it like the classic way listenerThumbs.onLoadInit = function(target_mc:MovieClip)But with the Proxy.create class, how do I get the arguments of the moviecliploader? (ex: target_mc, loadedbytes, totalbytes)Now I did it like this, but it has to be different.[code]
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I'm having a fun little bug with the loadClip function of the MovieClipLoader class. I've passed it a valid MovieClip and a valid filename (verified by traces) and it still returns false. It never calls the listener object I created with a onLoadStart or onLoadError event.
Code:
import mx.events.EventDispatcher;
import mx.utils.Delegate;
class MultiSWFManager_MiniLoader {
public var dispatchEvent:Function;
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[Code] ......
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[Code]....
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ActionScript Code:
var iXML:XML = new XML();
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[Code].....
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[code].....
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ActionScript Code:
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[code].....
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in this case this.name return me root1
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[Code]....
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[code]....
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function test1():void
{
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[code].....
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[code]........
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ActionScript Code:
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[Code]....
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Code:
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[code]......
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[Code]...
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Code:
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Code:
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this(variable);
}
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<![CDATA[
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[Code].....
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