ActionScript 3.0 :: Cannot Stop Animation In Order To Put A Button
Nov 16, 2009
i cannot stop my animaiton in order for me to put a start button to make the animaitoin start when the start button is clicked on. I put the code stop(); into one of the begining frames but it still played . I am using action script 3 on CS4 This is the frames i have and the code i tried to put in I also uploaded half of my animation in .fla format but its ziped
the think is; in the main timeline im on the frame 1 (animation stoped here), i want to pass to frame 2 but first i play a MC, who is an animation of a black square who covers all the movie that goes from transparent on his own frame 1 going to full opacity in frame 5 and then transparent again in frame 9. Well i want to pass from main frame 1 to frame 2 when the MC animation is exactly on his own frame 5
I'm trying to animate the lights of a christmas tree randomly from the bottom up. I'd like it to start from the bottom of the tree and move upward, but each section of lights as it moves upward, needs to animate randomly.Give each light (movie clip) in the tree an instance name of light1_mc, light2_mc, etc with light1_mc being the bottom most light and highest instance number being the top most light (i.e., if there are 50 lights, light50_mc would be the top most light). Then I would create a for loop that would loop through the array of lights and tell each light to turn on/fade in randomly, but from an ascending order (from light1_mc to light50_mc, but randomly).
I am trying to get my animation to play in reverse order and this is a pain in my leg.I have most of it figured out, this script below. I need to know if and how do I get this forward function to stop at a labled frame or key frame and not just use a number of px.
In this example I have x: "100".I need this to just play till it reaches a stop actions / lable frame or key frame. I have been trying to get this animation to play in reverse order for about a week now and I came across the TweenMax and it has a lot of good subclasses, but not much information online about the reverse subclass.
stop() // importing the classes TweenMax and easing import gs.TweenMax; import fl.motion.easing.*;
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
i have created array of button and i want to call a frame according to the order or number of that button when it is clicked.
like
if i click 1st button it call a frame 1 of symbol named A if i click 2nd button it call a frame 2 of symbol named A if i click 3st button it call a frame 3 of symbol named A
I am using button navigation, and the only way I can get it to work is to use th stop command so the buttons are the only way to navigate. My problem is I need to add an animation and because it's jumping through the applet it isn't animating, I have an animation on a new layer, but it won't play or loop, is there anyway I can get this simple animation to loop constantly in spite of the stop commands in the other laters, I have to have an animation for the project to be valid.
I have this script that is working fine.I have some some buttons which when clicked load a .txt file aswell as load an image into a picHolder.However i want it so when the page loads the home.txt is already loaded (at present i have to click the button)
i'm using flash cs3 portable edition and actionscript 2.0 (schoolproject is a must 2 use actionscript 2.0)
i must create a "game".in this "game" the user must click the correct ingredients.when the user clicks on the correct item, the item goes on the table.in total there must be 3 items on the table, so the "next" button can appear.
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
Trying to make an actionscript that will stop an animation if you are on a certain url. Using Joomla and have a flash banner. The banner plays on every page. What I want is for the flash banner to only play on the home page and not the others.
I was just playing around with some of the samples, examples snowflakes.The problem is that I want the snowflakes in Scene 1 and I dont want the snowflakes to keep on running to Scene 2.I tried putting stop(); to the action script, that didnt worked because I will not be able to go to Scene 2.
In this code I was playing around with my movieclip. It animates but I am trying to get it to stop when the mouse is on the movieclip. It stops but it jumps back to the start position where I just want it to stop with out jumping back.
I'm using AS3 in CS4. I have a problem which i can't get past: I have a button which when clicked I wish it to play two movie clips (blind_mc, text_mc) when clicked.. however I do not wish them to play at the same time (as the script below achieves).. but to play one after the other.
I cannot put them on the same layer or join the two togther for many reasons including -- I have many different buttons i wish to apply this too all with different number of movie clips and orders of play, therefore I would have to create excessively long layers for each and every click.
function goHome(e:MouseEvent):void { blind_mc.play(); text_mc.gotoAndPlay(2); }
Trying to target a button inside a mc in order to trigger a swf. The swf has the same name as the listener in order to repeat the function with multiple swfs. my problem is, i'm getting an error of an Access of undefined property with my mc I geting an error:"
I have a product that I am showing call-outs on. Little dots that when rolled over trigers an animation and displays information about the feature. This in itself is no problem, I have seven of these set up as buttons that work when rolled over. However, the people I am setting this up for would like the animations to be on auto play when the user is not interacting with the flash piece within a greater page. I thought I could just build a movie clip with all of the animations compiled and let them run on a layer and then when a users curser came into view of the flash piece it would stop the movie and allow for the user to manually rollover the features.
One slide of a slideshow I'm making I want the animation to end after it's completed without looping. I can do this by adding the stop(); command into the last frame of that slide, but if I return to that slide, it will remain in the end position instead of replaying.
I am creating a sort of "information slideshow" for a clients website where a movie clip on the main stage acts as a slideshow and when not touched by the users mouse it fades through 3 stages giving information on 3 different subjects, then when the user places their mouse over the movie on the HTML page the animation stops to allow the user to use the scroll bar on the right of the movie to scroll through the information on the subject, then when the user is finished then can move the mouse away from the movie and it will continue to play through as it did before.
i have the animation playing with the 3 seperate "states" and identical scroll-boxes for each state and im trying to think of a way to make the animation stop when the mouse is over it WITHOUT using a button, when a button is used on the top layer of the animation the scroll boxes are not useable as the button is on top of them, so i tried making a gap in the button to cater for them but then of course the mouse isnt over the button when the user goes for the scroll box and the "rollout" part of the script is activated and the movie continues to play. is there a way to make the animation stop prehaps when the mouse is over the "main automation" movie clip WITHOUT the use of a button, or what would be even better is when flash detects that the mouse is over the top of the actual .SWF itself it stops the movie.
I guess I did not finish my project yet. I have a script that will stop sound on click of the mouse, but I have a little animation running but I need to stop it with the same click of the mouse ( together with the sound) just insert stop() stop entire project and this is not good, this is a loader and it need to have ability to continue even some one shut sound of.
I created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
What I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.
how can I stop my animtation at a certain frame. Is it only possible due setting up a timer, or can I also enter a code that stops at a certain frame? And when I stop the animation, will my buttons still be able to get clicked?