ActionScript 2.0 :: Resetting Movieclip States?

Jan 16, 2006

I know there are similar questions here that have been answered, but after trying to make sense of it, I still can't get this to work.Based on an array, I attach a number of MovieClips from the Library.On release they go to a certain frame, representing the "pressed" state of the button.The problem is, that I can't figure out how to reset the last pressed button back to it's original state...Here is the Actionscript code I have so far:

ActionScript Code:
stop();
daCap.play();
scrollUp._visible = false;[code]......

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I'm currently working on my first flash game and have managed to near enough get everything working. I can play each level individually by manually changing the variable 'level =' (to whichever level I want to play) in the actionscript. Now I need to find out the correct way to reset the movie after each level but still pass the 'currentTime' Timer variable and the 'level' variable over... Would I use variables I have saved in the init() function...

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Below is the code I have for my buttons.I have 3 different swfs loading in once each corresponding button is selected (CLICK). I also have rollover and rollout or idle states. Now the dilemma: Once a button (mc) is selected (CLICK) I need it to remain in its rollover state. Once another button is selected I need the previously highlighted button to switch to idle state and the new button to be highlighted... Sounds like the most basic, simple, AS3 101 question, but alas I am hitting a wall. Based on my provided code what is the best option for this, an array with an active state on the timeline, a toggle with Boolean ect, ect...?

Code:
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[code].....

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ActionScript 3.0 :: Controlling Embedded Movieclips - Getting Flash To Call Up Various Movieclip States

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[Code]...

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ActionScript Code:
public function push(entry:String):void [code]......

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ActionScript 2.0 :: Resetting The Scrollbar?

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ActionScript 3.0 :: Combo Boxes Resetting?

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ActionScript 1/2 :: Resetting Operations In Particular Frame

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ActionScript 1/2 :: Tween Class Not Resetting Y Value

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Actionscript 3 :: Resetting Objects In Flash CS5?

Mar 16, 2011

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if(lives >= 0) {
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}[code]..........

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Feb 3, 2009

I've got 6 draggable movie clips that snap to a target - which works fine. If they don't hit the target area they snap back to their starting point- which also works fine.

My problem is that they can all be dragged to the target one after another, but I only want one movieclip to be at the target at any one time.

So,when I start dragging a new clip toward the target I want the movieclip thats already on the target to reset itself to it's starting position, thus being replaced by the incoming clip.

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function dragSetup(clip, targ) {
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[Code].....

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im creating this game. I have a main class, which I use to call the menu class and the actual game(board) class.

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ActionScript Code:
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ActionScript 2.0 :: Resetting Multiple MovieClips?

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I've created this simple birthday game where the concept is to blowout 30 candles in 15 seconds.The candles are movieclips so that when they are clicked on, they blowout. However,when the option to "try again" begins, the candles are still out.

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Oct 25, 2005

Just to start off, this isn't exactly an inquiry to a problem. It is moreso of a posting of a bug (or assumed bug) in the Flash player and how to get around it. Though if anyone else has a better method then share. Ok, well I very rarely ever work with the Sound() object in Flash, and I found myself working with it today. I was having a problem and I could not pinpoint it for the life of me.... my code appeared correct in every aspect.

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ActionScript 2.0 :: Resetting Movieclips Position?

Sep 7, 2006

I have a setup where a girl is holding a card on there are words on each card and as time goes by they fall to the ground. The problem I am running into is that the cards never go back into the loop of cards, once they are out I am just left with a blank card. How could I have it reset this?

Code:
//CLASS IMPORTS
import mx.utils.Delegate;

[code].....

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IDE :: Scrollpane: Resetting Scrollbar Position?

May 18, 2009

In my main .fla I have a scrollpane which opens an external SWF, inside this external SWF I have 5 frames, each with a 'Next' button at the bottom, the problem is when the user clicks the 'Next' button the the scrollpane doesn't change the position of the scrollbar, so essentially the user is looking at the bottom of the next frame. Is there any way to reset the scrollbar position from either the external SWF (linking to the main SWF), or with some code in the main SWF?

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ActionScript 3.0 :: For Loop Counter Not Resetting

Jun 16, 2009

so I have a class method that contains a for loop ... however, each time I call the class method, the for loop counter continues to count from where it left off! Agh - the loop counter get's reset?

[Code]...

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ActionScript 3.0 :: How To Stop A Variable From Resetting

Dec 9, 2009

I've got a list in a flash app that when an item is clicked it should add a number to a dynamic text field, my problem is that the variable I declare to store the number in either always resets to 0/ doesn't add the numbers or returns NaN.

The variable in question is

Code:
var totalNum:Number;

What I want it to do is add the numbers when a list item is selected, e.g. totalNum starts at 0, if item 1 is selected totalNum should now be 1, if item2 is then selected totalNum should be (1+2 = 3), instead the label just displays 1, then 2.

I've tried declaring the variable outside of the event, but that resulted in the label showing NaN, unfortunately (as far as my understanding goes) declaring it inside makes it a local variable which resets each time the event is called and I'm not sure how to get around this (I can't seem to get the syntax for global variables right)

An example of my code is:

Code:
list1.addEventListener(Event.CHANGE, ItemChange);
function ItemChange(event:Event) {
var Item = event.target.selectedItem.data;

[Code]....

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ActionScript 3.0 :: Resetting A Countdown Timer To A New Value?

Jan 12, 2010

I made a ten minute timer that starts at 600 and counts down to zero. It displays the current count in a textfield called "textfield_time". Here's what it looks like:

Code:

var timer:Timer = new Timer(1000, 600);
timer.addEventListener(TimerEvent.TIMER, countdown);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, termin);

[Code]...

I have a time pickup that floats across the screen now and then. When your avatar makes contact with it, you get extra time - say 15 seconds. I already have working code that detects the collision of the avatar and the pickup, but I can't figure out how to add functionality to reset the timer to give an additional 15 seconds. I tried:

Code:
timer+=15;

which doesn't work. But you already knew that (hey, I'm new at this!). Maybe some way to get the currentCount value, increment it by 15 seconds, then update the timer value with it?

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ActionScript 3.0 :: Highlight/Resetting MC Button?

Jan 20, 2010

What I'm trying to do is highlight a movieclip button when it is clicked, and then remove that highlight when another movieclip button in the same menu is clicked.I think the problem is arising from the fact that the buttons temporarily highlight when rolled over. I have used the 'ROLL_OVER', and 'ROLL_OUT' event listeners to initiate the animation, so any attempt to keep the current button highlighted is quashed when the mouse is moved off the button.here is some of the code i have used

[AS]overview_btn.addEventListener(MouseEvent.ROLL_OVER , highlightMenu);
photography_btn.addEventListener(MouseEvent.ROLL_O VER, highlightMenu);
overview_btn.addEventListener(MouseEvent.ROLL_OUT, UNhighlightMenu);

[code].....

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ActionScript 2.0 :: Flash8 Resetting MC's To Original Place?

May 16, 2009

Right now I am in the beginning stages and I have it set up so you can drag different sounds to the timeline (in the game, not in flash) and it'll snap in place which works perfectly.

But here's my problem: When I try to click the reset button the sounds snap to their original places (which sounds good right?) but then they tween back to where you dragged them on the in-game timeline.

I have put in various codes and no matter what I try, when I click the reset button, they always go back to where you dragged them to the timeline, making the reset button pointless.

Here's my code on the Flash timeline:

Code:
function dragSetup(clip, targArray) {
clip.onPress = function() {
startDrag(this);

[Code].....

I know, I know, that whole s(N) thing is very beginner but I didn't know what else to use, and it worked fine.

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ActionScript 3.0 :: Resetting A Drag And Drop Game?

Jul 14, 2009

I'm having trouble reseting a drag & drop game. It is a movie clip with two pages: start_pg and game_pg. On start_pg is a start button (start_btn) that goes to game_pg. On game_pg is button (end_btn) that goes back to start_pg. Both buttons share the same layer, so I made each invisible when not of its page. The game works fine, but when the end_btn is clicked, all movie clips that have been dropped, stay there.How can I go back to start_pg and reset all movie clips to their original starting point?
 
// start game pagestop();
end_btn.visible=false;start_btn.visible=true;
start_btn.addEventListener(MouseEvent.CLICK, goGame);
function goGame (Event:MouseEvent): void{ gotoAndStop("game_pg");}

[code]....

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ActionScript 1/2 :: Radio Buttons Not Working After Resetting

Mar 22, 2010

I have a form with two radio buttons for each question.  Each question is in its own frame "Q1," "Q2," etc.  I also have a btn_Reset created to reset the form, i.e. reset all radio buttons and return to "Q1" frame.  All buttons work as they should, including resetting the radio buttons, however, once I reset the radio buttons and return to "Q1" to start over, the actions associated with each radio button upon clicking on them do not work.  Here's my code:
 
//Frame "Begin"
gotoAndStop("Q1")  //I also define my variables in frame "Begin"
//Frame "Q1"
rbtn_YESQ1.onPress = function():Void

[Code].....
 
//Once I return to "Begin" frame, my variables are reset to their initial value since that's where I originally defined them, and I go to "Q1" because that's what the code in frame "Begin" says.  Here is where I click on rbtn_YESQ1 again and even though the button does fill in, it does not attach btn_Reset to the stage as defined by rbtn_YESQ1.onRelease function.

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ActionScript 1/2 :: Resetting Multiple Movie Clips?

Jan 24, 2011

I've created this simple birthday game where the concept is to blowout 30 candles in 15 seconds. The candles are movieclips so that when they are clicked on, they blowout. However, when the option to "try again" begins, the candles are still out.

So, how do you reset multiple movieclips?

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