ActionScript 2.0 :: Stop Animation From Resetting?

May 22, 2010

I'm making a flash game. when i open the dresser drawer, then leave, then come back the drawer is closed.

how can i make it so when i come back the drawer is still open?

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I've got a list in a flash app that when an item is clicked it should add a number to a dynamic text field, my problem is that the variable I declare to store the number in either always resets to 0/ doesn't add the numbers or returns NaN.

The variable in question is

Code:
var totalNum:Number;

What I want it to do is add the numbers when a list item is selected, e.g. totalNum starts at 0, if item 1 is selected totalNum should now be 1, if item2 is then selected totalNum should be (1+2 = 3), instead the label just displays 1, then 2.

I've tried declaring the variable outside of the event, but that resulted in the label showing NaN, unfortunately (as far as my understanding goes) declaring it inside makes it a local variable which resets each time the event is called and I'm not sure how to get around this (I can't seem to get the syntax for global variables right)

An example of my code is:

Code:
list1.addEventListener(Event.CHANGE, ItemChange);
function ItemChange(event:Event) {
var Item = event.target.selectedItem.data;

[Code]....

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ActionScript 2.0 :: How To Stop The Animation

Feb 19, 2007

In this code I was playing around with my movieclip. It animates but I am trying to get it to stop when the mouse is on the movieclip. It stops but it jumps back to the start position where I just want it to stop with out jumping back.

onClipEvent (load) {
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[code]....

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I created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.

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I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?

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I am new to Flash and cannot get an FLA animation to stop on the last frame. I have inserted a blank keyframe with a "stop()" command, but this command stops the animation on a blank white frame (presumably the first frame of the animation).I am working with a rebuilt FLA file (i.e., decompiled SWF file) on the latest version of Flash. In addition to Actionscript, I have tried adjusting the Publish Settings (e.g., unchecking "Loop" and setting the Flash version to 7 or 8) and editing the embed parameters (as suggested in another answer on Stack), however neither of these efforts seems to make a difference.

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how do i stop an animation from repeating once it has finished executed.

What i had wanted to do: was to play an animation once when the player has been hitted by a rock and increased an animation counter. So after say, the counter has reach 2, the animation will stop. But when i tested it out, the counter only execute once yet the animation just keeps on playing.

Code:
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[Code].....

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im using adobe air for android.

my problem is (for now) i have a sprite with animation (7 frames) and two buttons. One button moves the sprite right at 15 units on mouse down, the other moves him backwards.

two things..

1. When i release the mouse, the sprite stops mid-animation, with 1 foot in the air. how do i get it to complete its cycle after the button has been released?

2. is there a way to flip, horizontally, my sprite so when i click the LEFT arrow, he turns around? Or do i have to mirror the sprites myself as new images?

i cant attach my FLA, but here is my code copy/pasted.
btn_right.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
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[Code].....

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ActionScript 3.0 :: Cannot Stop Animation In Order To Put A Button

Nov 16, 2009

i cannot stop my animaiton in order for me to put a start button to make the animaitoin start when the start button is clicked on. I put the code stop(); into one of the begining frames but it still played . I am using action script 3 on CS4 This is the frames i have and the code i tried to put in I also uploaded half of my animation in .fla format but its ziped

Attachments:

23.zip (42.1 K)

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ActionScript 3.0 :: RemoveChild And Stop All Animation/Sound?

Mar 15, 2011

Im trying to removechild and at the same time stop all the on going animation and sound, in a way reset them so that if this child is added again it plays like it did the first time.

I've tried these scripts but non work, either i get an error or the sound doesnt stop and the animations stack:

//==================================================
1.
bgFarm.stopImmediatePropagation()
2.
while (bgFarm.numChildren != 0)

[Code].....

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ActionScript 3.0 :: How To Stop Animation Playing As Loop

May 16, 2011

I'm working with Flash CS4 on Windows Vista. I made a simple animation. Then, I added a top layer for ACTIONS and added functions at the last keyframe.
The function is-- stop(); --
Should not be hard, could not be more basic then that! Well, it doesn't work. Animation still play as loop.

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ActionScript 2.0 :: Function To Stop And Start Animation?

May 18, 2010

I'm a little new to the AS thing so I need a little help. I need a simple function that will stop an animation on the main timeline for about 10 seconds then restart again.

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ActionScript 3.0 :: Flash Animation Randomly Stop?

Oct 26, 2010

I've been making a Flash animation in AS3 for quite some time now and I'm just about finished, except whenever I go to test it, it will always stop at a certain point. First of all, I definitely do NOT have a stop script there. It's 27 scenes long. It will always stop roughly 11 minutes and 10 seconds in. Why does it do this?

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ActionScript 3.0 :: How To Make Animation Stop On Frame One

Mar 21, 2012

One of my school projects require that we make use of button in a small flash animation but the teacher has only taught us how to create buttons but not add script to them. My question is how can I make the animation stop on frame 1 as soon as it loads up and how can I add code to my play button so I can play from frame 2. Most of the code I found end up being in Actionscript 2 or something or just didn't seem to work at all.

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ActionScript 2.0 :: SetRGB On Symbol In Animation Causes Stop?

Apr 25, 2006

See, I have a Symbol- in's an animation of a "Cycler" (bicycle driver) seen from above and I want to use a function to duplicate it with actionscript as needed.
So far so good, has been done before.

But in this Symbol I have "sub-Symbols" on the timeline (within the Cycler's animation)... how would I do it to use a setRGB on one of them for each duplicated driver individually? The way I tried it now (see attached files) makes the animation stop for the sub-Symbols I use setRGB on (in my example the shirt of the left Cycler and the helmet of the right Cycler).

Why does the animation stop? I had a similar problem before and I solved it by coloring a fixed simple square on a layer and the animation for the motion was really a mask, ontop of it... but why doesn't it work like this?

Feel free to test is yourself- I am open to suggestions. The Cyclers are called "Biker_1" and "Biker_2" and the sub-Symbols are called "Helm", "Koerper" and "Rumpf", for the Helmet, the Body and the "Rump" of the Cycler.

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ActionScript 2.0 :: Stop Animation, But Still Have Buttons Work?

Mar 8, 2008

I'm making a main page for my website in Flash 8, and I need to know how to stop the animation on my web page from looping, but not have the stop command affect the ability to use the buttons.

The web page: [URL]

The stop command hits after the flower-links finish blooming, but the same stop command also nullifies the ability to click on the flowers. While some of the stuff is running from movie clips, the animation on the flowers and title are in the main movie, and it would be too complicated and out of the question to make them all into movie clips..

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