i have created array of button and i want to call a frame according to the order or number of that button when it is clicked.
like
if i click 1st button it call a frame 1 of symbol named A
if i click 2nd button it call a frame 2 of symbol named A
if i click 3st button it call a frame 3 of symbol named A
I've been reading over numerous tutorials and guides as well as the Language Reference for ActionScript 3.0 but cannot quite seem to find anything to learn what I need (which I guess is because everything I have read assumes you would already know how to do this sort of thing).On my stage I have one button (mybtn) and one MovieClip. Within the MovieClip I have numerous other MovieClips (the different parts of a character, leg, arm, head, etc).
One of those MovieClips, lets call it "upper_left_arm" (within the other MovieClip "character") is comprised of two Keyframes, frame 1 and frame 2. There is also a second layer with AS in it, which just has "stop()" in it so it doesn't endlessly play.When I click the button on my stage I want to change the playhead to frame 2 and then stop within the "upper_left_arm" MovieClip.I gather that I almost certainly need to use gotoAndStop.However, most information I have found concerning buttons, AS3 and the gotoAndStop command relate to "scenes" which as far as I can tell are nothing to do with what I want.
Code: stop();mybtn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); function mouseDownHandler(event:MouseEvent):void { upper_left_arm.gotoAndStop(2); }
The "(2)" is the part I think I have horribly wrong, I've tried various other things after "upper_left_arm.gotoAndStop" with no success. In fact, the MovieClip "upper_left_arm" now loops round merrily despite the "stop()" in the AS in that MovieClip itself .
I'm having a problem where I have a button on the main timeline that when clicked needs to gotoAndStop first on frame 3, where there is a movieclip, that i want it to gotoAndStop on frame 30 (of that movieclip). Any ideas?
I can't have it just gotoAndStop on frame 3 and then have the code to gotoAndStop on frame 30 either because I need to be able to have the moviecliped called like this a number of different times.
I have a flash movie that I need to read in a value from a PHP script in order to set which frame it starts from, I am using the following code:
[Code]...
The problem is this is not working - it won't get into the load event. If I run the PHP manually I get "&pageID=29". If I debug this locally I get "Who: undefined" in the trace output window. From all the example I have read, I seem to be doing this correctly but it just doesn't seem to be working. Flash: CS5 using Actionscript 2.0
Okay so our current assignment in class is to create our own version of the jeremy levine design website. But I am currently stuck and have not gotten anywhere for the last 3 days that I have worked on it.
The problem is when I click on the box to go into the wood grain texture, I want to be able to click on the X box that appears in order to go back to frame 42 in the main timeline. (the x is currently only on the box with the 1 on it.)
I have a button that uses the Load Graphic Behavior for bringing a SWF, but i want the SWF to come in a specific frame instead than starting at frame 1. For examplel; i click the button, the behavior of Load Graphic brings my SWF to stage but i want to start at frame 50, not at frame 1. How can i do that?After i use the Load Graphic Behavior i try using a gotostop frame, but doesn't work.
i got an AS3 3d gallery that calls external swf animations...
However these animations loop...and on the last frame i need the gallery to appear again.. Is there a way (either AS2 or AS3) to put a code on the main timeline at the last frame that calls my swf gallery back? It doesn't have to load inside the swf...it just needs to appear as soon as the other one ends..
This is my first time working with flash and actionscript. when my project increased in size, it became frustrating to look through 2 or 3 hundred lines of code to find my mistakes. I decided to code in frames, so that one animation or movieclip could be handled by each frame, making it easy to edit each individually. So far so good, but i am trying to reuse a tween from an earlier frame, and it doesn't seem to work. I was under the impression that if you define a variable in a previous frame, you can use it in a later frame.
here's what it looks like
(frame 5) var closeMenu:Tween = new Tween(mainMenu_mc, "x", Strong.easeOut, 238, 900, 3, true);
there is a frame in between that does: gotoAndStop(20);I want the animation to start right when it gets to frame 20:
(frame 20) closeMenu.start(); TypeError: Error #1009: Cannot access a property or method of a null object reference.
I can copy and paste the original var and change the name from closeMenu to, say, closeMenu2 and it will work fine, but I feel like what I did should work.
I am designing a surf board website and I am trying to get the boards to display properly in a scrollerI have everything in place except I need to call a frame name from the XML. in the instructions for the horizontal scroller it says I needed to uncomment a piece and comment another piece but i can't get it to work..I need it the timeline to go to the frame labeled "go"
i cannot stop my animaiton in order for me to put a start button to make the animaitoin start when the start button is clicked on. I put the code stop(); into one of the begining frames but it still played . I am using action script 3 on CS4 This is the frames i have and the code i tried to put in I also uploaded half of my animation in .fla format but its ziped
I have this script that is working fine.I have some some buttons which when clicked load a .txt file aswell as load an image into a picHolder.However i want it so when the page loads the home.txt is already loaded (at present i have to click the button)
i'm using flash cs3 portable edition and actionscript 2.0 (schoolproject is a must 2 use actionscript 2.0)
i must create a "game".in this "game" the user must click the correct ingredients.when the user clicks on the correct item, the item goes on the table.in total there must be 3 items on the table, so the "next" button can appear.
I have a main movie and a sidebar movie within it. In the sidebar movie, there is a tab that will insert text from an XML document based on the location of the playhead in the main timeline. I was thinking there must be some way to do an 'if else' statement to have the sidebar movieclip look for the playhead location in the main movie and get the appropriate child node based on that. However, I am not experienced enough in AS3, and I don't think I'm writing the function correctly. Here is the code, but there is also a link to the file I'm working with in case this code doesn't make sense:
PHP Code:
function LoadXML(e:Event):void { xmlData = new XML(e.target.data); var Intro01txt:String = xmlData.scriptText[0].narration.text();
How do I call a function that's located in a previous frame? I tried just referencing it by the function name, but the compiler says it can't locate that function. I also did something like this:
frameName.framesFunctionName();
and I get errors saying that it can't find the "frameName."
I am trying to load external files from flash but I also need to do it using a variable that gets the frame label which is the same as the file name something like:
var myVariable:String = frame.get(framelabel);
and then use this code each time I get to a different frame label to load an external file for example when I am on frame "Boy", It loads Boy.jpg or Boy.txt.
I am in a second scene... and am trying to call a frame label in an mc in scene 2 is there a such thing as... on(release) { _thisScene.mymc.gotoAndStop("framelabel"); } this scene?
how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.
I have a button on my main timeline that calls an external swf file into an empty container movie. How do I load external swf file and play on a particular frame label? I want to load a file called original.swf and start playing on a frame label called wheels.
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
I'm using AS3 in CS4. I have a problem which i can't get past: I have a button which when clicked I wish it to play two movie clips (blind_mc, text_mc) when clicked.. however I do not wish them to play at the same time (as the script below achieves).. but to play one after the other.
I cannot put them on the same layer or join the two togther for many reasons including -- I have many different buttons i wish to apply this too all with different number of movie clips and orders of play, therefore I would have to create excessively long layers for each and every click.
function goHome(e:MouseEvent):void { blind_mc.play(); text_mc.gotoAndPlay(2); }
Trying to target a button inside a mc in order to trigger a swf. The swf has the same name as the listener in order to repeat the function with multiple swfs. my problem is, i'm getting an error of an Access of undefined property with my mc I geting an error:"
I have an instance of a movie clip that runs and after it runs I want it to call a frame to gotoAndStop back on the main timeline (stage). What is the code for that? When the animation ends, I am simply giving it a stop(); and then I want it to go to the next frame on the main timeline. I think this used to be _root in AS2.
I have a movie clip on the stage which contains 4 frames and i wanna call a function from for example frame number 4... Obviously i wanna call this function from the main timeline containing all the MC. How can i do that, i have been looking around but cannot find much...
I'm trying to finish off a Flash menu that was done for my website & I'm a bit stuck - New to this game. Basically I have a menu made up of 5 items, each item leads to another list which has a "datefield", "nemericstepper" & "order" button. what I am trying to achieve is when the "order" button is pressed the "date" & "number" information is sent to my existing order page, customers details are then entered in the required fields & this is sent including the "date" & "number" via my existing PHP script to my email.
Anyone knows if there's a way of calling an specific frame or movieclip from a loaded xml file? I have some xml text loaded to my flash site and i want to have a link in this text that when clicked loads a comment form that is in a different frame in the timeline. I've been looking and googling and i havent found any solution to this.