ActionScript 2.0 :: Flash8 Resetting MC's To Original Place?
May 16, 2009
Right now I am in the beginning stages and I have it set up so you can drag different sounds to the timeline (in the game, not in flash) and it'll snap in place which works perfectly.
But here's my problem: When I try to click the reset button the sounds snap to their original places (which sounds good right?) but then they tween back to where you dragged them on the in-game timeline.
I have put in various codes and no matter what I try, when I click the reset button, they always go back to where you dragged them to the timeline, making the reset button pointless.
Here's my code on the Flash timeline:
Code:
function dragSetup(clip, targArray) {
clip.onPress = function() {
startDrag(this);
[Code].....
I know, I know, that whole s(N) thing is very beginner but I didn't know what else to use, and it worked fine.
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