ActionScript 3.0 :: Stop An Animation From Repeating?
Oct 26, 2009
how do i stop an animation from repeating once it has finished executed.
What i had wanted to do: was to play an animation once when the player has been hitted by a rock and increased an animation counter. So after say, the counter has reach 2, the animation will stop. But when i tested it out, the counter only execute once yet the animation just keeps on playing.
Code:
var j:int = rockArmy.length - 1;
var rock:Rock;
while ( j > -1 )
I have a website with a mc inside a mc. The nested clip keeps repeating , I want the nested clip to run 1 time. I have stop actions on each clip, it delays, but won't stop repeating.
I am dynamically playing a video.flv file on the stage when a button is clicked. It plays fine but continuously repeats itself. I want it to play once and the disappear.
When i play it it autoplays (that's fine) but it also keeps repeating over and over, i'd like it to stop at the end and just display the end frame (as mentioned i converted a movie so i cant do it with actionscript in the .fla file).
I have a .fla that plays music until a certain text object (start_course_txt_mc) is visible. Then I want the music to stop and the narration to begin. I can get all that to happen. The problem is that the narration keeps playing over and over, but it is only playing about 3-4 seconds of an audio file that is about 30 seconds long.
function unBlur() { var my_bf:BlurFilter = new BlurFilter(0,0,1);
I'd like to create an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating. I'm trying to use a timer. I would imagine that a "for" loop would be used to repeat the animation but I can't determine how to make loop more than a select number of times. Below is the code I have.
I'm developing a game for my final year project at university that has a character who can move up and down on screen. The upper half of the screen is reflected in the lower half so that there are actually two characters on screen at once, each reacting exactly the same way to keyboard input.One of the mechanics involves the two avatars changing positions relative to their halves of the screen which requires a spacebar press to execute. The problem I'm having is that I don't want the characters to change positions once every frame if the spacebar is held down. I need to implement some sort of delay once the spacebar is pressed so that the characters won't swap positions for another second or so.
Code: var plachaFlipPointY:Number = char.mc.y; var shadowPlachaFlipPointY:Number = schar.mc.y;
I am using button navigation, and the only way I can get it to work is to use th stop command so the buttons are the only way to navigate. My problem is I need to add an animation and because it's jumping through the applet it isn't animating, I have an animation on a new layer, but it won't play or loop, is there anyway I can get this simple animation to loop constantly in spite of the stop commands in the other laters, I have to have an animation for the project to be valid.
Trying to make an actionscript that will stop an animation if you are on a certain url. Using Joomla and have a flash banner. The banner plays on every page. What I want is for the flash banner to only play on the home page and not the others.
I was just playing around with some of the samples, examples snowflakes.The problem is that I want the snowflakes in Scene 1 and I dont want the snowflakes to keep on running to Scene 2.I tried putting stop(); to the action script, that didnt worked because I will not be able to go to Scene 2.
In this code I was playing around with my movieclip. It animates but I am trying to get it to stop when the mouse is on the movieclip. It stops but it jumps back to the start position where I just want it to stop with out jumping back.
I have a product that I am showing call-outs on. Little dots that when rolled over trigers an animation and displays information about the feature. This in itself is no problem, I have seven of these set up as buttons that work when rolled over. However, the people I am setting this up for would like the animations to be on auto play when the user is not interacting with the flash piece within a greater page. I thought I could just build a movie clip with all of the animations compiled and let them run on a layer and then when a users curser came into view of the flash piece it would stop the movie and allow for the user to manually rollover the features.
One slide of a slideshow I'm making I want the animation to end after it's completed without looping. I can do this by adding the stop(); command into the last frame of that slide, but if I return to that slide, it will remain in the end position instead of replaying.
I am creating a sort of "information slideshow" for a clients website where a movie clip on the main stage acts as a slideshow and when not touched by the users mouse it fades through 3 stages giving information on 3 different subjects, then when the user places their mouse over the movie on the HTML page the animation stops to allow the user to use the scroll bar on the right of the movie to scroll through the information on the subject, then when the user is finished then can move the mouse away from the movie and it will continue to play through as it did before.
i have the animation playing with the 3 seperate "states" and identical scroll-boxes for each state and im trying to think of a way to make the animation stop when the mouse is over it WITHOUT using a button, when a button is used on the top layer of the animation the scroll boxes are not useable as the button is on top of them, so i tried making a gap in the button to cater for them but then of course the mouse isnt over the button when the user goes for the scroll box and the "rollout" part of the script is activated and the movie continues to play. is there a way to make the animation stop prehaps when the mouse is over the "main automation" movie clip WITHOUT the use of a button, or what would be even better is when flash detects that the mouse is over the top of the actual .SWF itself it stops the movie.
I guess I did not finish my project yet. I have a script that will stop sound on click of the mouse, but I have a little animation running but I need to stop it with the same click of the mouse ( together with the sound) just insert stop() stop entire project and this is not good, this is a loader and it need to have ability to continue even some one shut sound of.
I created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
What I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.
how can I stop my animtation at a certain frame. Is it only possible due setting up a timer, or can I also enter a code that stops at a certain frame? And when I stop the animation, will my buttons still be able to get clicked?
I have a banner that needs to play twice and then stop. Its 15 seconds and besides copying all the frames and pasting at the end to get this effect I want to do it with AS. Currently the animation is four mc's appearing at different frames in the main timeline. I figure using the if and else statements like if (should I create one movieclip for the entire animation and call it _mc_1) so if_mc_1 plays +++3 then stop?
I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
I am new to Flash and cannot get an FLA animation to stop on the last frame. I have inserted a blank keyframe with a "stop()" command, but this command stops the animation on a blank white frame (presumably the first frame of the animation).I am working with a rebuilt FLA file (i.e., decompiled SWF file) on the latest version of Flash. In addition to Actionscript, I have tried adjusting the Publish Settings (e.g., unchecking "Loop" and setting the Flash version to 7 or 8) and editing the embed parameters (as suggested in another answer on Stack), however neither of these efforts seems to make a difference.
I have an animated movie clip (a man walking). I have created a tween with that clip, but when he stops at frame 30, I want the animated movie clip to stop, so it doesn't look like he's walking on the spot.
my problem is (for now) i have a sprite with animation (7 frames) and two buttons. One button moves the sprite right at 15 units on mouse down, the other moves him backwards.
two things..
1. When i release the mouse, the sprite stops mid-animation, with 1 foot in the air. how do i get it to complete its cycle after the button has been released?
2. is there a way to flip, horizontally, my sprite so when i click the LEFT arrow, he turns around? Or do i have to mirror the sprites myself as new images?
i cant attach my FLA, but here is my code copy/pasted. btn_right.addEventListener(MouseEvent.MOUSE_DOWN, onDown); btn_right.addEventListener(MouseEvent.MOUSE_UP, onUp);
i cannot stop my animaiton in order for me to put a start button to make the animaitoin start when the start button is clicked on. I put the code stop(); into one of the begining frames but it still played . I am using action script 3 on CS4 This is the frames i have and the code i tried to put in I also uploaded half of my animation in .fla format but its ziped
Im trying to removechild and at the same time stop all the on going animation and sound, in a way reset them so that if this child is added again it plays like it did the first time.
I've tried these scripts but non work, either i get an error or the sound doesnt stop and the animations stack:
//================================================== 1. bgFarm.stopImmediatePropagation() 2. while (bgFarm.numChildren != 0)