ActionScript 3.0 :: Cannot Stop Animation In Order To Put A Button
Nov 16, 2009
i cannot stop my animaiton in order for me to put a start button to make the animaitoin start when the start button is clicked on. I put the code stop(); into one of the begining frames but it still played . I am using action script 3 on CS4 This is the frames i have and the code i tried to put in I also uploaded half of my animation in .fla format but its ziped
Attachments:
23.zip (42.1 K)
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Dec 31, 2010
the think is; in the main timeline im on the frame 1 (animation stoped here), i want to pass to frame 2 but first i play a MC, who is an animation of a black square who covers all the movie that goes from transparent on his own frame 1 going to full opacity in frame 5 and then transparent again in frame 9. Well i want to pass from main frame 1 to frame 2 when the MC animation is exactly on his own frame 5
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Jun 18, 2009
I want to control my animation with a play and stop button .
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Nov 18, 2010
I'm trying to animate the lights of a christmas tree randomly from the bottom up. I'd like it to start from the bottom of the tree and move upward, but each section of lights as it moves upward, needs to animate randomly.Give each light (movie clip) in the tree an instance name of light1_mc, light2_mc, etc with light1_mc being the bottom most light and highest instance number being the top most light (i.e., if there are 50 lights, light50_mc would be the top most light). Then I would create a for loop that would loop through the array of lights and tell each light to turn on/fade in randomly, but from an ascending order (from light1_mc to light50_mc, but randomly).
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Sep 22, 2009
I am trying to get my animation to play in reverse order and this is a pain in my leg.I have most of it figured out, this script below. I need to know if and how do I get this forward function to stop at a labled frame or key frame and not just use a number of px.
In this example I have x: "100".I need this to just play till it reaches a stop actions / lable frame or key frame. I have been trying to get this animation to play in reverse order for about a week now and I came across the TweenMax and it has a lot of good subclasses, but not much information online about the reverse subclass.
stop()
// importing the classes TweenMax and easing
import gs.TweenMax;
import fl.motion.easing.*;
[code]...
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Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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Jun 16, 2006
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
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Feb 1, 2008
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
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i have programed a play button using:
[Code]...
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May 27, 2009
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like
if i click 1st button it call a frame 1 of symbol named A
if i click 2nd button it call a frame 2 of symbol named A
if i click 3st button it call a frame 3 of symbol named A
[code]....
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Aug 15, 2009
I am using button navigation, and the only way I can get it to work is to use th stop command so the buttons are the only way to navigate. My problem is I need to add an animation and because it's jumping through the applet it isn't animating, I have an animation on a new layer, but it won't play or loop, is there anyway I can get this simple animation to loop constantly in spite of the stop commands in the other laters, I have to have an animation for the project to be valid.
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Oct 7, 2009
I have this script that is working fine.I have some some buttons which when clicked load a .txt file aswell as load an image into a picHolder.However i want it so when the page loads the home.txt is already loaded (at present i have to click the button)
ActionScript Code:
loadListener.onLoadInit = function(){
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Apr 4, 2010
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Aug 17, 2004
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
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Jul 16, 2009
I can't seem to get an animation to stop looping. The only code I see for it is:
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I was just playing around with some of the samples, examples snowflakes.The problem is that I want the snowflakes in Scene 1 and I dont want the snowflakes to keep on running to Scene 2.I tried putting stop(); to the action script, that didnt worked because I will not be able to go to Scene 2.
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Feb 19, 2007
In this code I was playing around with my movieclip. It animates but I am trying to get it to stop when the mouse is on the movieclip. It stops but it jumps back to the start position where I just want it to stop with out jumping back.
onClipEvent (load) {
move = true;
}
onClipEvent (enterFrame) {
[code]....
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Nov 10, 2011
How hard it is to make a button to display images in order, acording to their position inside an array?
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Nov 17, 2009
I'm using AS3 in CS4. I have a problem which i can't get past: I have a button which when clicked I wish it to play two movie clips (blind_mc, text_mc) when clicked.. however I do not wish them to play at the same time (as the script below achieves).. but to play one after the other.
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[Code]...
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One slide of a slideshow I'm making I want the animation to end after it's completed without looping. I can do this by adding the stop(); command into the last frame of that slide, but if I return to that slide, it will remain in the end position instead of replaying.
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Aug 10, 2009
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Aug 11, 2009
I guess I did not finish my project yet. I have a script that will stop sound on click of the mouse, but I have a little animation running but I need to stop it with the same click of the mouse ( together with the sound) just insert stop() stop entire project and this is not good, this is a loader and it need to have ability to continue even some one shut sound of.
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Jan 28, 2010
I created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
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Feb 12, 2010
What I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.
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May 1, 2010
how can I stop my animtation at a certain frame. Is it only possible due setting up a timer, or can I also enter a code that stops at a certain frame? And when I stop the animation, will my buttons still be able to get clicked?
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