ActionScript 2.0 :: Resize Class That Centers Main Movie?
Nov 23, 2007
I am trying to make a resize class that centers my main movie, but i can't seem to get it to work when i put it in a class.
This is my code so far.
Code:
import mx.utils.Delegate;
class resizeClass extends MovieClip {
private var sw:Number = Stage.width;
[Code]....
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Jan 9, 2010
my problem is that i need to make a reisze, cause the screen resolution for other users. My main and news movie works perfect, but the others movies re-scale everything bigger. The problem of the external loaded movie is: this movie needs the funktion:
Stage.scaleMode = "noScale";
Stage.align = "TL";
If i dont have this code inside the movie is not going to resize fullscreen into the main movie. Inside this movie im scalling photos and some mc's You can take a look what i mean under: [URL]
If you take a look to the bar where the Number of pictures (30) are you will see that the lower bar and the pictures is not going to scale to fill the full screen if i delete the this code;
Stage.scaleMode = "noScale";
Stage.align = "TL";
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Mar 6, 2009
I've been fighting this one for weeks - I've tried changing the Document Properties, Publish Settings, and even placing huge white boxes behind the clips I want to preview ... all to no avail! What gives?
Basically, whenever I'm inside a nested movie clip, and Test Scene (Control-Alt-Enter), the animation is centered in the upper left of the stage, so I can only see the bottom-right quarter of the animation - the rest is off-stage and not visible!
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Nov 23, 2009
I'm trying to get my main class to resize to the browser window size. I'm listening on the stage to Event.RESIZE, updating my width/height to match the stageWidth/stageHeight, and drawing a rectangle to show me how big it is. When I resize, it flashes between a small and big size every other time the event fires. The width and height are correct in both cases, but in the "small" case, everything is in a small box.
[Code]...
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Sep 9, 2009
I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
Here's the AS3 code in the 1st frame of my swf:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code]......
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Jun 10, 2009
If I load an external swf:
my_loader.load(new URLRequest("abc.swf"));
addChild(my_loader);
abc.swf starts playing - how do I get it to tell the main movie that it reached the end of its timeline and finished playing? Added bonus: the loaded swf is AS1 and the main movie is AS3. I'm not sure if I could convert the loaded swf to AS3.
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Jan 1, 2012
I have a timer which times how long the game takes and I made a highscore function: if highscore < timer - newhighscore(); This all works fine. My problem is that I want to have the words "Your highscore" flash up on the screen if a highscore has been acheived or to just stay still if a highscore has not been achieved.
ActionScript Code:
private function getScore() {
trace(timer);
[code]...
I have text on my game over screen saying "Your highscore:" I exported them to a movieclip where they turn red and get bigger, the smaller. Frame 1 is plain stop(); Frame 2 to the last frame and the animation Last frame gotoAndPlay(2); These words will normally be plain but I want to be able to, from the newhighscore() function, play the animation for the MovieClip.
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Dec 23, 2004
I want to load six seperate .swf's into the main movie while the main movie loads too. So in simpler words, i want to be able to load all of the swf's the same time i am loading the main swf.
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Aug 1, 2011
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
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Jun 25, 2009
In Flash CS3 is there any way to scale a large number of symbols (each on their own layer) at the same time, about each symbols own center. For example after scaling down, every symbol is smaller but it's x,y position has not changed.
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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Apr 25, 2010
did someone else encounter this problem? I use the methods PopUpManager.createPopUp() and PopUpManager.centerPopUp() to create and center a pop up window but it looks strange, like the window is created at (0,0) and then reappears in the middle of the screen. how do I fix this?
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Aug 19, 2004
i've been using the equillibrium code that centers an object between 4 other objects, but when you put the 4 objects inside of another symbol i messes up and i have all the roots right. If you look at the .fla you will be able to see how easy the code is ( its in the square) but it wont work.kirupaForum
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Apr 16, 2004
is it possible to have a mask over this script:
_root.createEmptyMovieClip("emptyMC", 1);
_root.emptyMC._x = 25;
_root.emptyMC._y = 25;[code]....
what it does is load a picture and centers it, what would be nice is to have a mask over it....
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Aug 3, 2003
using the command:
loadMovie(_root.section, _root.content);how would i work in a preloader bar?? add one to the file that is loaded into the main movie or on my main movie that is loading the file?
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Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Apr 8, 2010
I have a initApp.as which instantiates a class which needs to access the "currentState" property and the States array as well. However we cannot get this to work as we cannot see how we can access this information.
Within initApp.as currentState is accessed via "this.currentState". This does not work in the class which is instatiated within initApp.as. The following error is thrown:
"Access of undefined property currentState."
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
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Feb 2, 2010
I have a main class which listens for an event dispatched from another class say class A. Also there are other classes say class B, class C etc.There is a controller class.Classes B, C dispatches events that gets listened by the controller and works well.But the events dispatched by the Class A doesn't get listened by the main class.What might be the problem. Detailed Explanation of the problem.There is a main mxml file.
Class files are in:
ProcessInput.as
DBController.as
ShortMemDB.as ....etc
The main mxml file gets the input from a textArea. Sends the input to the capturedInput (input:String) function using set method which is in the ProcessInput Class.Now I need to dispatch events NORMAL, COMMAND depending on the input obtained after the processing, where I'm having problems. The reason is that if the event NORMAL is dispatched a particular function inside the DBController is to be called. If COMMAND event is dispatched then I need to call another function. This idea doesn't work since the events doesn't get listened.But the events dispatched by the CSDB class when listened by the DBController works well.
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Jul 25, 2011
why my image won't load when I have it's class referenced from the document class rather that being in the document class?
This produces no errors and the second class traces the note, but it doesn't load the image.
// ----- Main Class
package {
import flash.display.Sprite;
[Code]....
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Mar 13, 2011
I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite;
public class MySprite extends Sprite
{[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
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Nov 21, 2009
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
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Nov 19, 2009
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
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Apr 1, 2011
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
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Feb 19, 2011
Iīm making a game and now I wonder if itīs good practice to have a class named Main for my game. I was thinking about to have a Preloader, Console and Game classes. Now I donīt know anymore. Maybe itīs better to have a Main class that loads including a preloader, which loads Console wich loads Game.
Thatīs the better way to making a game application? Iīm talking about best practices.
why if yes there has to be a Main class that extends Sprite?
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Jun 3, 2010
i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.
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Apr 25, 2011
How do I listen from the main class to a sub class for a variable change?
package {
import flash.events.*
public class DataBase extends MovieClip {
[Code].....
This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.
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Sep 25, 2009
I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.
import classes.NewClass;
var test:NewClass = new NewClass();
addChild(test);[code].....
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Mar 3, 2011
My first experience is build an aquarium with a lot of fish swimming, and they can be clicked. When one of them is clicked we should receive a trace message saying ("Iïŋ―m a Fish!"). To do this, I thought that the best way will be:
1- create a document class, named Main.as
2- create a base class, named Clicked.as
2- create a movie clip with a fish.
3- export the movieclip to actionscript. In the mc properties set Class as "fish" and Base Class as "Clicked".
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