I'm trying to pass an array of X arrays as parameters to a function such as :
var someArray = [0, 1, 2];
var someOtherArray = [A,B,C];
array = [someArray, someOtherArray,...];
myMC.someFunction(array);
The problem is that the function doesn't see where the 1st array stops, it's like passing a big array such as
myMC.someFunction(someArray,SomeOtherArray, ...) becomes
myMC.someFunction(0,1,2,A,B,C) instead of myMC.someFunction([0,1,2],[A,B,C]);
I even tried to make a string such as str += "[array[0]]"+","+"[array[1]] ..but it still passes everything as one big array....how to pass X arrays to a function??
What i'm trying to do is creating an array of objects, little squares that are positioned in a grid with coordinates and when i click on the coordinates i need to select only the elements which fit with the value. So, what i'm trying to do now is to pass a value to each element of the array but it doesn't work:
I'm having some trouble passing parameters with a function that is itself being passed as a parameter.In my application code I'm instancing that class five times:they are buttons in a menu.In that class, I've got an onRelease handler that does a number of things when a button is released, one of which is to invoke a function that is defined in the application level of the code.My problem is that I don't know how to send the function parameters.In my StandardButton class I have:
class StandardButton extends MovieClip { /* define properties */[code]..........
The function is successfully being "sent" to the StandardButton class, but without any parameters.How can I send parameters to the class instance with the way I've got this architected.
Since I have to loop through all of them. I can convert them to an array inside the function, but it would save me 10 lines if I could just enter them as an array in the function parameter (as I have 10 variables 1-10...)
the sort() function for arrays in Flash MX. How efficient is it? I am currently developing a flash application that will need to read in hundreds of records from a database and sort them.speed is crucial. Which is better? to use the built in sort() function or to create my own shell-sort?
Trying to make a grid based question answer game and load variables from a text file using for loops into an array. I wanted to reduce redundant code and use for loops to populate my arrays. The issue I am having is with my arrays being lost/destroyed outside of the loader function.
I understand that if an array is declared inside the function, naturally the array would be destroyed upon exit of the function. However I am declaring the arrays outside of the function so the arrays should remain intact after I exit the function.
BTW - I'm not having an issue with the loading of the data. The data is loading correctly. The array is simply being destroyed after the data has loaded.
//Create the arrays to hold the //categories, questions, and answers var categoryArray:Array = new Array(); var quesAnswArray:Array = new Array();
NOTE: The following text is my problem and observations, if you afraid to read it all, my problem is easily guessable within the code go ahead and crack at it without my explanation :-p I'm having some trouble with using hitTest(); with movieclips within arrays. I wanted to build a function that checks the hitTest of Movieclips in arrays because the array is dynamic and it would run more efficient and faster this way.
As you may notice it doesn't check just the movieClip in the array, but a movieclip 2 scopes within it. I feel that this is my problem. I noticed in my debugger that that mc doesn't show up, but i put an onLoad event on it to trace its existence when loaded and it shows up fine. I wonder what I'm doing wrong.
I have to create a function that creates an array of arrays. I have to be able to add elements to the array, delete elements and extract elements? the elements will be arrays. How to I do that, or it is possible?
Basically, I have a FLVplayer called vidPlayer and 3 dynamic text fields that put text in when they are clicked. I want to be able to keep the button clicked in the 'over' state, and to do this I believe arrays are needed? Also, an array might be easier, as there is a lot of code to sift through.
Below is the code for the buttons in my flv; Select all//video player script function fenwick(event:MouseEvent):void{ vidPlayer.source = "flvs/adver/Fenwick.flv"; }function moneyshopGold(event:MouseEvent):void{ vidPlayer.source = "flvs/adver/MS_Liquid_Gold.flv"; [Code] .....
i'm new of AS3.i've a function in which i create some var like:var str_Foto_tn:String="";then i make a parse of a xml and i put a node value into my var.then i've another function that make a MC and addChild that MC on stage.. the name of that MC is my str_Foto_tn.But he can't see the var... how i can do?
so I have writing a function that returns objects on the stage and puts them into an array. and the function works fine until i call the function on more than one object name, meaning if im in the root class, and I call this function on object1 lets say it will add all the object one's from the stage, but if i call it on object2 it will throw an error, which makes some sense, i guess it means that it is not adding it to a unique array, but im not sure how to do that. would it be a good idea to maybe make a multidimensional array? if that is the case would it be too slow?
I am a middle school teacher and a newbie in Flash Actionscript. I am trying to create a countdown timer for use in my class during tests. The start and pause functions work as required, but not the pause button. When I click on the pause button, the timer is reset to 0:00:00.[code]
I have a function call as shown here: ActionScript Code:c.draw(colorRead.population); In this function, I would like it to be able to print out population as part of the string for my toolTip. Note, what is in the parameter here may not be the case in every of the instance I need to create.
I'm sure this must have been covered 100's of times but I have searched and searched with no joy so... I'm trying to simply pass a value into a function using a MouseEvent, CLICK (the example below is just that an example not what I'm actually trying to do)[code]...
this is a standalone AIR app which runs off of usb media to help people organize their personal information. there is an XML file in a separate folder which stores the name of a file that the user uploads to usb media (into yet another folder), in this case, the person's living will. getting the path to that file as it differs from mac to pc has been a challenge and i feel the only way around this is to give a conditional for the operating system (second function below).
My immediate goal below is to get the name of the file (VALUE) over to the openThisFile function so that "fileName" can be given a value appropriately in the second function code for mac. I can't figure out how to do this...Alternately, is there a way to manipulate "currentTarget.data.toString()"? I was thinking that could also help me... it has the full path to the file, which unfortunately does not work on Macs... for some reason it just can't locate the file (unless I'm missing something).
Quote:
public function handleLoadData(event:Event):void { try { propertyFilePath = path;
How to display the correct digits. For instance, if the answer is 97%, I want the display to show 97, not 11. Please feel free to view the SWF or look at the FLA file to see[code]...