ActionScript 3.0 :: Run A Function Inside Other Function
Oct 19, 2011
I am trying to make the classic brick breaker game, and i'm stuck at the part that when i lose a life, the game gets back to the beginning, except with one less life. Does anyone know how to make this?
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code: for (i=0; i<array_BE_ElecCities.length; i++) { var attachElecCity = mc_map.mc_places.attachMovie("Plant",
I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this
ActionScript Code: public var vec:Vector.<Array> = new Vector.<Array>(); private function populateVec():void {
[code]....
Is this "kosher"? a was declared in the private function but added to something outside the function..?
I need to activate some lines of code inside a function because that is where the object name has been made.Would a boolean work well? If so how exactly would i implement it? I tried booleans but had no success because i am not experienced with them..
Heres some code: public var myboolean:Boolean = new Boolean(); public function Function_One()
if I add a button to open a uiloader with a marker google with a xml dataprovider in data grid, how can I set this function?
function completeHandler(event:Event):void { var myLoader:URLLoader = event.currentTarget as URLLoader; var xmlDP:XML = new XML (myLoader.data); XML.ignoreWhitespace = true; dp = new DataProvider(xmlDP); dp.sortOn("name", Array.CASEINSENSITIVE); aDg.dataProvider = dp;
ActionScript Code: function function1(e:event):void{ //code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
It seems that I can have a function inside a function and my code compile fine. (by the way, this is a Flex question....not sure if that matters or not on here)But when I try to define a Resize from the inner function it complains....is it possible to do this? I'm really just trying to find a way to contain my functions inside functions that pertain to each other.
PHP Code: public function Close():void{ function Resize():void{
I am trying to make the classic brick breaker game, and i'm stuck at the part that when i lose a life, the game gets back to the beginning, except with one less life. Does anyone know how to make this?
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;
I have a Flash application that receives data from a php application in xml format. Would it be possible for me to call functions in flash that it receives in xml format?
Let's say the php application sends this:-
<data> <command>gotoAndStop(15)</command> </data>
Would I be able to get that function executed in the Flash application?
I am using tweenlite throughout my file. I am importing it on the root timeline and would like use it inside a movie clip without having to reimport it. How do I reference it from inside the movie clip? I thought I could do something like this, but it does not seem to work: parent.TweenLite.to(leaf1, 1, {alpha:0, delay:1});
I am trying to have the function name from itself.It will be really cool to automate something like this:
obj.addEventListener( Event.COMPLETE, myFunction ); private function myFunction( e:Event ):void { e.currentTarget.removeEventListener( e.type, currentFunction ); // where currentFunction should be myFunction}
I really need to reference the variable while INSIDE the onRelease function, because I need to apply some actions based on how many times the button has been pressed.
I have one function "Login" and function "_urlSended" inside of function "Login". So i want that sub function returned value as a parent function. I just want that script to work
<![CDATA[ function onButton1click():void { Label1.text = Login('irakli', 'password1');
theres a function on the main timeline, I want to call it from inside of a movieclip.the first error was that it couldn't find the function and then I found a post where a guy said I should try something like MovieClip(root).fn() which made sense but then I got the "cannot convert stage to movieclip" error.
I want to create a function that will allow me to pass an mc instance into the TransitionManager class, and I want to do it with the setTimeout function so I can get the timing right.[code]
This is hard to explain, but basically here goes: have a "frame" movieclip that loads images. I call frame.loadImage(the URL) and everything works. So far so good.When I put "frame" inside of another clip, named "frameHolder", then call frameHolder.frame.loadImage, nothing happens.