Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows: on the first frame:
if (Playing eq "True") { play (); } else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I have a graphic that when rolled over it starts a movie clip, when rolled out or off I would like the clip to instead of stop actually roll the movie back whether the clip is at the end or not. Like an animated button I would guess.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
I have two buttons in my flex app next to each other, ButtonA and ButtonB. When the user does a mouse roll-over on any of the two buttons, I want the roll-over skin (overSkin) to show on both buttons, i.e. Button A and Button B. I tried to do it using this when user rolled over Button B:
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
I've got a comboBox component on the stage, instance name 'combo'. I want to style the text. I followed the adobe instructions, but they seem not work, and I get no errors.
Code: import fl.data.DataProvider; import flash.text.TextFormat; var tf:TextFormat = new TextFormat();
I have basic movie clips, On roll over, show arrows [NEXT, PREVIOUS] on movie clip [they then show other images inside movie clips]I can show arrows on roll over.But when i roll over the arrows the main ROLLOUT function gets called, the arrows hide. I've tried several flagging methods and have resulted in using a larger invisible border around the clip, rolling over that hides them.
Im struggling to get anywhere with this which i assume is simple :swhen i enter a page it rolls in with a animation, and when i press any other main nav button it rolls out (reversed animation) of current page and then plays (rolls in) with the new page.Ive got all my buttons going to relevant pages but not sure about the reverse animation bit ?
I'm building an XML visualiser, my other thread disappeared but that problem was solved anyway, this one should be much simpler I'm just kicking myself right now that I can't crack it. I have the following code;
Code: var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); xmlLoader.addEventListener(Event.COMPLETE, loadXML);
[code....
I want the rollover state of the movieclips to update the dynamic text box with their associated titles (ttitle), which are pulled from the XML document. The rest of the values are working fine on their individual movie clips and titles are coming out fine in a trace, only the updating of the textbox is causing a problem.
I want to get a mc tween (redBus_mc)get pass trough the main mc (street_mc)when the user rolls over(busLine_mc) a certain place (acts as a button) on stage. The tween should only pass 1 time on stage. But somehow with this peace of code the main mc dissapears and only the tween is playing. I am sure I overlook here something, but just can't figure out what it is.
I have a flash movie with 11 frames and 5 layers. Each of the frames has AS attached to it and all of them start with: stop();
Now the frame labeled "play" has a button on it, that onRelease sends the movie to the next frame with: gotoAndStop("spin");
That frame further more send it to one of the other frames at random with another gotoAndStop(), which have a stop() and a sendAndLoad on them.
However once it's reached this point, if you roll your mouse over the movie, it flickers and shows flashes of the "play" frame (the one with the button on it).
I can't figure it out, none of the movie clips or buttons in the movie have any actionscript attached to them.
I've tried to delete four of the layers and only keeping the one with the action script on it (and keyframes on every frame). But still it does it.
I've been constructing a flash video player from scratch using tutorials online, and I cannot figure out how to add a timecode (elapsed time/total time) or a way to have a pre-roll video. I'm using flash cs4 and AS3.
In my ongoing quest to learn AS3 I am rewriting some of the many, many interactives I have done in AS2. There have been several AS2 interactives where I have used a map of California. The map itself is a movieclip and within that movieclip, all the counties are movieclips that function as buttons and above the counties are the county names which are also movieclips. In other words when you mouse over the counties they do things; the most simple being the county name alpha goes from 0 to 1. In AS2 all the movieclips respond to roll overs even though they are physically obscured by other movieclips within the main map movieclip.
In AS3 the county movieclips (which are on the lowest layer within the main map movieclip) are obscured by other movieclips on higher layers and do not respond to Roll Overs etc. When I move the county movieclips to the highest layer within the main map movieclip, they work just fine. Of course then they obscure all the map details such as roads, labels, etc. Is there some setting to allow movieclips to be read through other movieclips that are physically above them within a main movieclip.
I have a mouse cursor that's changing to a hand symbol when it is over a button. I want to keep the pointer but change the hand symbol, to a symbol I created. This symbol is cursor_mc.So far I have this code:
Code: var mc:MovieClip = new MovieClip(); mc.buttonMode = true;
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
I'd just like to point out my experience to help others. I know this isn't new, but it got me, so I suspect it'll get someone else too. I'm using flash 8 and AS2 to author a navigation menu and have roll over functions and roll out functions with if statements since it's a multi level menu and I was getting all kinds of strange behaviours with button behaviours not working correctly when testing in firefox. Turns out it WAS something to do with firefox's handling of the transparent WMODE. I'm using SWFObject. After disabling WMODE transparent everything works as it should. Not saying my programming skills are right, but at least everything's getting compiled correctly and the results are consistent enough to test and make progress.
I want my Flash button to call a URL from an XML that then opens up a AJAX window (like lightbox or multibox) over the page.So the user clicks on Flash and a AJAX pop up appears.I've set up the popups, I'm using facebox (which is really nice).They way the do this is by creating an ID DIV like below:[code]now I have a Flash that can call to XML and get a URL...The problem is when I put "#world1div" in the url portion of the XML, it doesn't work.How do I call this ID from XML?